1,611 research outputs found

    Natural Language based Context Modeling and Reasoning with LLMs: A Tutorial

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    Large language models (LLMs) have become phenomenally surging, since 2018--two decades after introducing context-awareness into computing systems. Through taking into account the situations of ubiquitous devices, users and the societies, context-aware computing has enabled a wide spectrum of innovative applications, such as assisted living, location-based social network services and so on. To recognize contexts and make decisions for actions accordingly, various artificial intelligence technologies, such as Ontology and OWL, have been adopted as representations for context modeling and reasoning. Recently, with the rise of LLMs and their improved natural language understanding and reasoning capabilities, it has become feasible to model contexts using natural language and perform context reasoning by interacting with LLMs such as ChatGPT and GPT-4. In this tutorial, we demonstrate the use of texts, prompts, and autonomous agents (AutoAgents) that enable LLMs to perform context modeling and reasoning without requiring fine-tuning of the model. We organize and introduce works in the related field, and name this computing paradigm as the LLM-driven Context-aware Computing (LCaC). In the LCaC paradigm, users' requests, sensors reading data, and the command to actuators are supposed to be represented as texts. Given the text of users' request and sensor data, the AutoAgent models the context by prompting and sends to the LLM for context reasoning. LLM generates a plan of actions and responds to the AutoAgent, which later follows the action plan to foster context-awareness. To prove the concepts, we use two showcases--(1) operating a mobile z-arm in an apartment for assisted living, and (2) planning a trip and scheduling the itinerary in a context-aware and personalized manner.Comment: Under revie

    Pattern Operators for Grid Environments

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    Collaborative Solutions to Visual Sensor Networks

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    Visual sensor networks (VSNs) merge computer vision, image processing and wireless sensor network disciplines to solve problems in multi-camera applications in large surveillance areas. Although potentially powerful, VSNs also present unique challenges that could hinder their practical deployment because of the unique camera features including the extremely higher data rate, the directional sensing characteristics, and the existence of visual occlusions. In this dissertation, we first present a collaborative approach for target localization in VSNs. Traditionally; the problem is solved by localizing targets at the intersections of the back-projected 2D cones of each target. However, the existence of visual occlusions among targets would generate many false alarms. Instead of resolving the uncertainty about target existence at the intersections, we identify and study the non-occupied areas in 2D cones and generate the so-called certainty map of targets non-existence. We also propose distributed integration of local certainty maps by following a dynamic itinerary where the entire map is progressively clarified. The accuracy of target localization is affected by the existence of faulty nodes in VSNs. Therefore, we present the design of a fault-tolerant localization algorithm that would not only accurately localize targets but also detect the faults in camera orientations, tolerate these errors and further correct them before they cascade. Based on the locations of detected targets in the fault-tolerated final certainty map, we construct a generative image model that estimates the camera orientations, detect inaccuracies and correct them. In order to ensure the required visual coverage to accurately localize targets or tolerate the faulty nodes, we need to calculate the coverage before deploying sensors. Therefore, we derive the closed-form solution for the coverage estimation based on the certainty-based detection model that takes directional sensing of cameras and existence of visual occlusions into account. The effectiveness of the proposed collaborative and fault-tolerant target localization algorithms in localization accuracy as well as fault detection and correction performance has been validated through the results obtained from both simulation and real experiments. In addition, conducted simulation shows extreme consistency with results from theoretical closed-form solution for visual coverage estimation, especially when considering the boundary effect

    A Multi-Agent Distributed Scripting System for COTS-Based Distributed Software Integration

