6 research outputs found
Left Recursion in Parsing Expression Grammars
Parsing Expression Grammars (PEGs) are a formalism that can describe all
deterministic context-free languages through a set of rules that specify a
top-down parser for some language. PEGs are easy to use, and there are
efficient implementations of PEG libraries in several programming languages.
A frequently missed feature of PEGs is left recursion, which is commonly used
in Context-Free Grammars (CFGs) to encode left-associative operations. We
present a simple conservative extension to the semantics of PEGs that gives
useful meaning to direct and indirect left-recursive rules, and show that our
extensions make it easy to express left-recursive idioms from CFGs in PEGs,
with similar results. We prove the conservativeness of these extensions, and
also prove that they work with any left-recursive PEG.
PEGs can also be compiled to programs in a low-level parsing machine. We
present an extension to the semantics of the operations of this parsing machine
that let it interpret left-recursive PEGs, and prove that this extension is
correct with regards to our semantics for left-recursive PEGs.Comment: Extended version of the paper "Left Recursion in Parsing Expression
Grammars", that was published on 2012 Brazilian Symposium on Programming
Language
Graceful Language Extensions and Interfaces
Grace is a programming language under development aimed at education. Grace is object-oriented, imperative, and block-structured, and intended for use in first- and second-year object-oriented programming courses. We present a number of language features we have designed for Grace and implemented in our self-hosted compiler. We describe the design of a pattern-matching system with object-oriented structure and minimal extension to the language. We give a design for an object-based module system, which we use to build dialects, a means of extending and restricting the language available to the programmer, and of implementing domain-specific languages. We show a visual programming interface that melds visual editing (Ã la Scratch) with textual editing, and that uses our dialect system, and we give the results of a user experiment we performed to evaluate the usability of our interface