2,509 research outputs found

    Integration of an adaptive infotainment system in a vehicle and validation in real driving scenarios

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    More services, functionalities, and interfaces are increasingly being incorporated into current vehicles and may overload the driver capacity to perform primary driving tasks adequately. For this reason, a strategy for easing driver interaction with the infotainment system must be defined, and a good balance between road safety and driver experience must also be achieved. An adaptive Human Machine Interface (HMI) that manages the presentation of information and restricts drivers’ interaction in accordance with the driving complexity was designed and evaluated. For this purpose, the driving complexity value employed as a reference was computed by a predictive model, and the adaptive interface was designed following a set of proposed HMI principles. The system was validated performing acceptance and usability tests in real driving scenarios. Results showed the system performs well in real driving scenarios. Also, positive feedbacks were received from participants endorsing the benefits of integrating this kind of system as regards driving experience and road safety.Postprint (published version

    Design and Development of the eBear: A Socially Assistive Robot for Elderly People with Depression

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    There has been tremendous progress in the field of robotics in the past decade and especially developing humanoid robots with social abilities that can assist human at a socio-emotional level. The objective of this thesis is to develop and study a perceptive and expressive animal-like robot equipped with artificial intelligence in assisting the elderly people with depression. We investigated how social robots can become companions of elderly individuals with depression and improve their mood and increase their happiness and well-being. The robotic platform built in this thesis is a bear-like robot called the eBear. The eBear can show facial expression and head gesture, can understand user\u27s emotion using audio-video sensory inputs and machine learning, can speak and show relatively accurate visual speech, and make dialog with users. the eBear can respond to their questions by querying the Internet, and even encourage them to physically be more active and even perform simple physical exercises. Besides building the robot, the eBear was used in running a pilot study in which seven elderly people with mild to severe depression interacted with the eBear for about 45 minutes three times a week over one month. The results of the study show that interacting with the eBear can increase happiness and mood of these human users as measured by Face Scale, and Geriatric Depression Scale (GDS) score systems. In addition, using Almere Model, it was concluded that the acceptance of the social agent increased over the study period. Videos of the users interaction with the eBear was analyzed and eye gaze, and facial expressions were manually annotated to better understand the behavior changes of users with the eBear. Results of these analyses as well as the exit surveys completed by the users at the end of the study demonstrate that a social robot such as the eBear can be an effective companion for the elderly people and can be a new approach for depression treatment

    Pathway to Future Symbiotic Creativity

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    This report presents a comprehensive view of our vision on the development path of the human-machine symbiotic art creation. We propose a classification of the creative system with a hierarchy of 5 classes, showing the pathway of creativity evolving from a mimic-human artist (Turing Artists) to a Machine artist in its own right. We begin with an overview of the limitations of the Turing Artists then focus on the top two-level systems, Machine Artists, emphasizing machine-human communication in art creation. In art creation, it is necessary for machines to understand humans' mental states, including desires, appreciation, and emotions, humans also need to understand machines' creative capabilities and limitations. The rapid development of immersive environment and further evolution into the new concept of metaverse enable symbiotic art creation through unprecedented flexibility of bi-directional communication between artists and art manifestation environments. By examining the latest sensor and XR technologies, we illustrate the novel way for art data collection to constitute the base of a new form of human-machine bidirectional communication and understanding in art creation. Based on such communication and understanding mechanisms, we propose a novel framework for building future Machine artists, which comes with the philosophy that a human-compatible AI system should be based on the "human-in-the-loop" principle rather than the traditional "end-to-end" dogma. By proposing a new form of inverse reinforcement learning model, we outline the platform design of machine artists, demonstrate its functions and showcase some examples of technologies we have developed. We also provide a systematic exposition of the ecosystem for AI-based symbiotic art form and community with an economic model built on NFT technology. Ethical issues for the development of machine artists are also discussed

    A Computer-Aided Training (CAT) System for Short Track Speed Skating

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    Short track speed skating has become popular all over the world. The demands of a computer-aided training (CAT) system are booming due to this fact. However, the existing commercial systems for sports are highly dependent on expensive equipment and complicated hardware calibration. This dissertation presents a novel CAT system for tracking multiple skaters in short track skating competitions. Aiming at the challenges, we utilize global rink information to compensate camera motion and obtain the global spatial information of skaters; apply Random Forest to fuse multiple cues and predict the blobs for each of the skaters; and finally develop a silhouette and edge-based template matching and blob growing method to allocate each blob to corresponding skaters. The proposed multiple skaters tracking algorithm organically integrates multi-cue fusion, dynamic appearance modeling, machine learning, etc. to form an efficient and robust CAT system. The effectiveness and robustness of the proposed method are presented through experiments
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