1,176 research outputs found

    Efficient Parallel and Distributed Algorithms for GIS Polygon Overlay Processing

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    Polygon clipping is one of the complex operations in computational geometry. It is used in Geographic Information Systems (GIS), Computer Graphics, and VLSI CAD. For two polygons with n and m vertices, the number of intersections can be O(nm). In this dissertation, we present the first output-sensitive CREW PRAM algorithm, which can perform polygon clipping in O(log n) time using O(n + k + k\u27) processors, where n is the number of vertices, k is the number of intersections, and k\u27 is the additional temporary vertices introduced due to the partitioning of polygons. The current best algorithm by Karinthi, Srinivas, and Almasi does not handle self-intersecting polygons, is not output-sensitive and must employ O(n^2) processors to achieve O(log n) time. The second parallel algorithm is an output-sensitive PRAM algorithm based on Greiner-Hormann algorithm with O(log n) time complexity using O(n + k) processors. This is cost-optimal when compared to the time complexity of the best-known sequential plane-sweep based algorithm for polygon clipping. For self-intersecting polygons, the time complexity is O(((n + k) log n log log n)/p) using p In addition to these parallel algorithms, the other main contributions in this dissertation are 1) multi-core and many-core implementation for clipping a pair of polygons and 2) MPI-GIS and Hadoop Topology Suite for distributed polygon overlay using a cluster of nodes. Nvidia GPU and CUDA are used for the many-core implementation. The MPI based system achieves 44X speedup while processing about 600K polygons in two real-world GIS shapefiles 1) USA Detailed Water Bodies and 2) USA Block Group Boundaries) within 20 seconds on a 32-node (8 cores each) IBM iDataPlex cluster interconnected by InfiniBand technology

    Hierarchical and Adaptive Filter and Refinement Algorithms for Geometric Intersection Computations on GPU

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    Geometric intersection algorithms are fundamental in spatial analysis in Geographic Information System (GIS). This dissertation explores high performance computing solution for geometric intersection on a huge amount of spatial data using Graphics Processing Unit (GPU). We have developed a hierarchical filter and refinement system for parallel geometric intersection operations involving large polygons and polylines by extending the classical filter and refine algorithm using efficient filters that leverage GPU computing. The inputs are two layers of large polygonal datasets and the computations are spatial intersection on pairs of cross-layer polygons. These intersections are the compute-intensive spatial data analytic kernels in spatial join and map overlay operations in spatial databases and GIS. Efficient filters, such as PolySketch, PolySketch++ and Point-in-polygon filters have been developed to reduce refinement workload on GPUs. We also showed the application of such filters in speeding-up line segment intersections and point-in-polygon tests. Programming models like CUDA and OpenACC have been used to implement the different versions of the Hierarchical Filter and Refine (HiFiRe) system. Experimental results show good performance of our filter and refinement algorithms. Compared to standard R-tree filter, on average, our filter technique can still discard 76% of polygon pairs which do not have segment intersection points. PolySketch filter reduces on average 99.77% of the workload of finding line segment intersections. Compared to existing Common Minimum Bounding Rectangle (CMBR) filter that is applied on each cross-layer candidate pair, the workload after using PolySketch-based CMBR filter is on average 98% smaller. The execution time of our HiFiRe system on two shapefiles, namely USA Water Bodies (contains 464K polygons) and USA Block Group Boundaries (contains 220K polygons), is about 3.38 seconds using NVidia Titan V GPU

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    The State of the Art in Flow Visualization: Dense and Texture-Based Techniques

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    Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These datasets often consist of a large number of sample locations and several time steps. The steadily increasing performance of computers has recently become a driving factor for a reemergence in flow visualization research, especially in texture-based techniques. In this paper, dense, texture-based flow visualization techniques are discussed. This class of techniques attempts to provide a complete, dense representation of the flow field with high spatio-temporal coherency. An attempt of categorizing closely related solutions is incorporated and presented. Fundamentals are shortly addressed as well as advantages and disadvantages of the methods. Categories and Subject Descriptors (according to ACM CCS): I.3 [Computer Graphics]: visualization, flow visualization, computational flow visualizatio

