10,695 research outputs found
Anticipatory Mobile Computing: A Survey of the State of the Art and Research Challenges
Today's mobile phones are far from mere communication devices they were ten
years ago. Equipped with sophisticated sensors and advanced computing hardware,
phones can be used to infer users' location, activity, social setting and more.
As devices become increasingly intelligent, their capabilities evolve beyond
inferring context to predicting it, and then reasoning and acting upon the
predicted context. This article provides an overview of the current state of
the art in mobile sensing and context prediction paving the way for
full-fledged anticipatory mobile computing. We present a survey of phenomena
that mobile phones can infer and predict, and offer a description of machine
learning techniques used for such predictions. We then discuss proactive
decision making and decision delivery via the user-device feedback loop.
Finally, we discuss the challenges and opportunities of anticipatory mobile
computing.Comment: 29 pages, 5 figure
Exploring The Responsibilities Of Single-Inhabitant Smart Homes With Use Cases
DOI: 10.3233/AIS-2010-0076This paper makes a number of contributions to the field of requirements analysis for Smart Homes. It introduces Use Cases as a tool for exploring the responsibilities of Smart Homes and it proposes a modification of the conventional Use Case structure to suit the particular requirements of Smart Homes. It presents a taxonomy of Smart-Home-related Use Cases with seven categories. It draws on those Use Cases as raw material for developing questions and conclusions about the design of Smart Homes for single elderly inhabitants, and it introduces the SHMUC repository, a web-based repository of Use Cases related to Smart Homes that anyone can exploit and to which anyone may contribute
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any productâs acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
Player agency in interactive narrative: audience, actor & author
The question motivating this review paper is, how can
computer-based interactive narrative be used as a constructivist learn-
ing activity? The paper proposes that player agency can be used to
link interactive narrative to learner agency in constructivist theory,
and to classify approaches to interactive narrative. The traditional
question driving research in interactive narrative is, âhow can an in-
teractive narrative deal with a high degree of player agency, while
maintaining a coherent and well-formed narrative?â This question
derives from an Aristotelian approach to interactive narrative that,
as the question shows, is inherently antagonistic to player agency.
Within this approach, player agency must be restricted and manip-
ulated to maintain the narrative. Two alternative approaches based
on Brechtâs Epic Theatre and Boalâs Theatre of the Oppressed are
reviewed. If a Boalian approach to interactive narrative is taken the
conflict between narrative and player agency dissolves. The question
that emerges from this approach is quite different from the traditional
question above, and presents a more useful approach to applying in-
teractive narrative as a constructivist learning activity
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Enabling Privacy and Trust in Edge AI Systems
Recent advances in mobile computing and the Internet of Things (IoT) enable the global integration of heterogeneous smart devices via wireless networks. A common characteristic across these modern day systems is their ability to collect and communicate streaming data, making machine learning (ML) appealing for processing, reasoning, and predicting about the environment. More recently, low network latency requirements have made offloading intelligence to the cloud undesirable. These novel requirements have led to the emergence of edge computing, an approach that brings computation closer to the device with low latency, high throughput, and enhanced reliability. Together, they enable ML-powered information processing and control pipelines spanning end devices, edge computing, and cloud environments. However, continuous collaboration between cloud, edge and device is susceptible to information leakage and loss, leading to insecure and unreliable operation. This raises an important question: how can we design, develop, and evaluate high-performing ML systems that are trustworthy and privacy-preserving in resource-constrained edge environments? In this thesis, I address this question by designing and implementing privacy-preserving and trustworthy ML systems for distributed applications. I first introduce a system that establishes trust in the explanations generated from a popular visualization technique, saliency maps, using counterfactual reasoning. Through the proposed evaluation system, I assess the degree to which hypothesized explanations correspond to the semantics of edge-based reinforcement learning environments. Second, I examine the privacy implications of personalized models in distributed mobile services by proposing time-series based model inversion attacks. To thwart such attacks, I present a distributed framework, Pelican, that learns and deploys transfer learning-based personalized ML models in a privacy preserving manner on resource-constrained mobile devices. Third, I investigate ML models that are deployed on local devices for inference and highlight the ease with which proprietary information embedded in these models can be exposed. For mitigating such attacks, I present a secure on-device application framework, SODA, which is supported by real-time adversarial detection. Finally, I present an end-to-end privacy-aware system for a real-world application to model group interaction behavior via mobility sensing. The proposed system, W4-Groups, distributes computation across device, edge, and cloud resources to strengthen its privacy and trustworthiness guarantees
Ami-deu : un cadre sémantique pour des applications adaptables dans des environnements intelligents
Cette thĂšse vise Ă Ă©tendre lâutilisation de l'Internet des objets (IdO) en facilitant le dĂ©veloppement dâapplications par des personnes non experts en dĂ©veloppement logiciel. La thĂšse propose une nouvelle approche pour augmenter la sĂ©mantique des applications dâIdO et lâimplication des experts du domaine dans le dĂ©veloppement dâapplications sensibles au contexte. Notre approche permet de gĂ©rer le contexte changeant de lâenvironnement et de gĂ©nĂ©rer des applications qui sâexĂ©cutent dans plusieurs environnements intelligents pour fournir des actions requises dans divers contextes. Notre approche est mise en Ćuvre dans un cadriciel (AmI-DEU) qui inclut les composants pour le dĂ©veloppement dâapplications IdO. AmI-DEU intĂšgre les services dâenvironnement, favorise lâinteraction de lâutilisateur et fournit les moyens de reprĂ©senter le domaine dâapplication, le profil de lâutilisateur et les intentions de lâutilisateur. Le cadriciel permet la dĂ©finition dâapplications IoT avec une intention dâactivitĂ© autodĂ©crite qui contient les connaissances requises pour rĂ©aliser lâactivitĂ©. Ensuite, le cadriciel gĂ©nĂšre Intention as a Context (IaaC), qui comprend une intention dâactivitĂ© autodĂ©crite avec des connaissances colligĂ©es Ă Ă©valuer pour une meilleure adaptation dans des environnements intelligents.
