2,293 research outputs found

    Adoption Of eCommerce Terminology

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    Assessing Motivation in Ecommerce

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    This research-in-progress paper examines factors that affect ecommerce. The design of ecommerce web sites has offered many challenges and opportunities for organizations throughout the world. There has been a rich stream in the information systems research on the antecedents of good web design. This has included ideas of how the size of the web site (e.g. the download delay) affects users’ perceptions or even how interactive components affect consumer behavior. The contributions of this paper are two-fold. First, a conceptual model of the factors influencing online consumer motivation is presented. This model draws on Self-Determination Theory (SDT) as well as the current practices used in web design. The model adapts concepts from SDT, and references components of use of motivation in design. Second, this paper presents an instrument that has been validated in laboratory and field tests

    EXPLORING TECHNOLOGY TRUST IN BITCOIN: THE BLOCKCHAIN EXEMPLAR

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    The acceptance of Bitcoin as an electronic currency is steadily on the rise. This implies there is a surge in the diffusion and adoption of the blockchain technology introduced by Bitcoin as well. Moreover, the potential of this novel disruptive technology has been acknowledged by academic researchers and practitioners alike. IS research has shown that trust is a significant antecedent enabling the adoption of a novel technology and attenuating the apprehensions of risk and uncertainty among consumers. Trust in a technology is formed by the trusting beliefs of a trustor regarding the trustworthiness of the IT artifact. The blockchain technology, the trustee, has features like cryptography, decentralization, hash functions, digital signature, consensus mechanism, which embody trust in the technology. We present an extensive description of Bitcoin as an instantiation of the blockchain technology, while offering a detailed account of the literature on trust in a technology. We conceptually present, through the use of knowledge mapping, how blockchain ensures trust in the technology. We propose future research directions for trust research in the blockchain context and urge IS academics to explore trust in this novel context

    Is More Government Regulation Needed to Promote E-commerce?

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    E-commerce has experienced tremendous growth over the past few years. Nonetheless, senators, privacy watchdog groups, and the Federal Trade Commission have argued that e-commerce is being held back by consumer worries about online privacy and security. Some privacy advocates are calling for additional regulations, specifically new online privacy rules aimed at providing consumers with more information and customer choice. And Congress has tried to answer that call, most recently with a bill introduced by Senator Ernest Hollings. This essay examines the case for more government regulation and argues that the advocates have overstated their case. While some consumers, particularly older Americans and those new to the Internet, are clearly concerned about online privacy and security, these issues do not appear any more urgent for online shopping than offline shopping. Nor do these issues emerge as significant deterrents to e-commerce. Indeed, it is not even clear that any e-commerce has been deterred. Absent evidence of a significant market failure, the case for further government intervention is weak at best.Technology and Industry

    A Review and Analysis of Process at the Nexus of Instructional and Software Design

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    This dissertation includes a literature review and a single case analysis at the nexus of instructional design and technology and software development. The purpose of this study is to explore the depth and breadth of educational software design and development processes, and educational software reuse, with the intent of uncovering barriers to software development, software re-use and software replication in educational contexts. First, a thorough review of the academic literature was conducted on a representative sampling of educational technology studies. An examination of a 15-year time period within four representative journals identified 72 studies that addressed educational software to some extent. An additional sampling of the initial results identified 50 of those studies that discussed software the development process. These were further analyzed for evidence of software re-use and replication. Review results found a lack of reusable and/or replication-focused reports of instructional software development in educational technology journals, but found some reporting of educational technology reuse and replication from articles outside of educational technology. Based on the analysis, possible reasons for this occurrence are discussed. The author then proposes how a model for conducting and presenting instructional software design and development research based on the constructs of design-based research and cultural-historical activity theory might help mitigate this gap. Finally, the author presents a qualitative analysis of the software development process within a large, design-based educational technology project using cultural-historical activity theory (CHAT) as a lens. Using CHAT, the author seeks to uncover contradictions between the working worlds of instructional design and technology and software development with the intent of demonstrating how to mitigate tensions between these systems, and ultimately to increase the likelihood of reusable/replicable educational technologies. Findings reveal myriad tensions and social contradictions centered around the translation of instructional goals and requirements into software design and development tasks. Based on these results, the researcher proposes an educational software development framework called the iterative and integrative instructional software design framework that may help alleviate these tensions and thus make educational software design and development more productive, transparent, and replicable

    Electronic Commerce Technologies Adoption by SMEs: A Conceptual Study

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    The use of Electronic Commerce (EC) technologies enables Small-to-Medium sized Enterprises (SMEs) to improve their efficiency and competitive position. However, there is a lack of a comprehensive framework that gives a multi-faceted account for the phenomenon of EC technologies adoption by SMEs. This paper therefore develops a theoretical framework of EC technologies adoption which is composed of four dimensions: perceived organisational readiness (micro level), perceived industry readiness (meso level), perceived national readiness (macro level) and the perceived environmental pressure. The proposed framework is then used to develop a more specific research model to guide future study in exploring EC technologies adoption by SMEs. The proposed framework and research model will be empirically validated by administering a survey questionnaire among SMEs in a number of developing countries

    E-business strategies in the World Economy

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    Internet technologies are significant part of whole society. Most studies show that sales via e-commerce are constantly growing. Internet technologies provide opportunities for different-sized companies to expand their client base, have an active dialogue with stakeholders, enter new markets and optimize business processes. This article describes the basic concepts of e-business
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