10,695 research outputs found

    Anticipatory Mobile Computing: A Survey of the State of the Art and Research Challenges

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    Today's mobile phones are far from mere communication devices they were ten years ago. Equipped with sophisticated sensors and advanced computing hardware, phones can be used to infer users' location, activity, social setting and more. As devices become increasingly intelligent, their capabilities evolve beyond inferring context to predicting it, and then reasoning and acting upon the predicted context. This article provides an overview of the current state of the art in mobile sensing and context prediction paving the way for full-fledged anticipatory mobile computing. We present a survey of phenomena that mobile phones can infer and predict, and offer a description of machine learning techniques used for such predictions. We then discuss proactive decision making and decision delivery via the user-device feedback loop. Finally, we discuss the challenges and opportunities of anticipatory mobile computing.Comment: 29 pages, 5 figure

    Exploring The Responsibilities Of Single-Inhabitant Smart Homes With Use Cases

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    DOI: 10.3233/AIS-2010-0076This paper makes a number of contributions to the field of requirements analysis for Smart Homes. It introduces Use Cases as a tool for exploring the responsibilities of Smart Homes and it proposes a modification of the conventional Use Case structure to suit the particular requirements of Smart Homes. It presents a taxonomy of Smart-Home-related Use Cases with seven categories. It draws on those Use Cases as raw material for developing questions and conclusions about the design of Smart Homes for single elderly inhabitants, and it introduces the SHMUC repository, a web-based repository of Use Cases related to Smart Homes that anyone can exploit and to which anyone may contribute

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Player agency in interactive narrative: audience, actor & author

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    The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in constructivist theory, and to classify approaches to interactive narrative. The traditional question driving research in interactive narrative is, ‘how can an in- teractive narrative deal with a high degree of player agency, while maintaining a coherent and well-formed narrative?’ This question derives from an Aristotelian approach to interactive narrative that, as the question shows, is inherently antagonistic to player agency. Within this approach, player agency must be restricted and manip- ulated to maintain the narrative. Two alternative approaches based on Brecht’s Epic Theatre and Boal’s Theatre of the Oppressed are reviewed. If a Boalian approach to interactive narrative is taken the conflict between narrative and player agency dissolves. The question that emerges from this approach is quite different from the traditional question above, and presents a more useful approach to applying in- teractive narrative as a constructivist learning activity

    Social Intelligence Design 2007. Proceedings Sixth Workshop on Social Intelligence Design

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    Ami-deu : un cadre sémantique pour des applications adaptables dans des environnements intelligents

