53,250 research outputs found
Microservice Transition and its Granularity Problem: A Systematic Mapping Study
Microservices have gained wide recognition and acceptance in software
industries as an emerging architectural style for autonomic, scalable, and more
reliable computing. The transition to microservices has been highly motivated
by the need for better alignment of technical design decisions with improving
value potentials of architectures. Despite microservices' popularity, research
still lacks disciplined understanding of transition and consensus on the
principles and activities underlying "micro-ing" architectures. In this paper,
we report on a systematic mapping study that consolidates various views,
approaches and activities that commonly assist in the transition to
microservices. The study aims to provide a better understanding of the
transition; it also contributes a working definition of the transition and
technical activities underlying it. We term the transition and technical
activities leading to microservice architectures as microservitization. We then
shed light on a fundamental problem of microservitization: microservice
granularity and reasoning about its adaptation as first-class entities. This
study reviews state-of-the-art and -practice related to reasoning about
microservice granularity; it reviews modelling approaches, aspects considered,
guidelines and processes used to reason about microservice granularity. This
study identifies opportunities for future research and development related to
reasoning about microservice granularity.Comment: 36 pages including references, 6 figures, and 3 table
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A Highly Available Cluster of Web Servers with Increased Storage Capacity
Ponencias de las Decimoséptimas Jornadas de Paralelismo de la Universidad de Castilla-La Mancha celebradas el 18,19 y 20 de septiembre de 2006 en AlbaceteWeb servers scalability has been traditionally solved by improving software elements or increasing hardware resources of the server machine.
Another approach has been the usage of distributed
architectures. In such architectures, usually, file al-
location strategy has been either full replication or full distribution. In previous works we have showed that partial replication offers a good balance between storage capacity and reliability. It offers much higher
storage capacity while reliability may be kept at an equivalent level of that from fully replicated solutions.
In this paper we present the architectural details of Web cluster solutions adapted to partial replication.
We also show that partial replication does not imply a penalty in performance over classical fully replicated architectures. For evaluation purposes we have used a simulation model under the OMNeT++ framework and we use mean service time as a performance comparison metric.Publicad
A Decentralized Mobile Computing Network for Multi-Robot Systems Operations
Collective animal behaviors are paradigmatic examples of fully decentralized
operations involving complex collective computations such as collective turns
in flocks of birds or collective harvesting by ants. These systems offer a
unique source of inspiration for the development of fault-tolerant and
self-healing multi-robot systems capable of operating in dynamic environments.
Specifically, swarm robotics emerged and is significantly growing on these
premises. However, to date, most swarm robotics systems reported in the
literature involve basic computational tasks---averages and other algebraic
operations. In this paper, we introduce a novel Collective computing framework
based on the swarming paradigm, which exhibits the key innate features of
swarms: robustness, scalability and flexibility. Unlike Edge computing, the
proposed Collective computing framework is truly decentralized and does not
require user intervention or additional servers to sustain its operations. This
Collective computing framework is applied to the complex task of collective
mapping, in which multiple robots aim at cooperatively map a large area. Our
results confirm the effectiveness of the cooperative strategy, its robustness
to the loss of multiple units, as well as its scalability. Furthermore, the
topology of the interconnecting network is found to greatly influence the
performance of the collective action.Comment: Accepted for Publication in Proc. 9th IEEE Annual Ubiquitous
Computing, Electronics & Mobile Communication Conferenc
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