51 research outputs found
๋์คํ๋ ์ด ์ฅ์น๋ฅผ ์ํ ๊ณ ์ ๋น์จ ์์ถ ํ๋์จ์ด ์ค๊ณ
ํ์๋
ผ๋ฌธ (๋ฐ์ฌ)-- ์์ธ๋ํ๊ต ๋ํ์ : ์ ๊ธฐยท์ปดํจํฐ๊ณตํ๋ถ, 2016. 2. ์ดํ์ฌ.๋์คํ๋ ์ด ์ฅ์น์์์ ์์ถ ๋ฐฉ์์ ์ผ๋ฐ์ ์ธ ๋น๋์ค ์์ถ ํ์ค๊ณผ๋ ๋ค๋ฅธ ๋ช ๊ฐ์ง ํน์ง์ด ์๋ค. ์ฒซ์งธ, ํน์ํ ์ดํ๋ฆฌ์ผ์ด์
์ ๋ชฉํ๋ก ํ๋ค. ๋์งธ, ์์ถ ์ด๋, ์๋น ์ ๋ ฅ, ์ค์๊ฐ ์ฒ๋ฆฌ ๋ฑ์ ์ํด ํ๋์จ์ด ํฌ๊ธฐ๊ฐ ์๊ณ , ๋ชฉํ๋ก ํ๋ ์์ถ๋ฅ ์ด ๋ฎ๋ค. ์
์งธ, ๋์คํฐ ์ฃผ์ฌ ์์์ ์ ํฉํด์ผ ํ๋ค. ๋ท์งธ, ํ๋ ์ ๋ฉ๋ชจ๋ฆฌ ํฌ๊ธฐ๋ฅผ ์ ํ์ํค๊ฑฐ๋ ์์ ์ ๊ทผ์ ํ๊ธฐ ์ํ์ฌ ์์ถ ๋จ์๋น ๋ชฉํ ์์ถ๋ฅ ์ ์ค์๊ฐ์ผ๋ก ์ ํํ ๋ง์ถ ์ ์์ด์ผ ํ๋ค. ๋ณธ ๋
ผ๋ฌธ์์๋ ์ด์ ๊ฐ์ ํน์ง์ ๋ง์กฑ์ํค๋ ์ธ ๊ฐ์ง ์์ถ ์๊ณ ๋ฆฌ์ฆ๊ณผ ํ๋์จ์ด ๊ตฌ์กฐ๋ฅผ ์ ์ํ๋๋ก ํ๋ค.
LCD ์ค๋ฒ๋๋ผ์ด๋ธ๋ฅผ ์ํ ์์ถ ๋ฐฉ์์ผ๋ก๋ BTC(block truncation coding) ๊ธฐ๋ฐ์ ์์ถ ๋ฐฉ์์ ์ ์ํ๋๋ก ํ๋ค. ๋ณธ ๋
ผ๋ฌธ์ ์์ถ ์ด๋์ ์ฆ๊ฐ์ํค๊ธฐ ์ํ์ฌ ๋ชฉํ ์์ถ๋ฅ 12์ ๋ํ ์์ถ ๋ฐฉ์์ ์ ์ํ๋๋ฐ, ์์ถ ํจ์จ์ ํฅ์์ํค๊ธฐ ์ํ์ฌ ํฌ๊ฒ ๋ ๊ฐ์ง ๋ฐฉ๋ฒ์ ์ด์ฉํ๋ค. ์ฒซ ๋ฒ์งธ๋ ์ด์ํ๋ ๋ธ๋ก๊ณผ์ ๊ณต๊ฐ์ ์ฐ๊ด์ฑ์ ์ด์ฉํ์ฌ ๋นํธ๋ฅผ ์ ์ฝํ๋ ๋ฐฉ๋ฒ์ด๋ค. ๊ทธ๋ฆฌ๊ณ ๋ ๋ฒ์งธ๋ ๋จ์ํ ์์ญ์ 2ร16 ์ฝ๋ฉ ๋ธ๋ก, ๋ณต์กํ ์์ญ์ 2ร8 ์ฝ๋ฉ ๋ธ๋ก์ ์ด์ฉํ๋ ๋ฐฉ๋ฒ์ด๋ค. 2ร8 ์ฝ๋ฉ ๋ธ๋ก์ ์ด์ฉํ๋ ๊ฒฝ์ฐ ๋ชฉํ ์์ถ๋ฅ ์ ๋ง์ถ๊ธฐ ์ํ์ฌ ์ฒซ ๋ฒ์งธ ๋ฐฉ๋ฒ์ผ๋ก ์ ์ฝ๋ ๋นํธ๋ฅผ ์ด์ฉํ๋ค.
