711 research outputs found
Experimental Evaluation of Large Scale WiFi Multicast Rate Control
WiFi multicast to very large groups has gained attention as a solution for
multimedia delivery in crowded areas. Yet, most recently proposed schemes do
not provide performance guarantees and none have been tested at scale. To
address the issue of providing high multicast throughput with performance
guarantees, we present the design and experimental evaluation of the Multicast
Dynamic Rate Adaptation (MuDRA) algorithm. MuDRA balances fast adaptation to
channel conditions and stability, which is essential for multimedia
applications. MuDRA relies on feedback from some nodes collected via a
light-weight protocol and dynamically adjusts the rate adaptation response
time. Our experimental evaluation of MuDRA on the ORBIT testbed with over 150
nodes shows that MuDRA outperforms other schemes and supports high throughput
multicast flows to hundreds of receivers while meeting quality requirements.
MuDRA can support multiple high quality video streams, where 90% of the nodes
report excellent or very good video quality
Over provisioning-centric QoS-routing mechanism for the communication paradigm of future internet 4WARD proposal
The FP7 4WARD clean-slate Project envisions overcoming the limitations of current Internet by redefining it to efficiently support complex value-added sessions and services, such as location-based, health-care, critical-mission, and geo processing. The list of networking innovations from 4WARD’s Future Internet (FI) proposal includes a new connectivity paradigm called Generic Path (GP), a common representation for all communications. From the networking point of view, a GP is mapped to a communication path for data propagation. For that, GP architecture relies on routing mechanism for selecting best communication paths. In order to assure reliable communications, the routing mechanism must efficiently provision QoS-aware multi-party capable paths, with robustness functions, while keeping network performance. Therefore, this paper proposes the QoS-Routing and Resource Control (QoS-RRC) mechanism to deal with the hereinabove requirements by means of an over provisioning-centric (bandwidth and paths) approach. QoS-RRC achieves scalability by avoiding per-flow operations (e.g., signaling, state storage, etc.). Initial QoS-RRC performance evaluation was carried out in Network Simulator v.2 (NS-2), enabling drastic reduction of overall signaling exchanges compared to per-flow solutions
Using the Java Media Framework to build Adaptive Groupware Applications
Realtime audio and video conferencing has not yet been satisfactorily integrated into web-based groupware environments. Conferencing tools are at best only loosely linked to other parts of a shared working environment, and this is in part due to their implications for resource allocation and management. The Java Media Framework offers a promising means of redressing this situation. This paper describes an architecture for integrating the management of video and audio conferences into the resource allocation mechanism of an existing web-based groupware framework. The issue of adaptation is discussed and a means of initialising multimedia session parameters based on predicted QoS is described
DyMo: Dynamic Monitoring of Large Scale LTE-Multicast Systems
LTE evolved Multimedia Broadcast/Multicast Service (eMBMS) is an attractive
solution for video delivery to very large groups in crowded venues. However,
deployment and management of eMBMS systems is challenging, due to the lack of
realtime feedback from the User Equipment (UEs). Therefore, we present the
Dynamic Monitoring (DyMo) system for low-overhead feedback collection. DyMo
leverages eMBMS for broadcasting Stochastic Group Instructions to all UEs.
These instructions indicate the reporting rates as a function of the observed
Quality of Service (QoS). This simple feedback mechanism collects very limited
QoS reports from the UEs. The reports are used for network optimization,
thereby ensuring high QoS to the UEs. We present the design aspects of DyMo and
evaluate its performance analytically and via extensive simulations.
Specifically, we show that DyMo infers the optimal eMBMS settings with
extremely low overhead, while meeting strict QoS requirements under different
UE mobility patterns and presence of network component failures. For instance,
DyMo can detect the eMBMS Signal-to-Noise Ratio (SNR) experienced by the 0.1%
percentile of the UEs with Root Mean Square Error (RMSE) of 0.05% with only 5
to 10 reports per second regardless of the number of UEs
Managing dynamic groups in QoS and overlay multicasting
Multicasting has been the most popular mechanism for supporting group communication, wherein group members communicate through a multicast data distribution tree that spans all the members of the group. In a dynamic multicast session, members join/leave the group using graft/prune mechanisms, based on locally optimal paths, which would eventually degenerate the quality of the multicast tree. Therefore, efficient mechanisms need to be invoked periodically to maintain the cost of the multicast tree near optimal. However, tree maintenance would result in service disruption for the session. Therefore, there exists a trade-off between minimizing tree cost and minimizing service disruption. The goal of this dissertation is to develop and analyze a set of efficient tree maintenance techniques that aim to balance this tradeoff in QoS and overlay multicasting. To achieve this goal, the dissertation makes three key contributions. First, the design of scalable protocols, viz. tree migration and tree evolution, for maintaining QoS multicast trees. Second, the design of an efficient strategy, called partial protection approach, and its implementation methods for member join problem with path reliability being a QoS constraint. Third, the design of an efficient tree maintenance algorithm, based on the idea of mesh-tree interactions, for end-system based overlay multicasting. The proposed tree maintenance solutions have been evaluated and analyzed through a combination of simulation and analytical studies. The studies show that the proposed solutions indeed achieve a good balance between tree cost and service disruption competitively
Application-Independent Based Multicast Routing Protocols in Mobile Ad hoc Network (MANET)
