10,073 research outputs found

    Fast algorithm for the 3-D DCT-II

    Get PDF
    Recently, many applications for three-dimensional (3-D) image and video compression have been proposed using 3-D discrete cosine transforms (3-D DCTs). Among different types of DCTs, the type-II DCT (DCT-II) is the most used. In order to use the 3-D DCTs in practical applications, fast 3-D algorithms are essential. Therefore, in this paper, the 3-D vector-radix decimation-in-frequency (3-D VR DIF) algorithm that calculates the 3-D DCT-II directly is introduced. The mathematical analysis and the implementation of the developed algorithm are presented, showing that this algorithm possesses a regular structure, can be implemented in-place for efficient use of memory, and is faster than the conventional row-column-frame (RCF) approach. Furthermore, an application of 3-D video compression-based 3-D DCT-II is implemented using the 3-D new algorithm. This has led to a substantial speed improvement for 3-D DCT-II-based compression systems and proved the validity of the developed algorithm

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

    Full text link
    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    DCT-based video downscaling transcoder using split and merge technique

    Get PDF
    2005-2006 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe

    Enhanced low bitrate H.264 video coding using decoder-side super-resolution and frame interpolation

    Get PDF
    Advanced inter-prediction modes are introduced recently in literature to improve video coding performances of both H.264 and High Efficiency Video Coding standards. Decoder-side motion analysis and motion vector derivation are proposed to reduce coding costs of motion information. Here, we introduce enhanced skip and direct modes for H.264 coding using decoder-side super-resolution (SR) and frame interpolation. P-and B-frames are downsampled and H.264 encoded at lower resolution (LR). Then reconstructed LR frames are super-resolved using decoder-side motion estimation. Alternatively for B-frames, bidirectional true motion estimation is performed to synthesize a B-frame from its reference frames. For P-frames, bicubic interpolation of the LR frame is used as an alternative to SR reconstruction. A rate-distortion optimal mode selection algorithm is developed to decide for each MB which of the two reconstructions to use as skip/direct mode prediction. Simulations indicate an average of 1.04 dB peak signal-to-noise ratio (PSNR) improvement or 23.0% bitrate reduction at low bitrates when compared with H.264 standard. The PSNR gains reach as high as 3.00 dB for inter-predicted frames and 3.78 dB when only B-frames are considered. Decoded videos exhibit significantly better visual quality as well.This research was supported by TUBITAK Career Grant 108E201Publisher's Versio

    On a Hybrid Preamble/Soft-Output Demapper Approach for Time Synchronization for IEEE 802.15.6 Narrowband WBAN

    Full text link
    In this paper, we present a maximum likelihood (ML) based time synchronization algorithm for Wireless Body Area Networks (WBAN). The proposed technique takes advantage of soft information retrieved from the soft demapper for the time delay estimation. This algorithm has a low complexity and is adapted to the frame structure specified by the IEEE 802.15.6 standard for the narrowband systems. Simulation results have shown good performance which approach the theoretical mean square error limit bound represented by the Cramer Rao Bound (CRB)
    corecore