4,334 research outputs found
Generating 3D faces using Convolutional Mesh Autoencoders
Learned 3D representations of human faces are useful for computer vision
problems such as 3D face tracking and reconstruction from images, as well as
graphics applications such as character generation and animation. Traditional
models learn a latent representation of a face using linear subspaces or
higher-order tensor generalizations. Due to this linearity, they can not
capture extreme deformations and non-linear expressions. To address this, we
introduce a versatile model that learns a non-linear representation of a face
using spectral convolutions on a mesh surface. We introduce mesh sampling
operations that enable a hierarchical mesh representation that captures
non-linear variations in shape and expression at multiple scales within the
model. In a variational setting, our model samples diverse realistic 3D faces
from a multivariate Gaussian distribution. Our training data consists of 20,466
meshes of extreme expressions captured over 12 different subjects. Despite
limited training data, our trained model outperforms state-of-the-art face
models with 50% lower reconstruction error, while using 75% fewer parameters.
We also show that, replacing the expression space of an existing
state-of-the-art face model with our autoencoder, achieves a lower
reconstruction error. Our data, model and code are available at
http://github.com/anuragranj/com
Contact Dynamics Simulation for Space Robotics Applications
Abstract—The subject of this paper are contact dynamics simulation methods for two different examples of space robotics applications: Satellite docking in GEO and rover locomotion on planetary surfaces. The according modeling techniques include contact dynamics computation a) between two polygonal surfaces according to the elastic foundation model theory and b) between digital elevation grid surfaces and point cloud surfaces with application of Bekker’s empirical terramechanics functions. The presented simulation results, which are taken from two ongoing projects, SMART-OLEV with satellite docking simulations and ExoMars with rover drawbar pull simulations, demonstrate that contact dynamics simulations can provide helpful inputs in terms of mission feasibility assessment and system design. I
A survey of real-time crowd rendering
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering. We discuss different representations for level-of-detail (LoD) rendering of animated characters, including polygon-based, point-based, and image-based techniques, and review different criteria for runtime LoD selection. Besides LoD approaches, we review classic acceleration schemes, such as frustum culling and occlusion culling, and describe how they can be adapted to handle crowds of animated characters. We also discuss specific acceleration techniques for crowd rendering, such as primitive pseudo-instancing, palette skinning, and dynamic key-pose caching, which benefit from current graphics hardware. We also address other factors affecting performance and realism of crowds such as lighting, shadowing, clothing and variability. Finally we provide an exhaustive comparison of the most relevant approaches in the field.Peer ReviewedPostprint (author's final draft
Improved Collision Detection and Response Techniques for Cloth Animation
In the animation of deformable objects, collision detection and
response are crucial for the performance. Contrary to volumetric
bodies, the accuracy requirements for the collision treatment
of textiles are particularly strict because any overlapping is
visible. Therefore, we apply methods specifically designed for
deformable surfaces that speed up the collision detection.
In this paper the efficiency of bounding volume hierarchies is improved
by adapted techniques for building and traversing these hierarchies.
An extended set of heuristics is
described that allows to prune the hierarchy. Oriented inflation
of bounding volumes enables us to detect proximities with a minimum
of extra cost. Eventually, the distance of the mesh faces is computed
accurately, and constraints respond to the collisions
Finite Element Based Tracking of Deforming Surfaces
We present an approach to robustly track the geometry of an object that
deforms over time from a set of input point clouds captured from a single
viewpoint. The deformations we consider are caused by applying forces to known
locations on the object's surface. Our method combines the use of prior
information on the geometry of the object modeled by a smooth template and the
use of a linear finite element method to predict the deformation. This allows
the accurate reconstruction of both the observed and the unobserved sides of
the object. We present tracking results for noisy low-quality point clouds
acquired by either a stereo camera or a depth camera, and simulations with
point clouds corrupted by different error terms. We show that our method is
also applicable to large non-linear deformations.Comment: additional experiment
A fast and robust patient specific Finite Element mesh registration technique: application to 60 clinical cases
Finite Element mesh generation remains an important issue for patient
specific biomechanical modeling. While some techniques make automatic mesh
generation possible, in most cases, manual mesh generation is preferred for
better control over the sub-domain representation, element type, layout and
refinement that it provides. Yet, this option is time consuming and not suited
for intraoperative situations where model generation and computation time is
critical. To overcome this problem we propose a fast and automatic mesh
generation technique based on the elastic registration of a generic mesh to the
specific target organ in conjunction with element regularity and quality
correction. This Mesh-Match-and-Repair (MMRep) approach combines control over
the mesh structure along with fast and robust meshing capabilities, even in
situations where only partial organ geometry is available. The technique was
successfully tested on a database of 5 pre-operatively acquired complete femora
CT scans, 5 femoral heads partially digitized at intraoperative stage, and 50
CT volumes of patients' heads. The MMRep algorithm succeeded in all 60 cases,
yielding for each patient a hex-dominant, Atlas based, Finite Element mesh with
submillimetric surface representation accuracy, directly exploitable within a
commercial FE software
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