261 research outputs found

    A Hierarchical Spectrum Access Scheme for TV White Space Coexistence in Hetergeneous Networks

    Get PDF
    Among current techniques for dynamic access to television (TV) white space (TVWS), geolocation database-based access provides a promising performance in protecting the TV-band incumbents from interference that cannot be efficiently achieved in other license-exempt models. However, in heterogeneous wireless networks, most portable devices do not have such access and may cause interference to TV incumbents. We propose a hierarchical model for spectrum sharing in TVWS that includes a wide range of fixed and portable devices. In the first tier, the TV broadcaster can lease the spectrum bands to local fixed users based on a soft license agreement. The fixed users are allowed to share access to this spectrum with some mobile users in their proximity in exchange for cooperative relaying. We consider a practical scenario, where only partial channel state information (CSI) is available at the users\u27 transmitters, and we propose a robust algorithm against such uncertainties in CSI values. We also propose a reputation-based relay selection mechanism to identify selfish portable users. The proposed spectrum sharing framework can provide a practical model for TVWS-coexistence that prevents undesired interference to the incumbents while restricting interference among the unlicensed devices. The simulation results show the enhancement of fixed users\u27 rate compared with alternative relay selection methods

    Applications of Repeated Games in Wireless Networks: A Survey

    Full text link
    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Game theory for collaboration in future networks

    Get PDF
    Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio

    Game theory for cooperation in multi-access edge computing

    Get PDF
    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio

    Coalition Formation Game for Cooperative Cognitive Radio Using Gibbs Sampling

    Get PDF
    This paper considers a cognitive radio network in which each secondary user selects a primary user to assist in order to get a chance of accessing the primary user channel. Thus, each group of secondary users assisting the same primary user forms a coaltion. Within each coalition, sequential relaying is employed, and a relay ordering algorithm is used to make use of the relays in an efficient manner. It is required then to find the optimal sets of secondary users assisting each primary user such that the sum of their rates is maximized. The problem is formulated as a coalition formation game, and a Gibbs Sampling based algorithm is used to find the optimal coalition structure.Comment: 7 pages, 2 figure
    • …
    corecore