์ ๋น์ฉ ๊ทผ์ -๋ฌด์์ค ํ๋ ์ ๋ฉ๋ชจ๋ฆฌ ์์ถ์ ์ํ ๋ฐฉ์์ผ๋ก๋ 1D SPIHT(set partitioning in hierarchical trees) ๊ธฐ๋ฐ์ ์์ถ ๋ฐฉ์์ ์ ์ํ๋๋ก ํ๋ค. SPIHT์ ๊ณ ์ ๋ชฉํ ์์ถ๋ฅ ์ ๋ง์ถ๋๋ฐ ๋งค์ฐ ํจ๊ณผ์ ์ธ ์์ถ ๋ฐฉ์์ด๋ค. ๊ทธ๋ฌ๋ 1D ํํ์ธ 1D SPIHT์ ๋์คํฐ ์ฃผ์ฌ ์์์ ์ ํฉํจ์๋ ๊ด๋ จ ์ฐ๊ตฌ๊ฐ ๋ง์ด ์งํ๋์ง ์์๋ค. ๋ณธ ๋
ผ๋ฌธ์ 1D SPIHT์ ๊ฐ์ฅ ํฐ ๋ฌธ์ ์ ์ธ ์๋ ๋ฌธ์ ๋ฅผ ํด๊ฒฐํ ์ ์๋ ํ๋์จ์ด ๊ตฌ์กฐ๋ฅผ ์ ์ํ๋ค. ์ด๋ฅผ ์ํด 1D SPIHT ์๊ณ ๋ฆฌ์ฆ์ ๋ณ๋ ฌ์ฑ์ ์ด์ฉํ ์ ์๋ ํํ๋ก ์์ ๋๋ค. ์ธ์ฝ๋์ ๊ฒฝ์ฐ ๋ณ๋ ฌ ์ฒ๋ฆฌ๋ฅผ ๋ฐฉํดํ๋ ์์กด ๊ด๊ณ๊ฐ ํด๊ฒฐ๋๊ณ , ํ์ดํ๋ผ์ธ ์ค์ผ์ฅด๋ง์ด ๊ฐ๋ฅํ๊ฒ ๋๋ค. ๋์ฝ๋์ ๊ฒฝ์ฐ ๋ณ๋ ฌ๋ก ๋์ํ๋ ๊ฐ ํจ์ค๊ฐ ๋์ฝ๋ฉํ ๋นํธ์คํธ๋ฆผ์ ๊ธธ์ด๋ฅผ ๋ฏธ๋ฆฌ ์์ธกํ ์ ์๋๋ก ์๊ณ ๋ฆฌ์ฆ์ด ์์ ๋๋ค.
