6,304 research outputs found
Emergence of Self-Organized Symbol-Based Communication \ud in Artificial Creatures
In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a \ud
virtual world of unpredictable predatory events. In our experiment, creatures are autonomous agents that learn symbolic relations in an unsupervised manner, with no explicit feedback, and are able to engage in dynamical and autonomous communicative interactions with other creatures, even simultaneously. In order to synthesize a behavioral ecology and infer the minimum organizational constraints for the design of our creatures, \ud
we examined the well-studied case of communication in vervet monkeys. Our results show that the creatures, assuming the role of sign users and learners, behave collectively as a complex adaptive system, where self-organized communicative interactions play a \ud
major role in the emergence of symbol-based communication. We also strive in this paper for a careful use of the theoretical concepts involved, including the concepts of symbol and emergence, and we make use of a multi-level model for explaining the emergence of symbols in semiotic systems as a basis for the interpretation of inter-level relationships in the semiotic processes we are studying
The evolution of representation in simple cognitive networks
Representations are internal models of the environment that can provide
guidance to a behaving agent, even in the absence of sensory information. It is
not clear how representations are developed and whether or not they are
necessary or even essential for intelligent behavior. We argue here that the
ability to represent relevant features of the environment is the expected
consequence of an adaptive process, give a formal definition of representation
based on information theory, and quantify it with a measure R. To measure how R
changes over time, we evolve two types of networks---an artificial neural
network and a network of hidden Markov gates---to solve a categorization task
using a genetic algorithm. We find that the capacity to represent increases
during evolutionary adaptation, and that agents form representations of their
environment during their lifetime. This ability allows the agents to act on
sensorial inputs in the context of their acquired representations and enables
complex and context-dependent behavior. We examine which concepts (features of
the environment) our networks are representing, how the representations are
logically encoded in the networks, and how they form as an agent behaves to
solve a task. We conclude that R should be able to quantify the representations
within any cognitive system, and should be predictive of an agent's long-term
adaptive success.Comment: 36 pages, 10 figures, one Tabl
A short curriculum of the robotics and technology of computer lab
Our research Lab is directed by Prof. Anton Civit. It is an interdisciplinary group of 23
researchers that carry out their teaching and researching labor at the Escuela
Politécnica Superior (Higher Polytechnic School) and the Escuela de Ingeniería
Informática (Computer Engineering School). The main research fields are: a)
Industrial and mobile Robotics, b) Neuro-inspired processing using electronic spikes,
c) Embedded and real-time systems, d) Parallel and massive processing computer
architecture, d) Information Technologies for rehabilitation, handicapped and elder
people, e) Web accessibility and usability
In this paper, the Lab history is presented and its main publications and research
projects over the last few years are summarized.Nuestro grupo de investigación está liderado por el profesor Civit. Somos un grupo
multidisciplinar de 23 investigadores que realizan su labor docente e investigadora
en la Escuela Politécnica Superior y en Escuela de Ingeniería Informática. Las
principales líneas de investigaciones son: a) Robótica industrial y móvil. b)
Procesamiento neuro-inspirado basado en pulsos electrónicos. c) Sistemas
empotrados y de tiempo real. d) Arquitecturas paralelas y de procesamiento masivo.
e) Tecnología de la información aplicada a la discapacidad, rehabilitación y a las
personas mayores. f) Usabilidad y accesibilidad Web.
En este artículo se reseña la historia del grupo y se resumen las principales
publicaciones y proyectos que ha conseguido en los últimos años
An Extendable Multiagent Model for Behavioural Animation
This paper presents a framework for visually
simulating the behaviour of actors in virtual environments.
In principle, the environmental interaction
follows a cyclic processing of perception,
decision, and action. As natural life-forms
perceive their environment by active sensing,
our approach also tends to let the artificial actor
actively sense the virtual world. This allows
us to place the characters in non-preprocessed
virtual dynamic environments, what we call
generic environments. A main aspect within
our framework is the strict distinction between
a behaviour pattern, that we term model, and
its instances, named characters, which use the
pattern. This allows them sharing one or more
behaviour models. Low-level tasks like sensing
or acting are took over by so called subagents,
which are subordinated modules extendedly
plugged in the character. In a demonstration
we exemplarily show the application of
our framework. We place the same
character in different environments and let it
climb and descend stairs, ramps and hills autonomously.
Additionally the reactiveness for
moving objects is tested. In future, this approach
shall go into action for a simulation of an urban
environment
An ontology-based representation of an agent-based controlled robotic cell
Dissertação apresentada na Faculdade de Ciência e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia Electrotécnica e de ComputadoresCustomers demand for high product customization and differentiation, and short product life-cycle. As such, industries have to adapt their manufacturing systems more frequently in order to remain competitive. Changing manufacturing systems within a short period of time requires a huge effort in terms of time and money, reducing this effort would make industries more competitive. The proposed solution consists in developing an ontology-based multi-agent system to control manufacturing systems. Defining the ontology for the manufacturing system allows the control to perform its operation, and when changes arise, it is required to change the ontology so that the control became aware of the changes to control the manufacturing system. An ontology-based control allows for a smaller setup time since the control is not specific for one physical system and can be applied to different ones, therefore it reduces the effort in adapting manufacturing systems to required changes allowing industries to became more competitive. Flexibility is given by the multi-agent system that controls the physical system with the ontology. Stating this, the solution of an ontology-based control for manufacturing systems provides the required results
AGNI: an API for the control of automomous service robots
With the continuum growth of Internet connected devices, the scalability of the
protocols used for communication between them is facing a new set of challenges. In
robotics these communications protocols are an essential element, and must be able to
accomplish with the desired communication.
In a context of a multi-‐‑agent platform, the main types of Internet communication
protocols used in robotics, mission planning and task allocation problems will be
revised. It will be defined how to represent a message and how to cope with their
transport between devices in a distributed environment, reviewing all the layers of the
messaging process.
A review of the ROS platform is also presented with the intent of integrating the
already existing communication protocols with the ServRobot, a mobile autonomous
robot, and the DVA, a distributed autonomous surveillance system. This is done with
the objective of assigning missions to ServRobot in a security context
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