La sĂ©mantique de lâAmI-DEU est basĂ©e sur celle du ContextAA (Context-Aware Agents) â une plateforme pour fournir une connaissance du contexte dans plusieurs environnements. Le cadriciel effectue une compilation des connaissances par des rĂšgles et l'appariement sĂ©mantique pour produire des applications IdO autonomes capables de sâexĂ©cuter en ContextAA. AmI- DEU inclut Ă©galement un outil de dĂ©veloppement visuel pour le dĂ©veloppement et le dĂ©ploiement rapide d'applications sur ContextAA. L'interface graphique dâAmI-DEU adopte la mĂ©taphore du flux avec des aides visuelles pour simplifier le dĂ©veloppement d'applications en permettant des dĂ©finitions de rĂšgles Ă©tape par Ă©tape. Dans le cadre de lâexpĂ©rimentation, AmI-DEU comprend un banc dâessai pour le dĂ©veloppement dâapplications IdO. Les rĂ©sultats expĂ©rimentaux montrent une optimisation sĂ©mantique potentielle des ressources pour les applications IoT dynamiques dans les maisons intelligentes et les villes intelligentes.
Notre approche favorise l'adoption de la technologie pour amĂ©liorer le bienĂȘtre et la qualitĂ© de vie des personnes. Cette thĂšse se termine par des orientations de recherche que le cadriciel AmI-DEU dĂ©voile pour rĂ©aliser des environnements intelligents omniprĂ©sents fournissant des adaptations appropriĂ©es pour soutenir les intentions des personnes.Abstract: This thesis aims at expanding the use of the Internet of Things (IoT) by facilitating the development of applications by people who are not experts in software development. The thesis proposes a new approach to augment IoT applicationsâ semantics and domain expert involvement in context-aware application development. Our approach enables us to manage the changing environment context and generate applications that run in multiple smart environments to provide required actions in diverse settings. Our approach is implemented in a framework (AmI-DEU) that includes the components for IoT application development. AmI- DEU integrates environment services, promotes end-user interaction, and provides the means to represent the application domain, end-user profile, and end-user intentions. The framework enables the definition of IoT applications with a self-described activity intention that contains the required knowledge to achieve the activity. Then, the framework generates Intention as a Context (IaaC), which includes a self-described activity intention with compiled knowledge to be assessed for augmented adaptations in smart environments. AmI-DEU framework semantics adopts ContextAA (Context-Aware Agents) â a platform to provide context-awareness in multiple environments. The framework performs a knowledge compilation by rules and semantic matching to produce autonomic IoT applications to run in ContextAA. AmI-DEU also includes a visual tool for quick application development and deployment to ContextAA. The AmI-DEU GUI adopts the flow metaphor with visual aids to simplify developing applications by allowing step-by-step rule definitions. As part of the experimentation, AmI-DEU includes a testbed for IoT application development. Experimental results show a potential semantic optimization for dynamic IoT applications in smart homes and smart cities. Our approach promotes technology adoption to improve peopleâs well-being and quality of life. This thesis concludes with research directions that the AmI-DEU framework uncovers to achieve pervasive smart environments providing suitable adaptations to support peopleâs intentions
Integrating Emotion Recognition Tools for Developing Emotionally Intelligent Agents
Emotionally responsive agents that can simulate emotional intelligence increase the acceptance of users towards them, as the feeling of empathy reduces negative perceptual feedback. This has fostered research on emotional intelligence during last decades, and nowadays numerous cloud and local tools for automatic emotional recognition are available, even for inexperienced users. These tools however usually focus on the recognition of discrete emotions sensed from one communication channel, even though multimodal approaches have been shown to have advantages over unimodal approaches. Therefore, the objective of this paper is to show our approach for multimodal emotion recognition using Kalman filters for the fusion of available discrete emotion recognition tools. The proposed system has been modularly developed based on an evolutionary approach so to be integrated in our digital ecosystems, and new emotional recognition sources can be easily integrated. Obtained results show improvements over unimodal tools when recognizing naturally displayed emotions
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