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    [[abstract]]This paper presents an approach to distributed commercial off-the-shelf (COTS) based software integration by using the concepts of a multi-agent system and the distributed scripting mechanism. COTS software products are increasingly used to be software components in large-scale systems. Most organisations try to gain the promises of rapidly development and lower cost from reusing COTS components. Nevertheless, COTS-based software system development needs an efficient and useful integration approach. We developed a multi-agent system as an execution platform for distributed COTS software products. Instead of an RPC-like invocation approach, we adopt mobile agents to interoperate COTS software. We also developed a scripting mechanism for helping the software integrator to write a gluer. By using our scripting language constructs and the associated rules, a software integrator can easily write various scripts in various styles. To illustrate this multi-agent system, a distributed CPU-utilisation data collection system, is experimented in our study. Finally, we also successfully developed a graphical user interface tool that would be beneficial and useful for software integrator to edit, debug and display script programs and results.[[notice]]補正完畢[[journaltype]]國際[[incitationindex]]EI[[countrycodes]]TW

    [[alternative]]Migration Planning for Mobile Agents

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    計畫編號:NSC89-2213-E032-009研究期間:199908~200007研究經費:382,000[[sponsorship]]行政院國家科學委員

    Rômulo Silva de Oliveira

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    (So) Big Data and the transformation of the city

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    The exponential increase in the availability of large-scale mobility data has fueled the vision of smart cities that will transform our lives. The truth is that we have just scratched the surface of the research challenges that should be tackled in order to make this vision a reality. Consequently, there is an increasing interest among different research communities (ranging from civil engineering to computer science) and industrial stakeholders in building knowledge discovery pipelines over such data sources. At the same time, this widespread data availability also raises privacy issues that must be considered by both industrial and academic stakeholders. In this paper, we provide a wide perspective on the role that big data have in reshaping cities. The paper covers the main aspects of urban data analytics, focusing on privacy issues, algorithms, applications and services, and georeferenced data from social media. In discussing these aspects, we leverage, as concrete examples and case studies of urban data science tools, the results obtained in the “City of Citizens” thematic area of the Horizon 2020 SoBigData initiative, which includes a virtual research environment with mobility datasets and urban analytics methods developed by several institutions around Europe. We conclude the paper outlining the main research challenges that urban data science has yet to address in order to help make the smart city vision a reality

