29 research outputs found

    Exploring Urban Events with Transitory Search on Mobiles

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    Visiting Time Prediction Using Machine Learning Regression Algorithm

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    Smart tourists cannot be separated with mobile technology. With the gadget, tourist can find information about the destination, or supporting information like transportation, hotel, weather and exchange rate. They need prediction of traveling and visiting time, to arrange their journey. If traveling time has predicted accurately by Google Map using the location feature, visiting time has another issue. Until today, Google detects the user’s position based on crowdsourcing data from customer visits to a specific location over the last several weeks. It cannot be denied that this method will give a valid information for the tourists. However, because it needs a lot of data, there are many destinations that have no information about visiting time. From the case study that we used, there are 626 destinations in East Java, Indonesia, and from that amount only 224 destinations or 35.78% has the visiting time. To complete the information and help tourists, this research developed the prediction model for visiting time. For the first data is tested statistically to make sure the model development was using the right method. Multiple linear regression become the common model, because there are six factors that influenced the visiting time, i.e. access, government, rating, number of reviews, number of pictures, and other information. Those factors become the independent variables to predict dependent variable or visiting time. From normality test as the linear regression requirement, the significant value was less than p that means the data cannot pass the statistic test, even though we transformed the data based on the skewness. Because of three of them are ordinal data and the others are interval data, we tried to exclude and include the ordinal by transform it to interval. We also used the Ordinal Logistic Regression by transform the interval data in dependent variable into ordinal data using Expectation Maximization, one of clustering algorithm in machine learning, but the model still did not fit even though we used 5 functions. Then we used the classification algorithm in machine learning by using 5 top algorithm which are Linear Regression, k-Nearest Neighbors, Decision Tree, Support Vector Machines, and Multi-Layer Perceptron. Based on maximum correlation coefficient and minimum root mean square error, Linear Regression with 6 independent variables has the best result with the correlation coefficient 20.41% and root mean square error 48.46%. We also compared with model using 3 independent variable, the best algorithm was still the same but with less performance. Then, the model was loaded to predict the visiting time for other 402 destinations

    Análisis de estrategias de selección de vecinos para recomendación en LBSN

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    El gran uso de los dispositivos móviles y los servicios basados en ubicación han generado un nuevo concepto en los medios sociales en línea, llamado redes sociales basadas en ubicación. Éstas usan tecnologías como GPS, Web 2.0 y smartphones para permitir a los usuarios compartir sus ubicaciones (check-ins), buscar lugares de interés o POIs (Point of Interest), descuentos, dejar comentarios de lugares específicos, conectarse con sus amigos y encontrar amigos que se encuentran cerca de algún lugar específico. Para aprovechar la información que los usuarios vuelcan en estas redes surgieron los Sistemas de Recomendación basados en Ubicación (LBSNs, sus siglas en inglés) que generan sugerencias en base a la aplicación de diferentes técnicas de recomendación. En este artículo se presentan dos estrategias para la selección de vecinos en el enfoque de filtrado colaborativo clásico basado en usuarios, considerando la red social de los usuarios y las visitas comunes como factores influyentes. El enfoque propuesto fue evaluado utilizando datos de una red social basada en ubicación popular, mostrando mejoras sobre el enfoque clásico de filtrado colaborativo.Sociedad Argentina de Informática e Investigación Operativa (SADIO

    Understanding customer malling behavior in an urban shopping mall using smartphones

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    Abstract This paper presents a novel customer malling behavior modeling framework for an urban shopping mall. As an automated computing framework using smartphones, it is designed to provide comprehensive understanding of customer behavior. We prototype the framework in a real-world urban shopping mall. Development consists of three steps; customer data collection, customer trace extraction, and behavior model analysis. We extract customer traces from a collection of 701-hour sensor data from 195 in-situ customers who installed our logging application at Android Market. The practical behavior model is created from the real traces. It has a multi-level structure to provide the holistic understanding of customer behavior from physical movement to service semantics. As far as we know, it is the first work to understand complex customer malling behavior in offline shopping malls

    A study of neighbour selection strategies for POI recommendation in LBSNs

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    Location-based Recommender Systems (LBRSs) are gaining importance with the proliferation of location-based services provided by mobile devices as well as user-generated content in social networks. Collaborative approaches for recommendation rely on the opinions of liked-minded people, so called neighbors, for prediction. Thus, an adequate selection of such neighbors becomes essential for achieving good prediction results. The aim of this work is to explore different strategies to select neighbors in the context of a collaborative filtering based recommender system for POI (places of interest) recommendations. Whereas standard methods are based on user similarity to delimit a neighborhood, in this work several strategies are proposed based on direct social relationships and geographical information extracted from Location-based Social Networks (LBSNs). The impact of the different strategies proposed has been evaluated and compared against the traditional collaborative filtering approach using a dataset from a popular network as Foursquare. In general terms, the proposed strategies for selecting neighbors based on the different elements available in a LBSN achieve better results than the traditional collaborative filtering approach. Our findings can be helpful both to researchers in the recommender systems area as well as to recommender systems developers in the context of LBSNs, since they can take into account our results to design and provide more effective services considering the huge amount of knowledge produced in LBSNs.Fil: Rios, Carlos. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaFil: Schiaffino, Silvia Noemi. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaFil: Godoy, Daniela Lis. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentin

    Textflow: Screenless Access to Non-Visual Smart Messaging

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    Texting relies on screen-centric prompts designed for sighted users, still posing significant barriers to people who are blind and visually impaired (BVI). Can we re-imagine texting untethered from a visual display? In an interview study, 20 BVI adults shared situations surrounding their texting practices, recurrent topics of conversations, and challenges. Informed by these insights, we introduce TextFlow: a mixed-initiative context-aware system that generates entirely auditory message options relevant to the users’ location, activity, and time of the day. Users can browse and select suggested aural messages using finger-taps supported by an off-the-shelf finger-worn device, without having to hold or attend to a mobile screen. In an evaluative study, 10 BVI participants successfully interacted with TextFlow to browse and send messages in screen-free mode. The experiential response of the users shed light on the importance of bypassing the phone and accessing rapidly controllable messages at their fingertips while preserving privacy and accuracy with respect to speech or screen-based input. We discuss how non-visual access to proactive, contextual messaging can support the blind in a variety of daily scenarios

    Indexicality:understanding mobile human-computer interaction in context

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    A lot of research has been done within the area of mobile computing and context-awareness over the last 15 years, and the idea of systems adapting to their context has produced promising results for overcoming some of the challenges of user interaction with mobile devices within various specialized domains. However, today it is still the case that only a limited body of theoretically grounded knowledge exists that can explain the relationship between users, mobile system user interfaces, and their context. Lack of such knowledge limits our ability to elevate learning from the mobile systems we develop and study from a concrete to an abstract level. Consequently, the research field is impeded in its ability to leap forward and is limited to incremental steps from one design to the next. Addressing the problem of this void, this article contributes to the body of knowledge about mobile interaction design by promoting a theoretical approach for describing and understanding the relationship between user interface representations and user context. Specifically, we promote the concept of indexicality derived from semiotics as an analytical concept that can be used to describe and understand a design. We illustrate the value of the indexicality concept through an analysis of empirical data from evaluations of three prototype systems in use. Based on our analytical and empirical work we promote the view that users interpret informatio
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