๊ณ ์ถฉ์ค๋(high-fidelity) RGBW ์ปฌ๋ฌ ์ด๋ฏธ์ง ์์ถ์ ์ํ ๋ฐฉ์์ผ๋ก๋ ์์ธก ๊ธฐ๋ฐ์ ์์ถ ๋ฐฉ์์ ์ ์ํ๋๋ก ํ๋ค. ์ ์ ์์ธก ๋ฐฉ์์ ๋ ๋จ๊ณ์ ์ฐจ๋ถ ๊ณผ์ ์ผ๋ก ๊ตฌ์ฑ๋๋ค. ์ฒซ ๋ฒ์งธ๋ ๊ณต๊ฐ์ ์ฐ๊ด์ฑ์ ์ด์ฉํ๋ ๋จ๊ณ์ด๊ณ , ๋ ๋ฒ์งธ๋ ์ธํฐ-์ปฌ๋ฌ ์ฐ๊ด์ฑ์ ์ด์ฉํ๋ ๋จ๊ณ์ด๋ค. ์ฝ๋ฉ์ ๊ฒฝ์ฐ ์์ถ ํจ์จ์ด ๋์ VLC(variable length coding) ๋ฐฉ์์ ์ด์ฉํ๋๋ก ํ๋ค. ๊ทธ๋ฌ๋ ๊ธฐ์กด์ VLC ๋ฐฉ์์ ๋ชฉํ ์์ถ๋ฅ ์ ์ ํํ ๋ง์ถ๋๋ฐ ์ด๋ ค์์ด ์์์ผ๋ฏ๋ก ๋ณธ ๋
ผ๋ฌธ์์๋ Golomb-Rice ์ฝ๋ฉ์ ๊ธฐ๋ฐ์ผ๋ก ํ ๊ณ ์ ๊ธธ์ด ์์ถ ๋ฐฉ์์ ์ ์ํ๋๋ก ํ๋ค. ์ ์ ์ธ์ฝ๋๋ ํ๋ฆฌ-์ฝ๋์ ํฌ์คํฐ-์ฝ๋๋ก ๊ตฌ์ฑ๋์ด ์๋ค. ํ๋ฆฌ-์ฝ๋๋ ํน์ ์ํฉ์ ๋ํ์ฌ ์ค์ ์ธ์ฝ๋ฉ์ ์ํํ๊ณ , ๋ค๋ฅธ ๋ชจ๋ ์ํฉ์ ๋ํ ์์ธก ์ธ์ฝ๋ฉ ์ ๋ณด๋ฅผ ๊ณ์ฐํ์ฌ ํฌ์คํฐ-์ฝ๋์ ์ ๋ฌํ๋ค. ๊ทธ๋ฆฌ๊ณ ํฌ์คํธ-์ฝ๋๋ ์ ๋ฌ๋ฐ์ ์ ๋ณด๋ฅผ ์ด์ฉํ์ฌ ์ค์ ๋นํธ์คํธ๋ฆผ์ ์์ฑํ๋ค.์ 1 ์ฅ ์๋ก 1
1.1 ์ฐ๊ตฌ ๋ฐฐ๊ฒฝ 1
1.2 ์ฐ๊ตฌ ๋ด์ฉ 4
1.3 ๋
ผ๋ฌธ ๊ตฌ์ฑ 8
์ 2 ์ฅ ์ด์ ์ฐ๊ตฌ 9
2.1 BTC 9
2.1.1 ๊ธฐ๋ณธ BTC ์๊ณ ๋ฆฌ์ฆ 9
2.1.2 ์ปฌ๋ฌ ์ด๋ฏธ์ง ์์ถ์ ์ํ BTC ์๊ณ ๋ฆฌ์ฆ 10
2.2 SPIHT 13
2.2.1 1D SPIHT ์๊ณ ๋ฆฌ์ฆ 13
2.2.2 SPIHT ํ๋์จ์ด 17
2.3 ์์ธก ๊ธฐ๋ฐ ์ฝ๋ฉ 19
2.3.1 ์์ธก ๋ฐฉ๋ฒ 19
2.3.2 VLC 20
2.3.3 ์์ธก ๊ธฐ๋ฐ ์ฝ๋ฉ ํ๋์จ์ด 22
์ 3 ์ฅ LCD ์ค๋ฒ๋๋ผ์ด๋ธ๋ฅผ ์ํ BTC 24
3.1 ์ ์ ์๊ณ ๋ฆฌ์ฆ 24
3.1.1 ๋นํธ-์ ์ฝ ๋ฐฉ๋ฒ 25
3.1.2 ๋ธ๋ก ํฌ๊ธฐ ์ ํ ๋ฐฉ๋ฒ 29
3.1.3 ์๊ณ ๋ฆฌ์ฆ ์์ฝ 31
3.2 ํ๋์จ์ด ๊ตฌ์กฐ 33
3.2.1 ํ๋ ์ ๋ฉ๋ชจ๋ฆฌ ์ธํฐํ์ด์ค 34
3.2.2 ์ธ์ฝ๋์ ๋์ฝ๋์ ๊ตฌ์กฐ 37
3.3 ์คํ ๊ฒฐ๊ณผ 44
3.3.1 ์๊ณ ๋ฆฌ์ฆ ์ฑ๋ฅ 44
3.3.2 ํ๋์จ์ด ๊ตฌํ ๊ฒฐ๊ณผ 49
์ 4 ์ฅ ์ ๋น์ฉ ๊ทผ์ -๋ฌด์์ค ํ๋ ์ ๋ฉ๋ชจ๋ฆฌ ์์ถ์ ์ํ ๊ณ ์ 1D SPIHT 54
4.1 ์ธ์ฝ๋ ํ๋์จ์ด ๊ตฌ์กฐ 54
4.1.1 ์์กด ๊ด๊ณ ๋ถ์ ๋ฐ ์ ์ํ๋ ํ์ดํ๋ผ์ธ ์ค์ผ์ฅด 54
4.1.2 ๋ถ๋ฅ ๋นํธ ์ฌ๋ฐฐ์น 57
4.2 ๋์ฝ๋ ํ๋์จ์ด ๊ตฌ์กฐ 59
