13,576 research outputs found

    Factors influencing visual attention switch in multi-display user interfaces: a survey

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    Multi-display User Interfaces (MDUIs) enable people to take advantage of the different characteristics of different display categories. For example, combining mobile and large displays within the same system enables users to interact with user interface elements locally while simultaneously having a large display space to show data. Although there is a large potential gain in performance and comfort, there is at least one main drawback that can override the benefits of MDUIs: the visual and physical separation between displays requires that users perform visual attention switches between displays. In this paper, we present a survey and analysis of existing data and classifications to identify factors that can affect visual attention switch in MDUIs. Our analysis and taxonomy bring attention to the often ignored implications of visual attention switch and collect existing evidence to facilitate research and implementation of effective MDUIs.Postprin

    Proxemic interactions with multi-artifact systems

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    Abstract — The artifact ecologies emerging from an increasing number of interactive digital artifacts, capable of communicating with each other wirelessly, have created an interaction space where software applications are no longer limited by the physical boundaries of a single device. With the new opportunities follows an added complexity that interaction designers need to address. Previous work have shown the potential of proxemic interactions as one way of dealing with design challenges of ubicomp systems. However, the work focused on interactions involving multiple digital artifacts is limited. In this paper, we analyze two multi-artifact systems from our prior work within the domain of music consumption and identify four concepts of multi-artifact interactions: Plasticity, migration, complementarity, and multi-user. These concepts forms the basis for a discussion on the potential use of proxemic interactions in the design of multi-artifact systems. Keywords- artifact ecology, multi-artifact systems, proxemic interactions, music systems. I

    Mirror, Mirror, On The Wall: Collaborative Screen-Mirroring for Small Groups

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    Screen mirroring has been available to consumers for some time, however if every mobile device in the room supports screen mirroring to the main display (e.g. a shared TV), this necessitates a mechanism for managing its use. As such, this paper investigates allowing users in small intimacy groups (friends, family etc.) to self-manage mirrored use of the display, through passing/taking/requesting the display from whomever is currently mirroring to it. We examine the collaborative benefits this scheme could provide for the home, compared to existing multi-device use and existing screen mirroring implementations. Results indicate shared screen mirroring improves perceived collaboration, decreases dominance, preserves independence and has a positive effect on a group's activity awareness

    PICES Press, Vol. 19, No. 1, Winter 2011

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    •2010 PICES Science: A Note from the Former Science Board Chairman (pp. 1-4) •2010 PICES Awards (pp. 5-7) •The First Year of FUTURE: A Progress Report (pp. 8-13) •New Chairmen in PICES (pp. 14-19) •Pacific Ocean Interior Carbon Data Synthesis, PACIFICA, in Progress (pp. 20-23) •2011 PICES Calendar (p. 23) •Ecosystems 2010: Global Progress on Ecosystem-based Fisheries Management (pp. 24-26) •PICES 2010 Rapid Assessment Survey (pp. 27-29) •PICES Workshop on “An Introduction to Rapid Assessment Survey Methodologies for Application in Developing Countries” (pp. 30-31) •The State of the Western North Pacific in the First Half of 2010 (pp. 32-34) •PICES Interns (p. 34) •The State of the Bering Sea in 2010 (pp. 35-37) •The State of the Northeast Pacific in 2010 (pp. 38-40

    Concepts of Multi-artefact Systems in Artifact Ecologies

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    Panama City Fisheries Resources Office: FY 2002 Annual Report

