120 research outputs found

    A joint motion & disparity motion estimation technique for 3D integral video compression using evolutionary strategy

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    3D imaging techniques have the potential to establish a future mass-market in the fields of entertainment and communications. Integral imaging, which can capture true 3D color images with only one camera, has been seen as the right technology to offer stress-free viewing to audiences of more than one person. Just like any digital video, 3D video sequences must also be compressed in order to make it suitable for consumer domain applications. However, ordinary compression techniques found in state-of-the-art video coding standards such as H.264, MPEG-4 and MPEG-2 are not capable of producing enough compression while preserving the 3D clues. Fortunately, a huge amount of redundancies can be found in an integral video sequence in terms of motion and disparity. This paper discusses a novel approach to use both motion and disparity information to compress 3D integral video sequences. We propose to decompose the integral video sequence down to viewpoint video sequences and jointly exploit motion and disparity redundancies to maximize the compression. We further propose an optimization technique based on evolutionary strategies to minimize the computational complexity of the joint motion disparity estimation. Experimental results demonstrate that Joint Motion and Disparity Estimation can achieve over 1 dB objective quality gain over normal motion estimation. Once combined with Evolutionary strategy, this can achieve up to 94% computational cost saving

    Motion and disparity estimation with self adapted evolutionary strategy in 3D video coding

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    Real world information, obtained by humans is three dimensional (3-D). In experimental user-trials, subjective assessments have clearly demonstrated the increased impact of 3-D pictures compared to conventional flat-picture techniques. It is reasonable, therefore, that we humans want an imaging system that produces pictures that are as natural and real as things we see and experience every day. Three-dimensional imaging and hence, 3-D television (3DTV) are very promising approaches expected to satisfy these desires. Integral imaging, which can capture true 3D color images with only one camera, has been seen as the right technology to offer stress-free viewing to audiences of more than one person. In this paper, we propose a novel approach to use Evolutionary Strategy (ES) for joint motion and disparity estimation to compress 3D integral video sequences. We propose to decompose the integral video sequence down to viewpoint video sequences and jointly exploit motion and disparity redundancies to maximize the compression using a self adapted ES. A half pixel refinement algorithm is then applied by interpolating macro blocks in the previous frame to further improve the video quality. Experimental results demonstrate that the proposed adaptable ES with Half Pixel Joint Motion and Disparity Estimation can up to 1.5 dB objective quality gain without any additional computational cost over our previous algorithm.1Furthermore, the proposed technique get similar objective quality compared to the full search algorithm by reducing the computational cost up to 90%

    Spatial prediction based on self-similarity compensation for 3D holoscopic image and video coding

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    WOS:000298962501022 (NÂș de Acesso Web of Science)Holoscopic imaging, also known as integral imaging, provides a solution for glassless 3D, and is promising to change the market for 3D television. To start, this paper briefly describes the general concepts of holoscopic imaging, focusing mainly on the spatial correlations inherent to this new type of content, which appear due to the micro-lens array that is used for both acquisition and display. The micro-images that are formed behind each micro-lens, from which only one pixel is viewed from a given observation point, have a high cross-correlation between them, which can be exploited for coding. A novel scheme for spatial prediction, exploring the particular arrangement of holoscopic images, is proposed. The proposed scheme can be used for both still image coding and intra-coding of video. Experimental results based on an H.264/AVC video codec modified to handle 3D holoscopic images and video are presented, showing the superior performance of this approach

    Dense light field coding: a survey

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    Light Field (LF) imaging is a promising solution for providing more immersive and closer to reality multimedia experiences to end-users with unprecedented creative freedom and flexibility for applications in different areas, such as virtual and augmented reality. Due to the recent technological advances in optics, sensor manufacturing and available transmission bandwidth, as well as the investment of many tech giants in this area, it is expected that soon many LF transmission systems will be available to both consumers and professionals. Recognizing this, novel standardization initiatives have recently emerged in both the Joint Photographic Experts Group (JPEG) and the Moving Picture Experts Group (MPEG), triggering the discussion on the deployment of LF coding solutions to efficiently handle the massive amount of data involved in such systems. Since then, the topic of LF content coding has become a booming research area, attracting the attention of many researchers worldwide. In this context, this paper provides a comprehensive survey of the most relevant LF coding solutions proposed in the literature, focusing on angularly dense LFs. Special attention is placed on a thorough description of the different LF coding methods and on the main concepts related to this relevant area. Moreover, comprehensive insights are presented into open research challenges and future research directions for LF coding.info:eu-repo/semantics/publishedVersio