4.2.1 ๋นํธ์คํธ๋ฆผ์ ์์ ์ฃผ์ ๊ณ์ฐ 59
4.2.2 ์ ๋ฐ-ํจ์ค ์ฒ๋ฆฌ ๋ฐฉ๋ฒ 63
4.3 ํ๋์จ์ด ๊ตฌํ 65
4.4 ์คํ ๊ฒฐ๊ณผ 73
์ 5 ์ฅ ๊ณ ์ถฉ์ค๋ RGBW ์ปฌ๋ฌ ์ด๋ฏธ์ง ์์ถ์ ์ํ ๊ณ ์ ์์ถ๋น VLC 81
5.1 ์ ์ ์๊ณ ๋ฆฌ์ฆ 81
5.1.1 RGBW ์ธํฐ-์ปฌ๋ฌ ์ฐ๊ด์ฑ์ ์ด์ฉํ ์์ธก ๋ฐฉ์ 82
5.1.2 ๊ณ ์ ์์ถ๋น๋ฅผ ์ํ Golomb-Rice ์ฝ๋ฉ 85
5.1.3 ์๊ณ ๋ฆฌ์ฆ ์์ฝ 89
5.2 ํ๋์จ์ด ๊ตฌ์กฐ 90
5.2.1 ์ธ์ฝ๋ ๊ตฌ์กฐ 91
5.2.2 ๋์ฝ๋ ๊ตฌ์กฐ 95
5.3 ์คํ ๊ฒฐ๊ณผ 101
5.3.1 ์๊ณ ๋ฆฌ์ฆ ์คํ ๊ฒฐ๊ณผ 101
5.3.2 ํ๋์จ์ด ๊ตฌํ ๊ฒฐ๊ณผ 107
์ 6 ์ฅ ์์ถ ์ฑ๋ฅ ๋ฐ ํ๋์จ์ด ํฌ๊ธฐ ๋น๊ต ๋ถ์ 113
6.1 ์์ถ ์ฑ๋ฅ ๋น๊ต 113
6.2 ํ๋์จ์ด ํฌ๊ธฐ ๋น๊ต 120
์ 7 ์ฅ ๊ฒฐ๋ก 125
์ฐธ๊ณ ๋ฌธํ 128
ABSTRACT 135Docto
Recommended from our members
Perceptual models for high-refresh-rate rendering
Rendering realistic images requires substantial computational power. With new high-refresh-rate displays as well as the renaissance of virtual reality (VR) and augmented reality (AR), one cannot expect that GPU performance will scale fast enough to meet the requirements of immersive photo-realistic rendering with current rendering techniques.
In this dissertation, I follow the dual of the well-known computer vision approach: vision is inverse graphics: to improve graphical algorithms, I consider the operation of the human visual system. I propose to model and exploit the limitations of the visual system in the context of novel high-refresh-rate displays; specifically, I focus on spatio-temporal perception, a topic that has received remarkably less attention than spatial-only perception so far.