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    HIGHLIGHTS FOR FY 2002 1. United States Senator Bob Graham assisted with a Gulf sturgeon survey. 2. Completed 3-year Gulf sturgeon population study in the Choctawhatchee River drainage. 3. Completed Gulf sturgeon potential spawning habitat survey for Northwest Florida and Southeast Alabama river systems. 4. Initiated Gulf sturgeon marine habitat and food resources study. 5. Completed Gulf sturgeon sentinel fish study. 6. Coordinated and conducted tagging of over 110,000 Phase II striped bass at Welaka and Warm Springs National Fish Hatchery. 7. Completed Okefenokee National Wildlife Refuge fishery sampling. 8. Developed a manuscript regarding the fishery of Banks Lake NWR. 9. Initiated development of a fish Index of Biotic Integrity for Florida panhandle streams. 10. Coordinated Okaloosa darter workshop. 11. Continued examining insect communities on Eglin AFB. 12. Sponsored and coordinated stream restoration workshop. 13. Provided technical assistance via Partners for Fish and Wildlife for stream restoration within the Northeast Gulf Ecosystem. 14. Finalized regional curve development in the Northern Region of Florida and secured significant funds for FY03 to expand to other regions in Florida. 15. Initiated freshwater mussel conservation in the Northeastern Gulf Ecosystem

    User experience for multi-device ecosystems: challenges and opportunities

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    Smart devices have pervaded every aspect of humans' daily lives. Though single device UX products are relatively successful, the experience of cross-device interaction is still far from satisfactory and can be a source of frustration. Inconsistent UI styles, unclear coordination, varying fidelity, pairwise interactions, lack of understanding intent, limited data sharing and security, and other problems typically degrade the experience in a multi-device ecosystem. Redesigning the UX, tailored to multi-device ecosystems to enhance the user experience, turns out to be challenging but at the same time affording many new opportunities. This workshop brings together researchers, practitioners and developers with different backgrounds, including from fields such as computationally design, affective computing, and multimodal interaction to exchange views, share ideas, and explore future directions on UX for distributed scenarios, especially for those heterogeneous cross-device ecosystems. The topics cover but are not limited to distributed UX design, accessibility, cross-device HCI, human factors in distributed scenarios, user-centric interfaces, and multi-device ecosystems

    Designing for Cross-Device Interactions

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    Driven by technological advancements, we now own and operate an ever-growing number of digital devices, leading to an increased amount of digital data we produce, use, and maintain. However, while there is a substantial increase in computing power and availability of devices and data, many tasks we conduct with our devices are not well connected across multiple devices. We conduct our tasks sequentially instead of in parallel, while collaborative work across multiple devices is cumbersome to set up or simply not possible. To address these limitations, this thesis is concerned with cross-device computing. In particular it aims to conceptualise, prototype, and study interactions in cross-device computing. This thesis contributes to the field of Human-Computer Interaction (HCI)—and more specifically to the area of cross-device computing—in three ways: first, this work conceptualises previous work through a taxonomy of cross-device computing resulting in an in-depth understanding of the field, that identifies underexplored research areas, enabling the transfer of key insights into the design of interaction techniques. Second, three case studies were conducted that show how cross-device interactions can support curation work as well as augment users’ existing devices for individual and collaborative work. These case studies incorporate novel interaction techniques for supporting cross-device work. Third, through studying cross-device interactions and group collaboration, this thesis provides insights into how researchers can understand and evaluate multi- and cross-device interactions for individual and collaborative work. We provide a visualization and querying tool that facilitates interaction analysis of spatial measures and video recordings to facilitate such evaluations of cross-device work. Overall, the work in this thesis advances the field of cross-device computing with its taxonomy guiding research directions, novel interaction techniques and case studies demonstrating cross-device interactions for curation, and insights into and tools for effective evaluation of cross-device systems

    Simple identification tools in FishBase

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    Simple identification tools for fish species were included in the FishBase information system from its inception. Early tools made use of the relational model and characters like fin ray meristics. Soon pictures and drawings were added as a further help, similar to a field guide. Later came the computerization of existing dichotomous keys, again in combination with pictures and other information, and the ability to restrict possible species by country, area, or taxonomic group. Today, www.FishBase.org offers four different ways to identify species. This paper describes these tools with their advantages and disadvantages, and suggests various options for further development. It explores the possibility of a holistic and integrated computeraided strategy
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