23,533 research outputs found

    Serious Game for Fire Evacuation

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    Fire safety for buildings has been of increasing concern due to the increase in occupant density in modern-day infrastructures. Efforts have been made by civil engineers to reduce loss in building fire accidents. For example, building codes have been refined to reduce the potential damage caused by fire by enforcing installation of fire detectors, alarm system, ventilation system, and sprinkler system. In addition, current building codes regulate the number of exits as well as the widths and heights of exits to allow an efficient evacuation process if the fire goes out of control. However the fire evacuation training aspect of fire safety is relatively immature. The fire evacuation process is still trained by carrying out traditional fire drills. However, the value of traditional fire drills has been questioned. Traditional fire evacuation drills fail to present a realistic fire environment to the participants. Traditional fire drills fail to raise enough seriousness for the participants since in most cases participants are informed about the drills beforehand. The cost of conducting these traditional fire drills can also be very high. Motivated by the problems faced by traditional fire drills, this research explores a new approach to more effectively and economically train people regarding the fire evacuation process. The new approach is to use a video game to train people for fire evacuation. The whole idea of using games for training and educational purposes falls under the concept of Serious Gaming, which has shown auspicious results in fields of military training, medical training, pilot training, and so on. In the virtual game environment, the fire environment can be simulated and rendered to the players. Doing so can allow the players to experience a more realistic fire environment and hence better prepare them for what to do in response to fire accidents. By setting a proper rewarding system, the game can motivate the players to treat the training more seriously. Also, since the training is carried out in the form of a game, it is more engaging and less costly. Currently, the game has been developed to render smoke and control the movement of agents. In order to make the game environment more realistic, the smoke is simulated and rendered using fire dynamics, and the agent movement is controlled by appropriate pedestrian models. It is worth mentioning that pedestrian modeling is still a relatively immature field of science and this game also serves as a tool for collecting and analyzing data for pedestrian models

    Using simulation gaming to validate a mathematical modeling platform for resource allocation in disasters

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    The extraordinary conditions of a disaster require the mobilisation of all available resources, inducing the rush of humanitarian partners into the affected area This phenomenon called the proliferation of actors, causes serious problems during the disaster response phase including the oversupply, duplicated efforts, lack of planning In an attempt to reduce the partner proliferation problem a framework called PREDIS (PREdictive model for DISaster response partner selection) is put forward to configure the humanitarian network within early hours after disaster strike when the information is scarce To verify this model a simulation game is designed using two sets of real decision makers (experts and non-experts) in the disaster Haiyan scenario The result shows that using the PREDIS framework 100% of the experts could make the same decisions less than six hours comparing to 72 hours Also between 71% and 86% of the times experts and non-experts decide similarly using the PREDIS framewor

    End user oriented BIM enabled multi-functional virtual environment supporting building emergency planning and evacuation

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    Relevant research has identified that high level of building emergency casualty (e.g. due to fire) has direct link with the delayed evacuation especially in residential and high-rising buildings. The traditional fire drill can only passively identify some bottleneck for evacuation after the building has been constructed and under its operation stage; and end-users normally lack of means to be effectively involved in the decision making process in the first place (e.g. building emergency planning and design) and lack of cost-effective and convenient means to be well trained about emergency evacuation at later operation stage. Modern building emergency management research has highlighted the need for the effective utilization of dynamically updated building emergency information. Building Information Modelling (BIM) has become the information backbone which can enable integration and collaboration throughout the entire building life cycle. BIM can play a significant role in building emergency management due to its comprehensive and standardized data format and integrated life cycle process. This PhD research aims at developing an end user oriented BIM enabled virtual environment to address several key issues for building emergency evacuation and planning. The focus lies on how to utilize BIM as a comprehensive building information provider to work with virtual reality technology to build an adaptable immersive serious game for complex buildings to provide general end users emergency evacuation training/guides. The contribution lies on the seamless integration between BIM and a serious game based Virtual Reality (VR) environment, which enables effective engagement of end-uses. By doing so potential bottlenecks for existing and new buildings for emergency evacuation can be identified and rectified in a timely and cost-effective manner. The system has been tested for its robustness and functionality against the research hypothesis and research questions, and the results show promising potential to support more effective fire emergency evacuation and planning solutions
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