I present three main contributions. First, I demonstrate the validity of the perceptual approach by presenting a conceptually simple rendering technique motivated by our eyes' limited sensitivity to high spatio-temporal change which reduces the rendering load and transmission requirement of current-generation VR headsets without introducing perceivable visual artefacts. Second, I present two visual models related to motion perception: (a) a metric for detecting flicker; and (b) a comprehensive visual model to predict perceived motion quality on monitors with arbitrary refresh rates and monitor resolutions. Third, I propose an adaptive rendering algorithm that utilises the proposed models. All algorithms operate on physical colorimetric units (instead of display-referenced pixel values), for which I provide the appropriate display measurements and models. All proposed algorithms and visual models are calibrated and validated with psychophysical experiments
Recommended from our members
Temporal Resolution Multiplexing: Exploiting the limitations of spatio-temporal vision for more efficient VR rendering.
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per second at high resolution with good-quality antialiasing. The video data sent to a VR headset requires high bandwidth, achievable only on dedicated links. In this paper we explain how rendering requirements and transmission bandwidth can be reduced using a conceptually simple technique that integrates well with existing rendering pipelines. Every even-numbered frame is rendered at a lower resolution, and every odd-numbered frame is kept at high resolution but is modified in order to compensate for the previous loss of high spatial frequencies. When the frames are seen at a high frame rate, they are fused and perceived as high-resolution and high-frame-rate animation. The technique relies on the limited ability of the visual system to perceive high spatio-temporal frequencies. Despite its conceptual simplicity, correct execution of the technique requires a number of non-trivial steps: display photometric temporal response must be modeled, flicker and motion artifacts must be avoided, and the generated signal must not exceed the dynamic range of the display. Our experiments, performed on a high-frame-rate LCD monitor and OLED-based VR headsets, explore the parameter space of the proposed technique and demonstrate that its perceived quality is indistinguishable from full-resolution rendering. The technique is an attractive alternative to reprojection and resolution reduction of all frames.European Research Council; European Union Horizon 2020 research and innovation programm
Efficient architectures for multidimensional discrete transforms in image and video processing applications
PhD ThesisThis thesis introduces new image compression algorithms, their related architectures and data transforms architectures. The proposed architectures consider the current hardware architectures concerns, such as power consumption, hardware usage, memory requirement, computation time and output accuracy. These concerns and problems are crucial in multidimensional image and video processing applications.
This research is divided into three image and video processing related topics: low complexity non-transform-based image compression algorithms and their architectures, architectures for multidimensional Discrete Cosine Transform (DCT); and architectures for multidimensional Discrete Wavelet Transform (DWT). The proposed architectures are parameterised in terms of wordlength, pipelining and input data size. Taking such parameterisation into account, efficient non-transform based and low complexity image compression algorithms for better rate distortion performance are proposed. The proposed algorithms are based on the Adaptive Quantisation Coding (AQC) algorithm, and they achieve a controllable output bit rate and accuracy by considering the intensity variation of each image block. Their high speed, low hardware usage and low power consumption architectures are also introduced and implemented on Xilinx devices.
Furthermore, efficient hardware architectures for multidimensional DCT based on the 1-D DCT Radix-2 and 3-D DCT Vector Radix (3-D DCT VR) fast algorithms have been proposed. These architectures attain fast and accurate 3-D DCT computation and provide high processing speed and power consumption reduction. In addition, this research also introduces two low hardware usage 3-D DCT VR architectures. Such architectures perform the computation of butterfly and post addition stages without using block memory for data transposition, which in turn reduces the hardware usage and improves the performance of the proposed architectures.
Moreover, parallel and multiplierless lifting-based architectures for the 1-D, 2-D and 3-D Cohen-Daubechies-Feauveau 9/7 (CDF 9/7) DWT computation are also introduced. The presented architectures represent an efficient multiplierless and low memory requirement CDF 9/7 DWT computation scheme using the separable approach.
