55,941 research outputs found
The Virtual Block Interface: A Flexible Alternative to the Conventional Virtual Memory Framework
Computers continue to diversify with respect to system designs, emerging
memory technologies, and application memory demands. Unfortunately, continually
adapting the conventional virtual memory framework to each possible system
configuration is challenging, and often results in performance loss or requires
non-trivial workarounds. To address these challenges, we propose a new virtual
memory framework, the Virtual Block Interface (VBI). We design VBI based on the
key idea that delegating memory management duties to hardware can reduce the
overheads and software complexity associated with virtual memory. VBI
introduces a set of variable-sized virtual blocks (VBs) to applications. Each
VB is a contiguous region of the globally-visible VBI address space, and an
application can allocate each semantically meaningful unit of information
(e.g., a data structure) in a separate VB. VBI decouples access protection from
memory allocation and address translation. While the OS controls which programs
have access to which VBs, dedicated hardware in the memory controller manages
the physical memory allocation and address translation of the VBs. This
approach enables several architectural optimizations to (1) efficiently and
flexibly cater to different and increasingly diverse system configurations, and
(2) eliminate key inefficiencies of conventional virtual memory. We demonstrate
the benefits of VBI with two important use cases: (1) reducing the overheads of
address translation (for both native execution and virtual machine
environments), as VBI reduces the number of translation requests and associated
memory accesses; and (2) two heterogeneous main memory architectures, where VBI
increases the effectiveness of managing fast memory regions. For both cases,
VBI significanttly improves performance over conventional virtual memory
OpenPING: A Reflective Middleware for the Construction of Adaptive Networked Game Applications
The emergence of distributed Virtual Reality (VR) applications
that run over the Internet has presented networked game
application designers with new challenges. In an environment
where the public internet streams multimedia data and is
constantly under pressure to deliver over widely heterogeneous
user-platforms, there has been a growing need that distributed VR
applications be aware of and adapt to frequent variations in their
context of execution. In this paper, we argue that in contrast to
research efforts targeted at improvement of scalability, persistence
and responsiveness capabilities, much less attempts have been
aimed at addressing the flexibility, maintainability and
extensibility requirements in contemporary distributed VR
platforms. We propose the use of structural reflection as an
approach that not only addresses these requirements but also
offers added value in the form of providing a framework for
scalability, persistence and responsiveness that is itself flexible,
maintainable and extensible. We also present an adaptive
middleware platform implementation called OpenPING1 that
supports our proposal in addressing these requirements
The Design of a System Architecture for Mobile Multimedia Computers
This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
Adaptive Dispatching of Tasks in the Cloud
The increasingly wide application of Cloud Computing enables the
consolidation of tens of thousands of applications in shared infrastructures.
Thus, meeting the quality of service requirements of so many diverse
applications in such shared resource environments has become a real challenge,
especially since the characteristics and workload of applications differ widely
and may change over time. This paper presents an experimental system that can
exploit a variety of online quality of service aware adaptive task allocation
schemes, and three such schemes are designed and compared. These are a
measurement driven algorithm that uses reinforcement learning, secondly a
"sensible" allocation algorithm that assigns jobs to sub-systems that are
observed to provide a lower response time, and then an algorithm that splits
the job arrival stream into sub-streams at rates computed from the hosts'
processing capabilities. All of these schemes are compared via measurements
among themselves and with a simple round-robin scheduler, on two experimental
test-beds with homogeneous and heterogeneous hosts having different processing
capacities.Comment: 10 pages, 9 figure
Reusable Knowledge-based Components for Building Software Applications: A Knowledge Modelling Approach
In computer science, different types of reusable components for building software applications were proposed as a direct consequence of the emergence of new software programming paradigms. The success of these components for building applications depends on factors such as the flexibility in their combination or the facility for their selection in centralised or distributed environments such as internet. In this article, we propose a general type of reusable component, called primitive of representation, inspired by a knowledge-based approach that can promote reusability. The proposal can be understood as a generalisation of existing partial solutions that is applicable to both software and knowledge engineering for the development of hybrid applications that integrate conventional and knowledge based techniques. The article presents the structure and use of the component and describes our recent experience in the development of real-world applications based on this approach
Database integrated analytics using R : initial experiences with SQL-Server + R
© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Most data scientists use nowadays functional or semi-functional languages like SQL, Scala or R to treat data, obtained directly from databases. Such process requires to fetch data, process it, then store again, and such process tends to be done outside the DB, in often complex data-flows. Recently, database service providers have decided to integrate “R-as-a-Service” in their DB solutions. The analytics engine is called directly from the SQL query tree, and results are returned as part of the same query. Here we show a first taste of such technology by testing the portability of our ALOJA-ML analytics framework, coded in R, to Microsoft SQL-Server 2016, one of the SQL+R solutions released recently. In this work we discuss some data-flow schemes for porting a local DB + analytics engine architecture towards Big Data, focusing specially on the new DB Integrated Analytics approach, and commenting the first experiences in usability and performance obtained from such new services and capabilities.Peer ReviewedPostprint (author's final draft
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