172 research outputs found

    Audio-Visual Learning for Scene Understanding

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    Multimodal deep learning aims at combining the complementary information of different modalities. Among all modalities, audio and video are the predominant ones that humans use to explore the world. In this thesis, we decided to focus our study on audio-visual deep learning to mimic with our networks how humans perceive the world. Our research includes images, audio signals and acoustic images. The latter provide spatial audio information and are obtained from a planar array of microphones combining their raw audios with the beamforming algorithm. They better mimic human auditory systems, which cannot be replicated using just one microphone, not able alone to give spatial sound cues. However, as microphones arrays are not so widespread, we also study how to handle the missing spatialized audio modality at test time. As a solution, we propose to distill acoustic images content to audio features during the training in order to handle their absence at test time. This is done for supervised audio classification using the generalized distillation framework, which we also extend for self-supervised learning. Next, we devise a method for reconstructing acoustic images given a single microphone and an RGB frame. Therefore, in case we just dispose of a standard video, we are able to synthesize spatial audio, which is useful for many audio-visual tasks, including sound localization. Lastly, as another example of restoring one modality from available ones, we inpaint degraded images providing audio features, to reconstruct the missing region not only to be visually plausible but also semantically consistent with the related sound. This includes also cross-modal generation, in the limit case of completely missing or hidden visual modality: our method naturally deals with it, being able to generate images from sound. In summary we show how audio can help visual learning and vice versa, by transferring knowledge between the two modalities at training time, in order to distill, reconstruct, or restore the missing modality at test time

    FPGA-based stereo vision system for autonomous driving

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    The project consists on the design and implementation of a real-time stereo vision image sensor oriented to autonomous driving systems using an FPGA. The function of this sensor is to output a real-time depth image from an input of two grayscale luminance images, which can make further processing much easier and faster. The final objective of the project is to develop a standalone prototype for the implementation of the system on an autonomous vehicle, but it will be developed on an existing FPGA platform to prove its viability. Two low-cost digital cameras will be used as input sensors, and the output image will be transmitted to a PC

    Synaptic Learning for Neuromorphic Vision - Processing Address Events with Spiking Neural Networks