Furthermore, the proposed architectures have been implemented and tested using Xilinx FPGA devices. The evaluation results have revealed that a speed of up to 315 MHz can be achieved in the proposed AQC-based architectures. Further, a speed of up to 330 MHz and low utilisation rate of 722 to 1235 can be achieved in the proposed 3-D DCT VR architectures. In addition, in the proposed 3-D DWT architecture, the computation time of 3-D DWT for data size of 144ร176ร8-pixel is less than 0.33 ms. Also, a power consumption of 102 mW at 50 MHz clock frequency using 256ร256-pixel frame size is achieved. The accuracy tests for all architectures have revealed that a PSNR of infinite can be attained
Liquid Crystal on Silicon Devices: Modeling and Advanced Spatial Light Modulation Applications
Liquid Crystal on Silicon (LCoS) has become one of the most widespread technologies for spatial light modulation in optics and photonics applications. These reflective microdisplays are composed of a high-performance silicon complementary metal oxide semiconductor (CMOS) backplane, which controls the light-modulating properties of the liquid crystal layer. State-of-the-art LCoS microdisplays may exhibit a very small pixel pitch (below 4 ?m), a very large number of pixels (resolutions larger than 4K), and high fill factors (larger than 90%). They modulate illumination sources covering the UV, visible, and far IR. LCoS are used not only as displays but also as polarization, amplitude, and phase-only spatial light modulators, where they achieve full phase modulation. Due to their excellent modulating properties and high degree of flexibility, they are found in all sorts of spatial light modulation applications, such as in LCOS-based display systems for augmented and virtual reality, true holographic displays, digital holography, diffractive optical elements, superresolution optical systems, beam-steering devices, holographic optical traps, and quantum optical computing. In order to fulfil the requirements in this extensive range of applications, specific models and characterization techniques are proposed. These devices may exhibit a number of degradation effects such as interpixel cross-talk and fringing field, and time flicker, which may also depend on the analog or digital backplane of the corresponding LCoS device. The use of appropriate characterization and compensation techniques is then necessary
Proceedings of the Second International Mobile Satellite Conference (IMSC 1990)
Presented here are the proceedings of the Second International Mobile Satellite Conference (IMSC), held June 17-20, 1990 in Ottawa, Canada. Topics covered include future mobile satellite communications concepts, aeronautical applications, modulation and coding, propagation and experimental systems, mobile terminal equipment, network architecture and control, regulatory and policy considerations, vehicle antennas, and speech compression
NASA Tech Briefs, March 2002
Topics include: a special section on data acquisition, software, electronic components and systems, materials, computer programs, mechanics, machinery/automation, manufacturing, biomedical, physical sciences, book and reports, and a special section of Photonics Tech Briefs
Intelligent Circuits and Systems
ICICS-2020 is the third conference initiated by the School of Electronics and Electrical Engineering at Lovely Professional University that explored recent innovations of researchers working for the development of smart and green technologies in the fields of Energy, Electronics, Communications, Computers, and Control. ICICS provides innovators to identify new opportunities for the social and economic benefits of society.ใ This conference bridges the gap between academics and R&D institutions, social visionaries, and experts from all strata of society to present their ongoing research activities and foster research relations between them. It provides opportunities for the exchange of new ideas, applications, and experiences in the field of smart technologies and finding global partners for future collaboration. The ICICS-2020 was conducted in two broad categories, Intelligent Circuits & Intelligent Systems and Emerging Technologies in Electrical Engineering
Advanced Trends in Wireless Communications
Physical limitations on wireless communication channels impose huge challenges to reliable communication. Bandwidth limitations, propagation loss, noise and interference make the wireless channel a narrow pipe that does not readily accommodate rapid flow of data. Thus, researches aim to design systems that are suitable to operate in such channels, in order to have high performance quality of service. Also, the mobility of the communication systems requires further investigations to reduce the complexity and the power consumption of the receiver. This book aims to provide highlights of the current research in the field of wireless communications. The subjects discussed are very valuable to communication researchers rather than researchers in the wireless related areas. The book chapters cover a wide range of wireless communication topics
- โฆ