1,528 research outputs found

    Towards predicting Pedestrian Evacuation Time and Density from Floorplans using a Vision Transformer

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    Conventional pedestrian simulators are inevitable tools in the design process of a building, as they enable project engineers to prevent overcrowding situations and plan escape routes for evacuation. However, simulation runtime and the multiple cumbersome steps in generating simulation results are potential bottlenecks during the building design process. Data-driven approaches have demonstrated their capability to outperform conventional methods in speed while delivering similar or even better results across many disciplines. In this work, we present a deep learning-based approach based on a Vision Transformer to predict density heatmaps over time and total evacuation time from a given floorplan. Specifically, due to limited availability of public datasets, we implement a parametric data generation pipeline including a conventional simulator. This enables us to build a large synthetic dataset that we use to train our architecture. Furthermore, we seamlessly integrate our model into a BIM-authoring tool to generate simulation results instantly and automatically

    Dense-Localizing Audio-Visual Events in Untrimmed Videos: A Large-Scale Benchmark and Baseline

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    Existing audio-visual event localization (AVE) handles manually trimmed videos with only a single instance in each of them. However, this setting is unrealistic as natural videos often contain numerous audio-visual events with different categories. To better adapt to real-life applications, in this paper we focus on the task of dense-localizing audio-visual events, which aims to jointly localize and recognize all audio-visual events occurring in an untrimmed video. The problem is challenging as it requires fine-grained audio-visual scene and context understanding. To tackle this problem, we introduce the first Untrimmed Audio-Visual (UnAV-100) dataset, which contains 10K untrimmed videos with over 30K audio-visual events. Each video has 2.8 audio-visual events on average, and the events are usually related to each other and might co-occur as in real-life scenes. Next, we formulate the task using a new learning-based framework, which is capable of fully integrating audio and visual modalities to localize audio-visual events with various lengths and capture dependencies between them in a single pass. Extensive experiments demonstrate the effectiveness of our method as well as the significance of multi-scale cross-modal perception and dependency modeling for this task.Comment: Accepted by CVPR202

    Working With Incremental Spatial Data During Parallel (GPU) Computation

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    Central to many complex systems, spatial actors require an awareness of their local environment to enable behaviours such as communication and navigation. Complex system simulations represent this behaviour with Fixed Radius Near Neighbours (FRNN) search. This algorithm allows actors to store data at spatial locations and then query the data structure to find all data stored within a fixed radius of the search origin. The work within this thesis answers the question: What techniques can be used for improving the performance of FRNN searches during complex system simulations on Graphics Processing Units (GPUs)? It is generally agreed that Uniform Spatial Partitioning (USP) is the most suitable data structure for providing FRNN search on GPUs. However, due to the architectural complexities of GPUs, the performance is constrained such that FRNN search remains one of the most expensive common stages between complex systems models. Existing innovations to USP highlight a need to take advantage of recent GPU advances, reducing the levels of divergence and limiting redundant memory accesses as viable routes to improve the performance of FRNN search. This thesis addresses these with three separate optimisations that can be used simultaneously. Experiments have assessed the impact of optimisations to the general case of FRNN search found within complex system simulations and demonstrated their impact in practice when applied to full complex system models. Results presented show the performance of the construction and query stages of FRNN search can be improved by over 2x and 1.3x respectively. These improvements allow complex system simulations to be executed faster, enabling increases in scale and model complexity

    A Novel Detection Refinement Technique for Accurate Identification of Nephrops norvegicus Burrows in Underwater Imagery

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    With the evolution of the convolutional neural network (CNN), object detection in the underwater environment has gained a lot of attention. However, due to the complex nature of the underwater environment, generic CNN-based object detectors still face challenges in underwater object detection. These challenges include image blurring, texture distortion, color shift, and scale variation, which result in low precision and recall rates. To tackle this challenge, we propose a detection refinement algorithm based on spatial–temporal analysis to improve the performance of generic detectors by suppressing the false positives and recovering the missed detections in underwater videos. In the proposed work, we use state-of-the-art deep neural networks such as Inception, ResNet50, and ResNet101 to automatically classify and detect the Norway lobster Nephrops norvegicus burrows from underwater videos. Nephrops is one of the most important commercial species in Northeast Atlantic waters, and it lives in burrow systems that it builds itself on muddy bottoms. To evaluate the performance of proposed framework, we collected the data from the Gulf of Cadiz. From experiment results, we demonstrate that the proposed framework effectively suppresses false positives and recovers missed detections obtained from generic detectors. The mean average precision (mAP) gained a 10% increase with the proposed refinement technique.Versión del edito

    Homology modeling in the time of collective and artificial intelligence

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    Homology modeling is a method for building protein 3D structures using protein primary sequence and utilizing prior knowledge gained from structural similarities with other proteins. The homology modeling process is done in sequential steps where sequence/structure alignment is optimized, then a backbone is built and later, side-chains are added. Once the low-homology loops are modeled, the whole 3D structure is optimized and validated. In the past three decades, a few collective and collaborative initiatives allowed for continuous progress in both homology and ab initio modeling. Critical Assessment of protein Structure Prediction (CASP) is a worldwide community experiment that has historically recorded the progress in this field. Folding@Home and Rosetta@Home are examples of crowd-sourcing initiatives where the community is sharing computational resources, whereas RosettaCommons is an example of an initiative where a community is sharing a codebase for the development of computational algorithms. Foldit is another initiative where participants compete with each other in a protein folding video game to predict 3D structure. In the past few years, contact maps deep machine learning was introduced to the 3D structure prediction process, adding more information and increasing the accuracy of models significantly. In this review, we will take the reader in a journey of exploration from the beginnings to the most recent turnabouts, which have revolutionized the field of homology modeling. Moreover, we discuss the new trends emerging in this rapidly growing field.O

    Movement Analytics: Current Status, Application to Manufacturing, and Future Prospects from an AI Perspective

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    Data-driven decision making is becoming an integral part of manufacturing companies. Data is collected and commonly used to improve efficiency and produce high quality items for the customers. IoT-based and other forms of object tracking are an emerging tool for collecting movement data of objects/entities (e.g. human workers, moving vehicles, trolleys etc.) over space and time. Movement data can provide valuable insights like process bottlenecks, resource utilization, effective working time etc. that can be used for decision making and improving efficiency. Turning movement data into valuable information for industrial management and decision making requires analysis methods. We refer to this process as movement analytics. The purpose of this document is to review the current state of work for movement analytics both in manufacturing and more broadly. We survey relevant work from both a theoretical perspective and an application perspective. From the theoretical perspective, we put an emphasis on useful methods from two research areas: machine learning, and logic-based knowledge representation. We also review their combinations in view of movement analytics, and we discuss promising areas for future development and application. Furthermore, we touch on constraint optimization. From an application perspective, we review applications of these methods to movement analytics in a general sense and across various industries. We also describe currently available commercial off-the-shelf products for tracking in manufacturing, and we overview main concepts of digital twins and their applications

    Crowd detection and counting using a static and dynamic platform: state of the art

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    Automated object detection and crowd density estimation are popular and important area in visual surveillance research. The last decades witnessed many significant research in this field however, it is still a challenging problem for automatic visual surveillance. The ever increase in research of the field of crowd dynamics and crowd motion necessitates a detailed and updated survey of different techniques and trends in this field. This paper presents a survey on crowd detection and crowd density estimation from moving platform and surveys the different methods employed for this purpose. This review category and delineates several detections and counting estimation methods that have been applied for the examination of scenes from static and moving platforms
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