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    Das Gehirn übertrifft herkömmliche Computerarchitekturen in Bezug auf Energieeffizienz, Robustheit und Anpassungsfähigkeit. Diese Aspekte sind auch für neue Technologien wichtig. Es lohnt sich daher, zu untersuchen, welche biologischen Prozesse das Gehirn zu Berechnungen befähigen und wie sie in Silizium umgesetzt werden können. Um sich davon inspirieren zu lassen, wie das Gehirn Berechnungen durchführt, ist ein Paradigmenwechsel im Vergleich zu herkömmlichen Computerarchitekturen erforderlich. Tatsächlich besteht das Gehirn aus Nervenzellen, Neuronen genannt, die über Synapsen miteinander verbunden sind und selbstorganisierte Netzwerke bilden. Neuronen und Synapsen sind komplexe dynamische Systeme, die durch biochemische und elektrische Reaktionen gesteuert werden. Infolgedessen können sie ihre Berechnungen nur auf lokale Informationen stützen. Zusätzlich kommunizieren Neuronen untereinander mit kurzen elektrischen Impulsen, den so genannten Spikes, die sich über Synapsen bewegen. Computational Neuroscientists versuchen, diese Berechnungen mit spikenden neuronalen Netzen zu modellieren. Wenn sie auf dedizierter neuromorpher Hardware implementiert werden, können spikende neuronale Netze wie das Gehirn schnelle, energieeffiziente Berechnungen durchführen. Bis vor kurzem waren die Vorteile dieser Technologie aufgrund des Mangels an funktionellen Methoden zur Programmierung von spikenden neuronalen Netzen begrenzt. Lernen ist ein Paradigma für die Programmierung von spikenden neuronalen Netzen, bei dem sich Neuronen selbst zu funktionalen Netzen organisieren. Wie im Gehirn basiert das Lernen in neuromorpher Hardware auf synaptischer Plastizität. Synaptische Plastizitätsregeln charakterisieren Gewichtsaktualisierungen im Hinblick auf Informationen, die lokal an der Synapse anliegen. Das Lernen geschieht also kontinuierlich und online, während sensorischer Input in das Netzwerk gestreamt wird. Herkömmliche tiefe neuronale Netze werden üblicherweise durch Gradientenabstieg trainiert. Die durch die biologische Lerndynamik auferlegten Einschränkungen verhindern jedoch die Verwendung der konventionellen Backpropagation zur Berechnung der Gradienten. Beispielsweise behindern kontinuierliche Aktualisierungen den synchronen Wechsel zwischen Vorwärts- und Rückwärtsphasen. Darüber hinaus verhindern Gedächtnisbeschränkungen, dass die Geschichte der neuronalen Aktivität im Neuron gespeichert wird, so dass Verfahren wie Backpropagation-Through-Time nicht möglich sind. Neuartige Lösungen für diese Probleme wurden von Computational Neuroscientists innerhalb des Zeitrahmens dieser Arbeit vorgeschlagen. In dieser Arbeit werden spikende neuronaler Netzwerke entwickelt, um Aufgaben der visuomotorischen Neurorobotik zu lösen. In der Tat entwickelten sich biologische neuronale Netze ursprünglich zur Steuerung des Körpers. Die Robotik stellt also den künstlichen Körper für das künstliche Gehirn zur Verfügung. Auf der einen Seite trägt diese Arbeit zu den gegenwärtigen Bemühungen um das Verständnis des Gehirns bei, indem sie schwierige Closed-Loop-Benchmarks liefert, ähnlich dem, was dem biologischen Gehirn widerfährt. Auf der anderen Seite werden neue Wege zur Lösung traditioneller Robotik Probleme vorgestellt, die auf vom Gehirn inspirierten Paradigmen basieren. Die Forschung wird in zwei Schritten durchgeführt. Zunächst werden vielversprechende synaptische Plastizitätsregeln identifiziert und mit ereignisbasierten Vision-Benchmarks aus der realen Welt verglichen. Zweitens werden neuartige Methoden zur Abbildung visueller Repräsentationen auf motorische Befehle vorgestellt. Neuromorphe visuelle Sensoren stellen einen wichtigen Schritt auf dem Weg zu hirninspirierten Paradigmen dar. Im Gegensatz zu herkömmlichen Kameras senden diese Sensoren Adressereignisse aus, die lokalen Änderungen der Lichtintensität entsprechen. Das ereignisbasierte Paradigma ermöglicht eine energieeffiziente und schnelle Bildverarbeitung, erfordert aber die Ableitung neuer asynchroner Algorithmen. Spikende neuronale Netze stellen eine Untergruppe von asynchronen Algorithmen dar, die vom Gehirn inspiriert und für neuromorphe Hardwaretechnologie geeignet sind. In enger Zusammenarbeit mit Computational Neuroscientists werden erfolgreiche Methoden zum Erlernen räumlich-zeitlicher Abstraktionen aus der Adressereignisdarstellung berichtet. Es wird gezeigt, dass Top-Down-Regeln der synaptischen Plastizität, die zur Optimierung einer objektiven Funktion abgeleitet wurden, die Bottom-Up-Regeln übertreffen, die allein auf Beobachtungen im Gehirn basieren. Mit dieser Einsicht wird eine neue synaptische Plastizitätsregel namens "Deep Continuous Local Learning" eingeführt, die derzeit den neuesten Stand der Technik bei ereignisbasierten Vision-Benchmarks erreicht. Diese Regel wurde während eines Aufenthalts an der Universität von Kalifornien, Irvine, gemeinsam abgeleitet, implementiert und evaluiert. Im zweiten Teil dieser Arbeit wird der visuomotorische Kreis geschlossen, indem die gelernten visuellen Repräsentationen auf motorische Befehle abgebildet werden. Drei Ansätze werden diskutiert, um ein visuomotorisches Mapping zu erhalten: manuelle Kopplung, Belohnungs-Kopplung und Minimierung des Vorhersagefehlers. Es wird gezeigt, wie diese Ansätze, welche als synaptische Plastizitätsregeln implementiert sind, verwendet werden können, um einfache Strategien und Bewegungen zu lernen. Diese Arbeit ebnet den Weg zur Integration von hirninspirierten Berechnungsparadigmen in das Gebiet der Robotik. Es wird sogar prognostiziert, dass Fortschritte in den neuromorphen Technologien und bei den Plastizitätsregeln die Entwicklung von Hochleistungs-Lernrobotern mit geringem Energieverbrauch ermöglicht