    Crowd simulation and visualization

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    Large-scale simulation and visualization are essential topics in areas as different as sociology, physics, urbanism, training, entertainment among others. This kind of systems requires a vast computational power and memory resources commonly available in High Performance Computing HPC platforms. Currently, the most potent clusters have heterogeneous architectures with hundreds of thousands and even millions of cores. The industry trends inferred that exascale clusters would have thousands of millions. The technical challenges for simulation and visualization process in the exascale era are intertwined with difficulties in other areas of research, including storage, communication, programming models and hardware. For this reason, it is necessary prototyping, testing, and deployment a variety of approaches to address the technical challenges identified and evaluate the advantages and disadvantages of each proposed solution. The focus of this research is interactive large-scale crowd simulation and visualization. To exploit to the maximum the capacity of the current HPC infrastructure and be prepared to take advantage of the next generation. The project develops a new approach to scale crowd simulation and visualization on heterogeneous computing cluster using a task-based technique. Its main characteristic is hardware agnostic. It abstracts the difficulties that imply the use of heterogeneous architectures like memory management, scheduling, communications, and synchronization — facilitating development, maintenance, and scalability. With the goal of flexibility and take advantage of computing resources as best as possible, the project explores different configurations to connect the simulation with the visualization engine. This kind of system has an essential use in emergencies. Therefore, urban scenes were implemented as realistic as possible; in this way, users will be ready to face real events. Path planning for large-scale crowds is a challenge to solve, due to the inherent dynamism in the scenes and vast search space. A new path-finding algorithm was developed. It has a hierarchical approach which offers different advantages: it divides the search space reducing the problem complexity, it can obtain a partial path instead of wait for the complete one, which allows a character to start moving and compute the rest asynchronously. It can reprocess only a part if necessary with different levels of abstraction. A case study is presented for a crowd simulation in urban scenarios. Geolocated data are used, they were produced by mobile devices to predict individual and crowd behavior and detect abnormal situations in the presence of specific events. It was also address the challenge of combining all these individual’s location with a 3D rendering of the urban environment. The data processing and simulation approach are computationally expensive and time-critical, it relies thus on a hybrid Cloud-HPC architecture to produce an efficient solution. Within the project, new models of behavior based on data analytics were developed. It was developed the infrastructure to be able to consult various data sources such as social networks, government agencies or transport companies such as Uber. Every time there is more geolocation data available and better computation resources which allow performing analysis of greater depth, this lays the foundations to improve the simulation models of current crowds. The use of simulations and their visualization allows to observe and organize the crowds in real time. The analysis before, during and after daily mass events can reduce the risks and associated logistics costs.La simulación y visualización a gran escala son temas esenciales en áreas tan diferentes como la sociología, la física, el urbanismo, la capacitación, el entretenimiento, entre otros. Este tipo de sistemas requiere una gran capacidad de cómputo y recursos de memoria comúnmente disponibles en las plataformas de computo de alto rendimiento. Actualmente, los equipos más potentes tienen arquitecturas heterogéneas con cientos de miles e incluso millones de núcleos. Las tendencias de la industria infieren que los equipos en la era exascale tendran miles de millones. Los desafíos técnicos en el proceso de simulación y visualización en la era exascale se entrelazan con dificultades en otras áreas de investigación, incluidos almacenamiento, comunicación, modelos de programación y hardware. Por esta razón, es necesario crear prototipos, probar y desplegar una variedad de enfoques para abordar los desafíos técnicos identificados y evaluar las ventajas y desventajas de cada solución propuesta. El foco de esta investigación es la visualización y simulación interactiva de multitudes a gran escala. Aprovechar al máximo la capacidad de la infraestructura actual y estar preparado para aprovechar la próxima generación. El proyecto desarrolla un nuevo enfoque para escalar la simulación y visualización de multitudes en un clúster de computo heterogéneo utilizando una técnica basada en tareas. Su principal característica es que es hardware agnóstico. Abstrae las dificultades que implican el uso de arquitecturas heterogéneas como la administración de memoria, las comunicaciones y la sincronización, lo que facilita el desarrollo, el mantenimiento y la escalabilidad. Con el objetivo de flexibilizar y aprovechar los recursos informáticos lo mejor posible, el proyecto explora diferentes configuraciones para conectar la simulación con el motor de visualización. Este tipo de sistemas tienen un uso esencial en emergencias. Por lo tanto, se implementaron escenas urbanas lo más realistas posible, de esta manera los usuarios estarán listos para enfrentar eventos reales. La planificación de caminos para multitudes a gran escala es un desafío a resolver, debido al dinamismo inherente en las escenas y el vasto espacio de búsqueda. Se desarrolló un nuevo algoritmo de búsqueda de caminos. Tiene un enfoque jerárquico que ofrece diferentes ventajas: divide el espacio de búsqueda reduciendo la complejidad del problema, puede obtener una ruta parcial en lugar de esperar a la completa, lo que permite que un personaje comience a moverse y calcule el resto de forma asíncrona, puede reprocesar solo una parte si es necesario con diferentes niveles de abstracción. Se presenta un caso de estudio para una simulación de multitud en escenarios urbanos. Se utilizan datos geolocalizados producidos por dispositivos móviles para predecir el comportamiento individual y público y detectar situaciones anormales en presencia de eventos específicos. También se aborda el desafío de combinar la ubicación de todos estos individuos con una representación 3D del entorno urbano. Dentro del proyecto, se desarrollaron nuevos modelos de comportamiento basados ¿¿en el análisis de datos. Se creo la infraestructura para poder consultar varias fuentes de datos como redes sociales, agencias gubernamentales o empresas de transporte como Uber. Cada vez hay más datos de geolocalización disponibles y mejores recursos de cómputo que permiten realizar un análisis de mayor profundidad, esto sienta las bases para mejorar los modelos de simulación de las multitudes actuales. El uso de simulaciones y su visualización permite observar y organizar las multitudes en tiempo real. El análisis antes, durante y después de eventos multitudinarios diarios puede reducir los riesgos y los costos logísticos asociadosPostprint (published version
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