12,288 research outputs found
Affective games:a multimodal classification system
Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation
EmoNets: Multimodal deep learning approaches for emotion recognition in video
The task of the emotion recognition in the wild (EmotiW) Challenge is to
assign one of seven emotions to short video clips extracted from Hollywood
style movies. The videos depict acted-out emotions under realistic conditions
with a large degree of variation in attributes such as pose and illumination,
making it worthwhile to explore approaches which consider combinations of
features from multiple modalities for label assignment. In this paper we
present our approach to learning several specialist models using deep learning
techniques, each focusing on one modality. Among these are a convolutional
neural network, focusing on capturing visual information in detected faces, a
deep belief net focusing on the representation of the audio stream, a K-Means
based "bag-of-mouths" model, which extracts visual features around the mouth
region and a relational autoencoder, which addresses spatio-temporal aspects of
videos. We explore multiple methods for the combination of cues from these
modalities into one common classifier. This achieves a considerably greater
accuracy than predictions from our strongest single-modality classifier. Our
method was the winning submission in the 2013 EmotiW challenge and achieved a
test set accuracy of 47.67% on the 2014 dataset
CentralNet: a Multilayer Approach for Multimodal Fusion
This paper proposes a novel multimodal fusion approach, aiming to produce
best possible decisions by integrating information coming from multiple media.
While most of the past multimodal approaches either work by projecting the
features of different modalities into the same space, or by coordinating the
representations of each modality through the use of constraints, our approach
borrows from both visions. More specifically, assuming each modality can be
processed by a separated deep convolutional network, allowing to take decisions
independently from each modality, we introduce a central network linking the
modality specific networks. This central network not only provides a common
feature embedding but also regularizes the modality specific networks through
the use of multi-task learning. The proposed approach is validated on 4
different computer vision tasks on which it consistently improves the accuracy
of existing multimodal fusion approaches
- …