    Efficient Algorithms for Large-Scale Image Analysis

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    This work develops highly efficient algorithms for analyzing large images. Applications include object-based change detection and screening. The algorithms are 10-100 times as fast as existing software, sometimes even outperforming FGPA/GPU hardware, because they are designed to suit the computer architecture. This thesis describes the implementation details and the underlying algorithm engineering methodology, so that both may also be applied to other applications

    SdrLift: A Domain-Specific Intermediate Hardware Synthesis Framework for Prototyping Software-Defined Radios

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    Modern design of Software-Defined Radio (SDR) applications is based on Field Programmable Gate Arrays (FPGA) due to their ability to be configured into solution architectures that are well suited to domain-specific problems while achieving the best trade-off between performance, power, area, and flexibility. FPGAs are well known for rich computational resources, which traditionally include logic, register, and routing resources. The increased technological advances have seen FPGAs incorporating more complex components that comprise sophisticated memory blocks, Digital Signal Processing (DSP) blocks, and high-speed interfacing to Gigabit Ethernet (GbE) and Peripheral Component Interconnect Express (PCIe) bus. Gateware for programming FPGAs is described at a lowlevel of design abstraction using Register Transfer Language (RTL), typically using either VHSIC-HDL (VHDL) or Verilog code. In practice, the low-level description languages have a very steep learning curve, provide low productivity for hardware designers and lack readily available open-source library support for fundamental designs, and consequently limit the design to only hardware experts. These limitations have led to the adoption of High-Level Synthesis (HLS) tools that raise design abstraction using syntax, semantics, and software development notations that are well-known to most software developers. However, while HLS has made programming of FPGAs more accessible and can increase the productivity of design, they are still not widely adopted in the design community due to the low-level skills that are still required to produce efficient designs. Additionally, the resultant RTL code from HLS tools is often difficult to decipher, modify and optimize due to the functionality and micro-architecture that are coupled together in a single High-Level Language (HLL). In order to alleviate these problems, Domain-Specific Languages (DSL) have been introduced to capture algorithms at a high level of abstraction with more expressive power and providing domain-specific optimizations that factor in new transformations and the trade-off between resource utilization and system performance. The problem of existing DSLs is that they are designed around imperative languages with an instruction sequence that does not match the hardware structure and intrinsics, leading to hardware designs with system properties that are unconformable to the high-level specifications and constraints. The aim of this thesis is, therefore, to design and implement an intermediatelevel framework namely SdrLift for use in high-level rapid prototyping of SDR applications that are based on an FPGA. The SdrLift input is a HLL developed using functional language constructs and design patterns that specify the structural behavior of the application design. The functionality of the SdrLift language is two-fold, first, it can be used directly by a designer to develop the SDR applications, secondly, it can be used as the Intermediate Representation (IR) step that is generated by a higher-level language or a DSL. The SdrLift compiler uses the dataflow graph as an IR to structurally represent the accelerator micro-architecture in which the components correspond to the fine-level and coarse-level Hardware blocks (HW Block) which are either auto-synthesized or integrated from existing reusable Intellectual Property (IP) core libraries. Another IR is in the form of a dataflow model and it is used for composition and global interconnection of the HW Blocks while making efficient interfacing decisions in an attempt to satisfy speed and resource usage objectives. Moreover, the dataflow model provides rules and properties that will be used to provide a theoretical framework that formally analyzes the characteristics of SDR applications (i.e. the throughput, sample rate, latency, and buffer size among other factors). Using both the directed graph flow (DFG) and the dataflow model in the SdrLift compiler provides two benefits: an abstraction of the microarchitecture from the high-level algorithm specifications and also decoupling of the microarchitecture from the low-level RTL implementation. Following the IR creation and model analyses is the VHDL code generation which employs the low-level optimizations that ensure optimal hardware design results. The code generation process per forms analysis to ensure the resultant hardware system conforms to the high-level design specifications and constraints. SdrLift is evaluated by developing representative SDR case studies, in which the VHDL code for eight different SDR applications is generated. The experimental results show that SdrLift achieves the desired performance and flexibility, while also conserving the hardware resources utilized

