9,242 research outputs found

    DART-MPI: An MPI-based Implementation of a PGAS Runtime System

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    A Partitioned Global Address Space (PGAS) approach treats a distributed system as if the memory were shared on a global level. Given such a global view on memory, the user may program applications very much like shared memory systems. This greatly simplifies the tasks of developing parallel applications, because no explicit communication has to be specified in the program for data exchange between different computing nodes. In this paper we present DART, a runtime environment, which implements the PGAS paradigm on large-scale high-performance computing clusters. A specific feature of our implementation is the use of one-sided communication of the Message Passing Interface (MPI) version 3 (i.e. MPI-3) as the underlying communication substrate. We evaluated the performance of the implementation with several low-level kernels in order to determine overheads and limitations in comparison to the underlying MPI-3.Comment: 11 pages, International Conference on Partitioned Global Address Space Programming Models (PGAS14

    Array operators using multiple dispatch: a design methodology for array implementations in dynamic languages

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    Arrays are such a rich and fundamental data type that they tend to be built into a language, either in the compiler or in a large low-level library. Defining this functionality at the user level instead provides greater flexibility for application domains not envisioned by the language designer. Only a few languages, such as C++ and Haskell, provide the necessary power to define nn-dimensional arrays, but these systems rely on compile-time abstraction, sacrificing some flexibility. In contrast, dynamic languages make it straightforward for the user to define any behavior they might want, but at the possible expense of performance. As part of the Julia language project, we have developed an approach that yields a novel trade-off between flexibility and compile-time analysis. The core abstraction we use is multiple dispatch. We have come to believe that while multiple dispatch has not been especially popular in most kinds of programming, technical computing is its killer application. By expressing key functions such as array indexing using multi-method signatures, a surprising range of behaviors can be obtained, in a way that is both relatively easy to write and amenable to compiler analysis. The compact factoring of concerns provided by these methods makes it easier for user-defined types to behave consistently with types in the standard library.Comment: 6 pages, 2 figures, workshop paper for the ARRAY '14 workshop, June 11, 2014, Edinburgh, United Kingdo

    OpenCL Actors - Adding Data Parallelism to Actor-based Programming with CAF

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    The actor model of computation has been designed for a seamless support of concurrency and distribution. However, it remains unspecific about data parallel program flows, while available processing power of modern many core hardware such as graphics processing units (GPUs) or coprocessors increases the relevance of data parallelism for general-purpose computation. In this work, we introduce OpenCL-enabled actors to the C++ Actor Framework (CAF). This offers a high level interface for accessing any OpenCL device without leaving the actor paradigm. The new type of actor is integrated into the runtime environment of CAF and gives rise to transparent message passing in distributed systems on heterogeneous hardware. Following the actor logic in CAF, OpenCL kernels can be composed while encapsulated in C++ actors, hence operate in a multi-stage fashion on data resident at the GPU. Developers are thus enabled to build complex data parallel programs from primitives without leaving the actor paradigm, nor sacrificing performance. Our evaluations on commodity GPUs, an Nvidia TESLA, and an Intel PHI reveal the expected linear scaling behavior when offloading larger workloads. For sub-second duties, the efficiency of offloading was found to largely differ between devices. Moreover, our findings indicate a negligible overhead over programming with the native OpenCL API.Comment: 28 page

    JACC: An OpenACC Runtime Framework with Kernel-Level and Multi-GPU Parallelization

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    The rapid development in computing technology has paved the way for directive-based programming models towards a principal role in maintaining software portability of performance-critical applications. Efforts on such models involve a least engineering cost for enabling computational acceleration on multiple architectures while programmers are only required to add meta information upon sequential code. Optimizations for obtaining the best possible efficiency, however, are often challenging. The insertions of directives by the programmer can lead to side-effects that limit the available compiler optimization possible, which could result in performance degradation. This is exacerbated when targeting multi-GPU systems, as pragmas do not automatically adapt to such systems, and require expensive and time consuming code adjustment by programmers. This paper introduces JACC, an OpenACC runtime framework which enables the dynamic extension of OpenACC programs by serving as a transparent layer between the program and the compiler. We add a versatile code-translation method for multi-device utilization by which manually-optimized applications can be distributed automatically while keeping original code structure and parallelism. We show in some cases nearly linear scaling on the part of kernel execution with the NVIDIA V100 GPUs. While adaptively using multi-GPUs, the resulting performance improvements amortize the latency of GPU-to-GPU communications.Comment: Extended version of a paper to appear in: Proceedings of the 28th IEEE International Conference on High Performance Computing, Data, and Analytics (HiPC), December 17-18, 202
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