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    Cette thĂšse vise Ă  Ă©tendre l’utilisation de l'Internet des objets (IdO) en facilitant le dĂ©veloppement d’applications par des personnes non experts en dĂ©veloppement logiciel. La thĂšse propose une nouvelle approche pour augmenter la sĂ©mantique des applications d’IdO et l’implication des experts du domaine dans le dĂ©veloppement d’applications sensibles au contexte. Notre approche permet de gĂ©rer le contexte changeant de l’environnement et de gĂ©nĂ©rer des applications qui s’exĂ©cutent dans plusieurs environnements intelligents pour fournir des actions requises dans divers contextes. Notre approche est mise en Ɠuvre dans un cadriciel (AmI-DEU) qui inclut les composants pour le dĂ©veloppement d’applications IdO. AmI-DEU intĂšgre les services d’environnement, favorise l’interaction de l’utilisateur et fournit les moyens de reprĂ©senter le domaine d’application, le profil de l’utilisateur et les intentions de l’utilisateur. Le cadriciel permet la dĂ©finition d’applications IoT avec une intention d’activitĂ© autodĂ©crite qui contient les connaissances requises pour rĂ©aliser l’activitĂ©. Ensuite, le cadriciel gĂ©nĂšre Intention as a Context (IaaC), qui comprend une intention d’activitĂ© autodĂ©crite avec des connaissances colligĂ©es Ă  Ă©valuer pour une meilleure adaptation dans des environnements intelligents. La sĂ©mantique de l’AmI-DEU est basĂ©e sur celle du ContextAA (Context-Aware Agents) – une plateforme pour fournir une connaissance du contexte dans plusieurs environnements. Le cadriciel effectue une compilation des connaissances par des rĂšgles et l'appariement sĂ©mantique pour produire des applications IdO autonomes capables de s’exĂ©cuter en ContextAA. AmI- DEU inclut Ă©galement un outil de dĂ©veloppement visuel pour le dĂ©veloppement et le dĂ©ploiement rapide d'applications sur ContextAA. L'interface graphique d’AmI-DEU adopte la mĂ©taphore du flux avec des aides visuelles pour simplifier le dĂ©veloppement d'applications en permettant des dĂ©finitions de rĂšgles Ă©tape par Ă©tape. Dans le cadre de l’expĂ©rimentation, AmI-DEU comprend un banc d’essai pour le dĂ©veloppement d’applications IdO. Les rĂ©sultats expĂ©rimentaux montrent une optimisation sĂ©mantique potentielle des ressources pour les applications IoT dynamiques dans les maisons intelligentes et les villes intelligentes. Notre approche favorise l'adoption de la technologie pour amĂ©liorer le bienĂȘtre et la qualitĂ© de vie des personnes. Cette thĂšse se termine par des orientations de recherche que le cadriciel AmI-DEU dĂ©voile pour rĂ©aliser des environnements intelligents omniprĂ©sents fournissant des adaptations appropriĂ©es pour soutenir les intentions des personnes.Abstract: This thesis aims at expanding the use of the Internet of Things (IoT) by facilitating the development of applications by people who are not experts in software development. The thesis proposes a new approach to augment IoT applications’ semantics and domain expert involvement in context-aware application development. Our approach enables us to manage the changing environment context and generate applications that run in multiple smart environments to provide required actions in diverse settings. Our approach is implemented in a framework (AmI-DEU) that includes the components for IoT application development. AmI- DEU integrates environment services, promotes end-user interaction, and provides the means to represent the application domain, end-user profile, and end-user intentions. The framework enables the definition of IoT applications with a self-described activity intention that contains the required knowledge to achieve the activity. Then, the framework generates Intention as a Context (IaaC), which includes a self-described activity intention with compiled knowledge to be assessed for augmented adaptations in smart environments. AmI-DEU framework semantics adopts ContextAA (Context-Aware Agents) – a platform to provide context-awareness in multiple environments. The framework performs a knowledge compilation by rules and semantic matching to produce autonomic IoT applications to run in ContextAA. AmI-DEU also includes a visual tool for quick application development and deployment to ContextAA. The AmI-DEU GUI adopts the flow metaphor with visual aids to simplify developing applications by allowing step-by-step rule definitions. As part of the experimentation, AmI-DEU includes a testbed for IoT application development. Experimental results show a potential semantic optimization for dynamic IoT applications in smart homes and smart cities. Our approach promotes technology adoption to improve people’s well-being and quality of life. This thesis concludes with research directions that the AmI-DEU framework uncovers to achieve pervasive smart environments providing suitable adaptations to support people’s intentions

    Integrating Emotion Recognition Tools for Developing Emotionally Intelligent Agents

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    Emotionally responsive agents that can simulate emotional intelligence increase the acceptance of users towards them, as the feeling of empathy reduces negative perceptual feedback. This has fostered research on emotional intelligence during last decades, and nowadays numerous cloud and local tools for automatic emotional recognition are available, even for inexperienced users. These tools however usually focus on the recognition of discrete emotions sensed from one communication channel, even though multimodal approaches have been shown to have advantages over unimodal approaches. Therefore, the objective of this paper is to show our approach for multimodal emotion recognition using Kalman filters for the fusion of available discrete emotion recognition tools. The proposed system has been modularly developed based on an evolutionary approach so to be integrated in our digital ecosystems, and new emotional recognition sources can be easily integrated. Obtained results show improvements over unimodal tools when recognizing naturally displayed emotions
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