Multicasting is an efficient communication service for supporting multipoint applications. The main goal of most ad hoc multicast protocols is to build and maintain a multicast tree or mesh in the face of a mobile environment, with fast reactions to network changes so that the packet loss is minimized. The topology of a wireless mobile network can be very dynamic, and hence the maintenance of a connected multicast routing tree may cause large overhead. To avoid this, a different approach based on meshes has been proposed. Meshes are more suitable for dynamic environments because they support more connectivity than trees; thus they support multicast trees. In multicast routing protocols many type of risk are involve like rushing, black hole, jellyfish attacks. Many features improve the performance of multicast routing protocol robustness, efficiency, control overhead .in this article mainly focus on application independent based multicast routing protocols, features, and comparison of multicast routing protocols. Keywords: Ad hoc Network, CAMP, ODMRP, AMRIS, MAODV etc
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Heterogeneous Cloud Systems Based on Broadband Embedded Computing
Computing systems continue to evolve from homogeneous systems of commodity-based servers within a single data-center towards modern Cloud systems that consist of numerous data-center clusters virtualized at the infrastructure and application layers to provide scalable, cost-effective and elastic services to devices connected over the Internet. There is an emerging trend towards heterogeneous Cloud systems driven from growth in wired as well as wireless devices that incorporate the potential of millions, and soon billions, of embedded devices enabling new forms of computation and service delivery. Service providers such as broadband cable operators continue to contribute towards this expansion with growing Cloud system infrastructures combined with deployments of increasingly powerful embedded devices across broadband networks. Broadband networks enable access to service provider Cloud data-centers and the Internet from numerous devices. These include home computers, smart-phones, tablets, game-consoles, sensor-networks, and set-top box devices. With these trends in mind, I propose the concept of broadband embedded computing as the utilization of a broadband network of embedded devices for collective computation in conjunction with centralized Cloud infrastructures. I claim that this form of distributed computing results in a new class of heterogeneous Cloud systems, service delivery and application enablement. To support these claims, I present a collection of research contributions in adapting distributed software platforms that include MPI and MapReduce to support simultaneous application execution across centralized data-center blade servers and resource-constrained embedded devices. Leveraging these contributions, I develop two complete prototype system implementations to demonstrate an architecture for heterogeneous Cloud systems based on broadband embedded computing. Each system is validated by executing experiments with applications taken from bioinformatics and image processing as well as communication and computational benchmarks. This vision, however, is not without challenges. The questions on how to adapt standard distributed computing paradigms such as MPI and MapReduce for implementation on potentially resource-constrained embedded devices, and how to adapt cluster computing runtime environments to enable heterogeneous process execution across millions of devices remain open-ended. This dissertation presents methods to begin addressing these open-ended questions through the development and testing of both experimental broadband embedded computing systems and in-depth characterization of broadband network behavior. I present experimental results and comparative analysis that offer potential solutions for optimal scalability and performance for constructing broadband embedded computing systems. I also present a number of contributions enabling practical implementation of both heterogeneous Cloud systems and novel application services based on broadband embedded computing
Scalable approaches for DiffServ multicasting
Over the last several years, there has been an explosion in the introduction of new Internet technologies. Whereas the Internet in its original form was a medium primarily for academia and research interests, the Internet has been redefined as business and consumer interests have dominated the focal points of Internet technology. The dominant question facing the Internet today is, how can the network meet the needs of the users and their applications while trying to keep such implementations scalable to the billions of users present on the Internet? Two of the emerging technologies for answering the question are Differentiated Services (DiffServ) and multicasting. Although the two technologies share complementary goals, the integration of the two technologies is a non-trivial issue due to three fundamental conflicts. The three fundamental conflicts are the scalability of per-group state information, sender versus receiver-driven QoS, and resource management. The issues surrounding how to solve these conflicts provide the basis for this dissertation.;In this dissertation, two architectures (DiffServ Multicasting (DSMCast) and Edge-Based Multicasting (EBM)) are proposed to satisfy the requirements for scalable DiffServ multicasting architectures. In addition to the two architectures, this dissertation also presents the first in-depth study regarding single tree support for heterogeneous QoS multicasting. Furthermore, the dissertation proposes a novel application of DSMCast for fault tolerance and management of the DiffServ network. Finally, the dissertation comments on future applications of the architectures and proposes several areas for future research
On the performance of broadcast algorithms in interconnection networks
Broadcast Communication is among the most primitive collective capabilities of any message passing network. Broadcast algorithms for the mesh have been widely reported in the literature. However, most existing algorithms have been studied within limited conditions, such as light traffic load and fixed network sizes. In other words, most of these algorithms have not been studied at different Quality of Service (QoS) levels. In contrast, this study examines the broadcast operation, taking into account the scalability, parallelism, a wide range of traffic loads through the propagation of broadcast messages. To the best of our knowledge, this study is the first to consider the issue of broadcast latency at both the network and node levels across different traffic loads. Results are shown from a comparative analysis confirming that the coded-path based broadcast algorithms exhibit superior performance characteristics over some existing algorithms
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