504 research outputs found

    A conceptual model for megaprogramming

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    Megaprogramming is component-based software engineering and life-cycle management. Magaprogramming and its relationship to other research initiatives (common prototyping system/common prototyping language, domain specific software architectures, and software understanding) are analyzed. The desirable attributes of megaprogramming software components are identified and a software development model and resulting prototype megaprogramming system (library interconnection language extended by annotated Ada) are described

    Ada 9X overview

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    The current version of Ada has been an ANSI standard since 1983. In 1988, the Ada Joint Program Office was tasked with reevaluating the language and proposing changes to the standard. Since that time, the world has seen a tremendous explosion in object-oriented languages, as well as other growing fields such as distributed computing and support for very large software systems. The speaker will discuss new features being added to the next version of Ada, currently called Ada 9X, and what transition issues must be considered for current Ada projects

    RICIS Software Engineering 90 Symposium: Aerospace Applications and Research Directions Proceedings Appendices

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    Papers presented at RICIS Software Engineering Symposium are compiled. The following subject areas are covered: flight critical software; management of real-time Ada; software reuse; megaprogramming software; Ada net; POSIX and Ada integration in the Space Station Freedom Program; and assessment of formal methods for trustworthy computer systems

    Annotated bibliography of Software Engineering Laboratory literature

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    An annotated bibliography of technical papers, documents, and memorandums produced by or related to the Software Engineering Laboratory is given. More than 100 publications are summarized. These publications cover many areas of software engineering and range from research reports to software documentation. All materials have been grouped into eight general subject areas for easy reference: The Software Engineering Laboratory; The Software Engineering Laboratory: Software Development Documents; Software Tools; Software Models; Software Measurement; Technology Evaluations; Ada Technology; and Data Collection. Subject and author indexes further classify these documents by specific topic and individual author

    A distributed agent architecture for real-time knowledge-based systems: Real-time expert systems project, phase 1

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    We propose a distributed agent architecture (DAA) that can support a variety of paradigms based on both traditional real-time computing and artificial intelligence. DAA consists of distributed agents that are classified into two categories: reactive and cognitive. Reactive agents can be implemented directly in Ada to meet hard real-time requirements and be deployed on on-board embedded processors. A traditional real-time computing methodology under consideration is the rate monotonic theory that can guarantee schedulability based on analytical methods. AI techniques under consideration for reactive agents are approximate or anytime reasoning that can be implemented using Bayesian belief networks as in Guardian. Cognitive agents are traditional expert systems that can be implemented in ART-Ada to meet soft real-time requirements. During the initial design of cognitive agents, it is critical to consider the migration path that would allow initial deployment on ground-based workstations with eventual deployment on on-board processors. ART-Ada technology enables this migration while Lisp-based technologies make it difficult if not impossible. In addition to reactive and cognitive agents, a meta-level agent would be needed to coordinate multiple agents and to provide meta-level control

    Pemodelan Data Kemiskinan di Provinsi Sumatera Barat dengan Metode Geographically Weighted Regression (Gwr)

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    Counting the number of poor have often been modeled as a function of a global regression, which meant that the regression coefficient value applied to all geographic regions. Though this assumption was not always valid because of the differences in geographic locations most likely causing the spatial heterogeneity. In case of spatial heterogeneity, the regression parameters would vary spatially, so if the global regression model was applied, would produce an average value of those regression parameters which vary spatially. This study uses the method Geographically Weighted Regression (GWR) to analyze data that contains spatial heterogeneity. In GWR model estimation, the model parameters are obtained by using the Weighted Least Square (WLS) which gives a different weighting in each location. This study discusses the factors that influence the level of poverty in the province of West Sumatra. Suitability test of the model results shows that there is no influence of spatial factors on the level of poverty in the province of West Sumatra. The results shows that there are four variables that are assumed to affect the level of poverty in the province of West Sumatra, they are the variable of floor space, the facility to defecate, ability to pay the cost of health center / clinic and education levels of household head. The four variables have a similar effect in every city and county

    Ada task scheduling: A focused Ada investigation

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    The types of control that are important for real time task scheduling are discussed. Some closely related real time issues are mentioned and major committee and research activities in this area are delineated. Although there are some problems with Ada and its real time task scheduling, Ada presents fewer than any known alternative. Ada was designed for the domain of real time embedded systems, but Ada compilers may not contain a level of task scheduling support that is adequate for all real time applications. The question addressed is which implementations of Ada's task scheduling are adequate for effective real time systems for NASA applications

    Multiple Model Adaptive Estimation and Head Motion Tracking in a Virtual Environment: An Engineering Approach

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    Software engineering tools and techniques were applied to design and implement an application that reduces lag typically present in virtual environment displays. The application was a Multiple Model Adaptive Estimator (MMAE), composed of three Kalman filters, that predicted head orientation one sample period into the future. The environment rendering software used these predictions to generate the environment display. Each of the filters in the MMAE was designed for a different assumed head motion type (benign, moderate, or heavy), which allowed the MMAE to adapt to changes in head movement characteristics. The use of Ada 9X as an implementation language for a virtual environment applications was also investigated. Ada 9X provides object-oriented features for design and development, and it also offers software engineering support that makes it preferable to C or C++ for the application developed. Two significant results were produced. The first is a performance baseline for the MMAE that can be used as a benchmark for future research in this area. The other is a performance-based comparison of equivalent Ada 9X and C++ graphics applications in which Ada 9X performance was practically identical to C++. This second result is somewhat surprising, and should be investigated further

    Collected software engineering papers, volume 12

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    This document is a collection of selected technical papers produced by participants in the Software Engineering Laboratory (SEL) from November 1993 through October 1994. The purpose of the document is to make available, in one reference, some results of SEL research that originally appeared in a number of different forums. This is the 12th such volume of technical papers produced by the SEL. Although these papers cover several topics related to software engineering, they do not encompass the entire scope of SEL activities and interests. Additional information about the SEL and its research efforts may be obtained from the sources listed in the bibliography at the end of this document

    Building consensus for Ada 9X

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    Language design is a most difficult task. While the original design of a language has the distinct advantage of filling a blank page, the revision of a language needs to abide by a number of constraints that limit the degree of design freedom. These constraints are both of a technical and a nontechnical nature. In a language revision, each desired change has both a benefit and a cost. Deciding which changes to incorporate into the language becomes a cost/benefit analysis within the framework of the existing constraints. In this article, we will explore some of these constraints and their impact on the Ada 9X revision process
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