3 research outputs found

    On the Kernel and Related Problems in Interval Digraphs

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    Given a digraph GG, a set X⊆V(G)X\subseteq V(G) is said to be absorbing set (resp. dominating set) if every vertex in the graph is either in XX or is an in-neighbour (resp. out-neighbour) of a vertex in XX. A set S⊆V(G)S\subseteq V(G) is said to be an independent set if no two vertices in SS are adjacent in GG. A kernel (resp. solution) of GG is an independent and absorbing (resp. dominating) set in GG. We explore the algorithmic complexity of these problems in the well known class of interval digraphs. A digraph GG is an interval digraph if a pair of intervals (Su,Tu)(S_u,T_u) can be assigned to each vertex uu of GG such that (u,v)∈E(G)(u,v)\in E(G) if and only if Su∩Tv≠∅S_u\cap T_v\neq\emptyset. Many different subclasses of interval digraphs have been defined and studied in the literature by restricting the kinds of pairs of intervals that can be assigned to the vertices. We observe that several of these classes, like interval catch digraphs, interval nest digraphs, adjusted interval digraphs and chronological interval digraphs, are subclasses of the more general class of reflexive interval digraphs -- which arise when we require that the two intervals assigned to a vertex have to intersect. We show that all the problems mentioned above are efficiently solvable, in most of the cases even linear-time solvable, in the class of reflexive interval digraphs, but are APX-hard on even the very restricted class of interval digraphs called point-point digraphs, where the two intervals assigned to each vertex are required to be degenerate, i.e. they consist of a single point each. The results we obtain improve and generalize several existing algorithms and structural results for subclasses of reflexive interval digraphs.Comment: 26 pages, 3 figure

    Digraph Coloring Games and Game-Perfectness

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    In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix
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