    PHOTOMATCH: AN OPEN-SOURCE MULTI-VIEW and MULTI-MODAL FEATURE MATCHING TOOL for PHOTOGRAMMETRIC APPLICATIONS

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    Automatic feature matching is a crucial step in Structure-from-Motion (SfM) applications for 3D reconstruction purposes. From an historical perspective we can say now that SIFT was the enabling technology that made SfM a successful and fully automated pipeline. SIFT was the ancestor of a wealth of detector/descriptor methods that are now available. Various research activities have tried to benchmark detector/descriptors operators, but a clear outcome is difficult to be drawn. This paper presents an ISPRS Scientific Initiative aimed at providing the community with an educational open-source tool (called PhotoMatch) for tie point extractions and image matching. Several enhancement and decolorization methods can be initially applied to an image dataset in order to improve the successive feature extraction steps. Then different detector/descriptor combinations are possible, coupled with different matching strategies and quality control metrics. Examples and results show the implemented functionality of PhotoMatch which has also a tutorial for shortly explaining the implemented methods

    Scalable learning for geostatistics and speaker recognition

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    With improved data acquisition methods, the amount of data that is being collected has increased severalfold. One of the objectives in data collection is to learn useful underlying patterns. In order to work with data at this scale, the methods not only need to be effective with the underlying data, but also have to be scalable to handle larger data collections. This thesis focuses on developing scalable and effective methods targeted towards different domains, geostatistics and speaker recognition in particular. Initially we focus on kernel based learning methods and develop a GPU based parallel framework for this class of problems. An improved numerical algorithm that utilizes the GPU parallelization to further enhance the computational performance of kernel regression is proposed. These methods are then demonstrated on problems arising in geostatistics and speaker recognition. In geostatistics, data is often collected at scattered locations and factors like instrument malfunctioning lead to missing observations. Applications often require the ability interpolate this scattered spatiotemporal data on to a regular grid continuously over time. This problem can be formulated as a regression problem, and one of the most popular geostatistical interpolation techniques, kriging is analogous to a standard kernel method: Gaussian process regression. Kriging is computationally expensive and needs major modifications and accelerations in order to be used practically. The GPU framework developed for kernel methods is extended to kriging and further the GPU's texture memory is better utilized for enhanced computational performance. Speaker recognition deals with the task of verifying a person's identity based on samples of his/her speech - "utterances". This thesis focuses on text-independent framework and three new recognition frameworks were developed for this problem. We proposed a kernelized Renyi distance based similarity scoring for speaker recognition. While its performance is promising, it does not generalize well for limited training data and therefore does not compare well to state-of-the-art recognition systems. These systems compensate for the variability in the speech data due to the message, channel variability, noise and reverberation. State-of-the-art systems model each speaker as a mixture of Gaussians (GMM) and compensate for the variability (termed "nuisance"). We propose a novel discriminative framework using a latent variable technique, partial least squares (PLS), for improved recognition. The kernelized version of this algorithm is used to achieve a state of the art speaker ID system, that shows results competitive with the best systems reported on in NIST's 2010 Speaker Recognition Evaluation

    Transfer function design based on user selected samples for intuitive multivariate volume exploration

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    pre-printMultivariate volumetric datasets are important to both science and medicine. We propose a transfer function (TF) design approach based on user selected samples in the spatial domain to make multivariate volumetric data visualization more accessible for domain users. Specifically, the user starts the visualization by probing features of interest on slices and the data values are instantly queried by user selection. The queried sample values are then used to automatically and robustly generate high dimensional transfer functions (HDTFs) via kernel density estimation (KDE). Alternatively, 2D Gaussian TFs can be automatically generated in the dimensionality reduced space using these samples. With the extracted features rendered in the volume rendering view, the user can further refine these features using segmentation brushes. Interactivity is achieved in our system and different views are tightly linked. Use cases show that our system has been successfully applied for simulation and complicated seismic data sets

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    The ASTRA Toolbox: A platform for advanced algorithm development in electron tomography

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    We present the ASTRA Toolbox as an open platform for 3D image reconstruction in tomography. Most of the software tools that are currently used in electron tomography offer limited flexibility with respect to the geometrical parameters of the acquisition model and the algorithms used for reconstruction. The ASTRA Toolbox provides an extensive set of fast and flexible building blocks that can be used to develop advanced reconstruction algorithms, effectively removing these limitations. We demonstrate this flexibility, the resulting reconstruction quality, and the computational efficiency of this toolbox by a series of experiments, based on experimental dual-axis tilt series
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