5,911 research outputs found
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Augmenting the field experience: a student-led comparison of techniques and technologies
In this study we report on our experiences of creating and running a student fieldtrip exercise which allowed students to compare a range of approaches to the design of technologies for augmenting landscape scenes. The main study site is around Keswick in the English Lake District, Cumbria, UK, an attractive upland environment popular with tourists and walkers. The aim of the exercise for the students was to assess the effectiveness of various forms of geographic information in augmenting real landscape scenes, as mediated through a range of techniques and technologies. These techniques were: computer-generated acetate overlays showing annotated wireframe views from certain key points; a custom-designed application running on a PDA; a mediascape running on the mScape software on a GPS-enabled mobile phone; Google Earth on a tablet PC; and a head-mounted in-field Virtual Reality system. Each group of students had all five techniques available to them, and were tasked with comparing them in the context of creating a visitor guide to the area centred on the field centre. Here we summarise their findings and reflect upon some of the broader research questions emerging from the project
Enhancing the environmental sustainability of IT
Emerging technologies for learning report - Article exploring green I
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Introduction to location-based mobile learning
[About the book]
The report follows on from a 2-day workshop funded by the STELLAR Network of Excellence as part of their 2009 Alpine Rendez-Vous workshop series and is edited by Elizabeth Brown with a foreword from Mike Sharples. Contributors have provided examples of innovative and exciting research projects and practical applications for mobile learning in a location-sensitive setting, including the sharing of good practice and the key findings that have resulted from this work. There is also a debate about whether location-based and contextual learning results in shallower learning strategies and a section detailing the future challenges for location-based learning
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Education in the Wild: Contextual and Location-Based Mobile Learning in Action. A Report from the STELLAR Alpine Rendez-Vous Workshop Series
Technology in the Classroom an Educator’s Guide to Technology & Learning
The need for an educational technology manual was researched. Based on research a resource handbook for understanding and using technology in the classroom was in demand. In order to meet the demand for a technology training guide for teachers, a detailed handbook was created. The handbook includes information on the following aspects of educational technology; desktop computers, laptop computers, miniature computing, visual technologies, educational software, accessibility software, the Internet, video technology, and WebQuests. The handbook is intended to be used as a technology resource for teachers K-12 in any State/Country
Interactive multimedia teaching of digital signal processors
This article shows a novel approach to Digital Signal Processors (DSPs) teaching based on an interactive multimedia educational tool, designed with Shockwave™ and Macromedia Director™. The use and utility of the tool has been analyzed, and the benefits of this novel teaching methodology have been pointed ou
Pervasive Parallel And Distributed Computing In A Liberal Arts College Curriculum
We present a model for incorporating parallel and distributed computing (PDC) throughout an undergraduate CS curriculum. Our curriculum is designed to introduce students early to parallel and distributed computing topics and to expose students to these topics repeatedly in the context of a wide variety of CS courses. The key to our approach is the development of a required intermediate-level course that serves as a introduction to computer systems and parallel computing. It serves as a requirement for every CS major and minor and is a prerequisite to upper-level courses that expand on parallel and distributed computing topics in different contexts. With the addition of this new course, we are able to easily make room in upper-level courses to add and expand parallel and distributed computing topics. The goal of our curricular design is to ensure that every graduating CS major has exposure to parallel and distributed computing, with both a breadth and depth of coverage. Our curriculum is particularly designed for the constraints of a small liberal arts college, however, much of its ideas and its design are applicable to any undergraduate CS curriculum
Evaluating EuroMET ‐ a Web‐based resource for meteorologists
Euro MET has been created to address the education and training needs of professional meteorologists and students in tertiary education throughout Europe and beyond Two module libraries have been developed for the WWW which are available in English, French, Spanish and German. The modules have been evaluated during their development and after completion. All the project partners used them in courses and training programmes within their institutions. This paper describes the formative and sum‐mative evaluation strategies used and some of the results obtained The efficacy of the evaluation approach adopted with respect to the size of the project is also discusse
The impact of broadband in schools
The report reviews evidence for the impact of broadband in English schools, exploring; Variations in provision in level of broadband connectivity; Links between the level of broadband activity and nationally accessible performance data; Aspects of broadband connectivity and the school environment that contribute to better outcomes for pupils and teachers; Academic and motivational benefits associated with educational uses of this technology
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