    Pre-processing of integral images for 3-D displays

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    This paper seeks to explore a method to accurately correct geometric distortions caused during the capture of three dimensional (3-D) integral images. Such distortions are rotational and scaling errors which, if not corrected, will cause banding and moire effects on the replayed image. The method for calculating the angle of deviation in the 3-D Integral Images is based on Hough Transform. It allows detection of the angle necessary for correction of the rotational error. Experiments have been conducted on a number of 3-D integral image samples and it has been found that the proposed method produces results with accuracy of 0.05 deg

    Light field image processing: an overview

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    Light field imaging has emerged as a technology allowing to capture richer visual information from our world. As opposed to traditional photography, which captures a 2D projection of the light in the scene integrating the angular domain, light fields collect radiance from rays in all directions, demultiplexing the angular information lost in conventional photography. On the one hand, this higher dimensional representation of visual data offers powerful capabilities for scene understanding, and substantially improves the performance of traditional computer vision problems such as depth sensing, post-capture refocusing, segmentation, video stabilization, material classification, etc. On the other hand, the high-dimensionality of light fields also brings up new challenges in terms of data capture, data compression, content editing, and display. Taking these two elements together, research in light field image processing has become increasingly popular in the computer vision, computer graphics, and signal processing communities. In this paper, we present a comprehensive overview and discussion of research in this field over the past 20 years. We focus on all aspects of light field image processing, including basic light field representation and theory, acquisition, super-resolution, depth estimation, compression, editing, processing algorithms for light field display, and computer vision applications of light field data

    HEVC-based 3D holoscopic video coding using self-similarity compensated prediction

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    Holoscopic imaging, also known as integral, light field, and plenoptic imaging, is an appealing technology for glassless 3D video systems, which has recently emerged as a prospective candidate for future image and video applications, such as 3D television. However, to successfully introduce 3D holoscopic video applications into the market, adequate coding tools that can efficiently handle 3D holoscopic video are necessary. In this context, this paper discusses the requirements and challenges for 3D holoscopic video coding, and presents an efficient 3D holoscopic coding scheme based on High Efficiency Video Coding (HEVC). The proposed 3D holoscopic codec makes use of the self-similarity (SS) compensated prediction concept to efficiently explore the inherent correlation of the 3D holoscopic content in Intra- and Inter-coded frames, as well as a novel vector prediction scheme to take advantage of the peculiar characteristics of the SS prediction data. Extensive experiments were conducted, and have shown that the proposed solution is able to outperform HEVC as well as other coding solutions proposed in the literature. Moreover, a consistently better performance is also observed for a set of different quality metrics proposed in the literature for 3D holoscopic content, as well as for the visual quality of views synthesized from decompressed 3D holoscopic content.info:eu-repo/semantics/submittedVersio

    Weighted bi-prediction for light field image coding

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    Light field imaging based on a single-tier camera equipped with a microlens array – also known as integral, holoscopic, and plenoptic imaging – has currently risen up as a practical and prospective approach for future visual applications and services. However, successfully deploying actual light field imaging applications and services will require developing adequate coding solutions to efficiently handle the massive amount of data involved in these systems. In this context, self-similarity compensated prediction is a non-local spatial prediction scheme based on block matching that has been shown to achieve high efficiency for light field image coding based on the High Efficiency Video Coding (HEVC) standard. As previously shown by the authors, this is possible by simply averaging two predictor blocks that are jointly estimated from a causal search window in the current frame itself, referred to as self-similarity bi-prediction. However, theoretical analyses for motion compensated bi-prediction have suggested that it is still possible to achieve further rate-distortion performance improvements by adaptively estimating the weighting coefficients of the two predictor blocks. Therefore, this paper presents a comprehensive study of the rate-distortion performance for HEVC-based light field image coding when using different sets of weighting coefficients for self-similarity bi-prediction. Experimental results demonstrate that it is possible to extend the previous theoretical conclusions to light field image coding and show that the proposed adaptive weighting coefficient selection leads to up to 5 % of bit savings compared to the previous self-similarity bi-prediction scheme.info:eu-repo/semantics/acceptedVersio

    Robust light field watermarking by 4D wavelet transform

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    Unlike common 2D images, the light field representation of a scene delivers spatial and angular description which is of paramount importance for 3D reconstruction. Despite the numerous methods proposed for 2D image watermarking, such methods do not address the angular information of the light field. Hence the exploitation of such methods may cause severe destruction of the angular information. In this paper, we propose a novel method for light field watermarking with extensive consideration of the spatial and angular information. Considering the 4D innate of the light field, the proposed method incorporates 4D wavelet for the purpose of watermarking and converts the heavily-correlated channels from RGB domain to YUV. The robustness of the proposed method has been evaluated against common image processing attacks
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