    Principled methods for mixtures processing

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    This document is my thesis for getting the habilitation à diriger des recherches, which is the french diploma that is required to fully supervise Ph.D. students. It summarizes the research I did in the last 15 years and also provides the short­term research directions and applications I want to investigate. Regarding my past research, I first describe the work I did on probabilistic audio modeling, including the separation of Gaussian and α­stable stochastic processes. Then, I mention my work on deep learning applied to audio, which rapidly turned into a large effort for community service. Finally, I present my contributions in machine learning, with some works on hardware compressed sensing and probabilistic generative models.My research programme involves a theoretical part that revolves around probabilistic machine learning, and an applied part that concerns the processing of time series arising in both audio and life sciences

    On Martian Surface Exploration: Development of Automated 3D Reconstruction and Super-Resolution Restoration Techniques for Mars Orbital Images

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    Very high spatial resolution imaging and topographic (3D) data play an important role in modern Mars science research and engineering applications. This work describes a set of image processing and machine learning methods to produce the “best possible” high-resolution and high-quality 3D and imaging products from existing Mars orbital imaging datasets. The research work is described in nine chapters of which seven are based on separate published journal papers. These include a) a hybrid photogrammetric processing chain that combines the advantages of different stereo matching algorithms to compute stereo disparity with optimal completeness, fine-scale details, and minimised matching artefacts; b) image and 3D co-registration methods that correct a target image and/or 3D data to a reference image and/or 3D data to achieve robust cross-instrument multi-resolution 3D and image co-alignment; c) a deep learning network and processing chain to estimate pixel-scale surface topography from single-view imagery that outperforms traditional photogrammetric methods in terms of product quality and processing speed; d) a deep learning-based single-image super-resolution restoration (SRR) method to enhance the quality and effective resolution of Mars orbital imagery; e) a subpixel-scale 3D processing system using a combination of photogrammetric 3D reconstruction, SRR, and photoclinometric 3D refinement; and f) an optimised subpixel-scale 3D processing system using coupled deep learning based single-view SRR and deep learning based 3D estimation to derive the best possible (in terms of visual quality, effective resolution, and accuracy) 3D products out of present epoch Mars orbital images. The resultant 3D imaging products from the above listed new developments are qualitatively and quantitatively evaluated either in comparison with products from the official NASA planetary data system (PDS) and/or ESA planetary science archive (PSA) releases, and/or in comparison with products generated with different open-source systems. Examples of the scientific application of these novel 3D imaging products are discussed

    Computer vision based classification of fruits and vegetables for self-checkout at supermarkets

