2,766 research outputs found

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication

    Cross-layer Resource Allocation Scheme for Multi-band High Rate UWB Systems

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    In this paper, we investigate the use of a cross-layer allocation mechanism for the high-rate ultra-wideband (UWB) systems. The aim of this paper is twofold. First, through the cross-layer approach that provides a new service differentiation approach to the fully distributed UWB systems, we support traffic with quality of service (QoS) guarantee in a multi-user context. Second, we exploit the effective SINR method that represents the characteristics of multiple sub-carrier SINRs in the multi-band WiMedia solution proposed for UWB systems, in order to provide the channel state information needed for the multi-user sub-band allocation. This new approach improves the system performance and optimizes the spectrum utilization with a low cost data exchange between the different users while guaranteeing the required QoS. In addition, this new approach solves the problem of the cohabitation of more than three users in the same WiMedia channel

    A hybrid medium access control for convergence of broadband wireless and wireline ATM networks

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    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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