2,670 research outputs found

    Minimum-weight triangulation is NP-hard

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    A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we are looking for a triangulation of a given point set that minimizes the sum of the edge lengths. We prove that the decision version of this problem is NP-hard. We use a reduction from PLANAR-1-IN-3-SAT. The correct working of the gadgets is established with computer assistance, using dynamic programming on polygonal faces, as well as the beta-skeleton heuristic to certify that certain edges belong to the minimum-weight triangulation.Comment: 45 pages (including a technical appendix of 13 pages), 28 figures. This revision contains a few improvements in the expositio

    On a Linear Program for Minimum-Weight Triangulation

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    Minimum-weight triangulation (MWT) is NP-hard. It has a polynomial-time constant-factor approximation algorithm, and a variety of effective polynomial- time heuristics that, for many instances, can find the exact MWT. Linear programs (LPs) for MWT are well-studied, but previously no connection was known between any LP and any approximation algorithm or heuristic for MWT. Here we show the first such connections: for an LP formulation due to Dantzig et al. (1985): (i) the integrality gap is bounded by a constant; (ii) given any instance, if the aforementioned heuristics find the MWT, then so does the LP.Comment: To appear in SICOMP. Extended abstract appeared in SODA 201

    Approximation Schemes for Partitioning: Convex Decomposition and Surface Approximation

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    We revisit two NP-hard geometric partitioning problems - convex decomposition and surface approximation. Building on recent developments in geometric separators, we present quasi-polynomial time algorithms for these problems with improved approximation guarantees.Comment: 21 pages, 6 figure

    Minimizing the stabbing number of matchings, trees, and triangulations

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    The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. This paper deals with finding perfect matchings, spanning trees, or triangulations of minimum stabbing number for a given set of points. The complexity of these problems has been a long-standing open question; in fact, it is one of the original 30 outstanding open problems in computational geometry on the list by Demaine, Mitchell, and O'Rourke. The answer we provide is negative for a number of minimum stabbing problems by showing them NP-hard by means of a general proof technique. It implies non-trivial lower bounds on the approximability. On the positive side we propose a cut-based integer programming formulation for minimizing the stabbing number of matchings and spanning trees. We obtain lower bounds (in polynomial time) from the corresponding linear programming relaxations, and show that an optimal fractional solution always contains an edge of at least constant weight. This result constitutes a crucial step towards a constant-factor approximation via an iterated rounding scheme. In computational experiments we demonstrate that our approach allows for actually solving problems with up to several hundred points optimally or near-optimally.Comment: 25 pages, 12 figures, Latex. To appear in "Discrete and Computational Geometry". Previous version (extended abstract) appears in SODA 2004, pp. 430-43

    Studies in Efficient Discrete Algorithms

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    This thesis consists of five papers within the design and analysis of efficient algorithms.In the first paper, we consider the problem of computing all-pairs shortest paths in a directed graph with real weights assigned to vertices. We develop a combinatorial randomized algorithm that runs in subcubic time for a special class of graphs.In the second paper, we present a polynomial-time dynamic programming algorithm for optimal partitions of a complete edge-weighted graph, where the edges are weighted by the length of the unique shortest path connecting those vertices in the a priori given tree (shortest path metric induced by a tree). Our result resolves, in particular, the complexity status of the optimal partition problems in one-dimensional geometric (Euclidean) setting.In the third paper, we study the NP-hard problem of partitioning an orthogonal polyhedron P into a minimum number of 3D rectangles. We present an approximation algorithm with the approximation ratio 4 for the special case of the problem in which P is a so-called 3D histogram. We then apply it to compute the exact arithmetic matrix product of two matrices with non-negative integer entries. The computation is time-efficient if the 3D histograms induced by the input matrices can be partitioned into relatively few 3D rectangles.In the fourth paper, we present the first quasi-polynomial approximation schemes for the base of the number of triangulations of a planar point set and the base of the number of crossing-free spanning trees on a planar point set, respectively.In the fifth paper, we study the complexity of detecting monomials with special properties in the sum-product expansion of a polynomial represented by an arithmetic circuit of size polynomial in the number of input variables and using only multiplication and addition. We present a fixed-parameter tractable algorithms for the detection of monomial having at least k distinct variables, parametrized with respect to k. Furthermore, we derive several hardness results on the detection of monomials with such properties within exact, parametrized and approximation complexity
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