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    The field of machine learning, and, in particular, methods to improve the capability of machines to perform a wider variety of generalised tasks are among the most rapidly growing research areas in today’s world. The current applications of machine learning and artificial intelligence can be divided into many significant fields namely computer vision, data sciences, real time analytics and Natural Language Processing (NLP). All these applications are being used to help computer based systems to operate more usefully in everyday contexts. Computer vision research is currently active in a wide range of areas such as the development of autonomous vehicles, object recognition, Content Based Image Retrieval (CBIR), image segmentation and terrestrial analysis from space (i.e. crop estimation). Despite significant prior research, the area of object recognition still has many topics to be explored. This PhD thesis focuses on using advanced machine learning approaches to enable the automated recognition of fresh produce (i.e. fruits and vegetables) at supermarket self-checkouts. This type of complex classification task is one of the most recently emerging applications of advanced computer vision approaches and is a productive research topic in this field due to the limited means of representing the features and machine learning techniques for classification. Fruits and vegetables offer significant inter and intra class variance in weight, shape, size, colour and texture which makes the classification challenging. The applications of effective fruit and vegetable classification have significant importance in daily life e.g. crop estimation, fruit classification, robotic harvesting, fruit quality assessment, etc. One potential application for this fruit and vegetable classification capability is for supermarket self-checkouts. Increasingly, supermarkets are introducing self-checkouts in stores to make the checkout process easier and faster. However, there are a number of challenges with this as all goods cannot readily be sold with packaging and barcodes, for instance loose fresh items (e.g. fruits and vegetables). Adding barcodes to these types of items individually is impractical and pre-packaging limits the freedom of choice when selecting fruits and vegetables and creates additional waste, hence reducing customer satisfaction. The current situation, which relies on customers correctly identifying produce themselves leaves open the potential for incorrect billing either due to inadvertent error, or due to intentional fraudulent misclassification resulting in financial losses for the store. To address this identified problem, the main goals of this PhD work are: (a) exploring the types of visual and non-visual sensors that could be incorporated into a self-checkout system for classification of fruits and vegetables, (b) determining a suitable feature representation method for fresh produce items available at supermarkets, (c) identifying optimal machine learning techniques for classification within this context and (d) evaluating our work relative to the state-of-the-art object classification results presented in the literature. An in-depth analysis of related computer vision literature and techniques is performed to identify and implement the possible solutions. A progressive process distribution approach is used for this project where the task of computer vision based fruit and vegetables classification is divided into pre-processing and classification techniques. Different classification techniques have been implemented and evaluated as possible solution for this problem. Both visual and non-visual features of fruit and vegetables are exploited to perform the classification. Novel classification techniques have been carefully developed to deal with the complex and highly variant physical features of fruit and vegetables while taking advantages of both visual and non-visual features. The capability of classification techniques is tested in individual and ensemble manner to achieved the higher effectiveness. Significant results have been obtained where it can be concluded that the fruit and vegetables classification is complex task with many challenges involved. It is also observed that a larger dataset can better comprehend the complex variant features of fruit and vegetables. Complex multidimensional features can be extracted from the larger datasets to generalise on higher number of classes. However, development of a larger multiclass dataset is an expensive and time consuming process. The effectiveness of classification techniques can be significantly improved by subtracting the background occlusions and complexities. It is also worth mentioning that ensemble of simple and less complicated classification techniques can achieve effective results even if applied to less number of features for smaller number of classes. The combination of visual and nonvisual features can reduce the struggle of a classification technique to deal with higher number of classes with similar physical features. Classification of fruit and vegetables with similar physical features (i.e. colour and texture) needs careful estimation and hyper-dimensional embedding of visual features. Implementing rigorous classification penalties as loss function can achieve this goal at the cost of time and computational requirements. There is a significant need to develop larger datasets for different fruit and vegetables related computer vision applications. Considering more sophisticated loss function penalties and discriminative hyper-dimensional features embedding techniques can significantly improve the effectiveness of the classification techniques for the fruit and vegetables applications
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