8 research outputs found

    A Predictive Processing Model of Perception and Action for Self-Other Distinction

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    Kahl S, Kopp S. A Predictive Processing Model of Perception and Action for Self-Other Distinction. Frontiers in Psychology. 2018;9: 2421.During interaction with others, we perceive and produce social actions in close temporal distance or even simultaneously. It has been argued that the motor system is involved in perception and action, playing a fundamental role in the handling of actions produced by oneself and by others. But how does it distinguish in this processing between self and other, thus contributing to self-other distinction? In this paper we propose a hierarchical model of sensorimotor coordination based on principles of perception-action coupling and predictive processing in which self-other distinction arises during action and perception. For this we draw on mechanisms assumed for the integration of cues for a sense of agency, i.e., the sense that an action is self-generated. We report results from simulations of different scenarios, showing that the model is not only able to minimize free energy during perception and action, but also showing that the model can correctly attribute sense of agency to own actions

    Modeling reciprocal belief coordination in social interaction based on free energy minimization

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    Kahl S, Kopp S. Modeling reciprocal belief coordination in social interaction based on free energy minimization. Presented at the ComCo2019, OsnabrĂĽck

    Going one step further: towards cognitively enhanced problem-solving teaming agents

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    Operating current advanced production systems, including Cyber-Physical Systems, often requires profound programming skills and configuration knowledge, creating a disconnect between human cognition and system operations. To address this, we suggest developing cognitive algorithms that can simulate and anticipate teaming partners' cognitive processes, enhancing and smoothing collaboration in problem-solving processes. Our proposed solution entails creating a cognitive system that minimizes human cognitive load and stress by developing models reflecting humans individual problem-solving capabilities and potential cognitive states. Further, we aim to devise algorithms that simulate individual decision processes and virtual bargaining procedures that anticipate actions, adjusting the system’s behavior towards efficient goal-oriented outcomes. Future steps include the development of benchmark sets tailored for specific use cases and human-system interactions. We plan to refine and test algorithms for detecting and inferring cognitive states of human partners. This process requires incorporating theoretical approaches and adapting existing algorithms to simulate and predict human cognitive processes of problem-solving with regards to cognitive states. The objective is to develop cognitive and computational models that enable production systems to become equal team members alongside humans in diverse scenarios, paving the way for more efficient, effective goal-oriented solutions

    Psilocybin Induces Aberrant Prediction Error Processing of Tactile Mismatch Responses—A Simultaneous EEG–FMRI Study

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    As source of sensory information, the body provides a sense of agency and self/non-self-discrimination. The integration of bodily states and sensory inputs with prior beliefs has been linked to the generation of bodily self-consciousness. The ability to detect surprising tactile stimuli is essential for the survival of an organism and for the formation of mental body representations. Despite the relevance for a variety of psychiatric disorders characterized by altered body and self-perception, the neurobiology of these processes is poorly understood. We therefore investigated the effect of psilocybin (Psi), known to induce alterations in self-experience, on tactile mismatch responses by combining pharmacological manipulations with simultaneous electroencephalography-functional magnetic resonance imaging (EEG-fMRI) recording. Psi reduced activity in response to tactile surprising stimuli in frontal regions, the visual cortex, and the cerebellum. Furthermore, Psi reduced tactile mismatch negativity EEG responses at frontal electrodes, associated with alterations of body- and self-experience. This study provides first evidence that Psi alters the integration of tactile sensory inputs through aberrant prediction error processing and highlights the importance of the 5-HT2A system in tactile deviancy processing as well as in the integration of bodily and self-related stimuli. These findings may have important implications for the treatment of psychiatric disorders characterized by aberrant bodily self-awareness

    How Virtual Agents Can Learn to Synchronize: an Adaptive Joint Decision-Making Model of Psychotherapy

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    Joint decision-making can be seen as the synchronization of actions and emotions, usually via nonverbal interaction between people while they show empathy. The aim of the current paper was (1) to develop an adaptive computational model for the type of synchrony that can occur in joint decision-making for two persons modeled as agents, and (2) to visualize the two persons by avatars as virtual agents during their decision-making. How to model joint decision-making computationally while taking into account adaptivity is rarely addressed, although such models based on psychological literature have a lot of future applications like online coaching and therapeutics. We used an adaptive network-oriented modelling approach to build an adaptive joint decision-making model in an agent-based manner and simulated multiple scenarios of such joint decision-making processes using a dedicated software environment that was implemented in MATLAB. Programming in the Unity 3D engine was done to virtualize this process as nonverbal interaction between virtual agents, their internal and external states, and the scenario. Although our adaptive joint decision model has general application areas, we have selected a therapeutic session as example scenario to visualize and interpret the example simulations

    The role of impairments in self–other distinction in borderline personality disorder: a narrative review of recent evidence

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    Impairments in maintaining a differentiated sense of “self” and “other” are thought to be a central feature of borderline personality disorder (BPD). However, studies directly focusing on self–other distinction (SOD) in BPD are scarce, and these findings have not yet been integrated with novel insights into the neural mechanism involved in SOD. Here, we present a narrative review of recent behavioral and neuroimaging findings focusing on impairments in SOD in BPD. Behavioral findings of SOD at the embodied level provide preliminary evidence for impairments in multisensory integration in BPD. Furthermore, both behavioral and neuroscientific data converge to suggest that SOD impairments in BPD reflect an inability to shift between self and other representations according to task demands. Research also suggests that disruptions in infant–caregiver synchrony may play a role in the development of these impairments. Based on these findings, we present a new, integrative model linking impairments in SOD to reduced neural and behavioral synchrony in BPD. The implications of these findings for future research and clinical interventions are outlined

    Social VR design features and experiential outcomes:narrative review and relationship map for dyadic agent conversations

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    The application of virtual reality to the study of conversation and social interaction is a relatively new field of study. While the affordances of VR in the domain compared to traditional methods are promising, the current state of the field is plagued by a lack of methodological standards and shared understanding of how design features of the immersive experience impact participants. In order to address this, this paper develops a relationship map between design features and experiential outcomes, along with expectations for how those features interact with each other. Based on the results of a narrative review drawing from diverse fields, this relationship map focuses on dyadic conversations with agents. The experiential outcomes chosen include presence &amp; engagement, psychological discomfort, and simulator sickness. The relevant design features contained in the framework include scenario agency, visual fidelity, agent automation, environmental context, and audio features. We conclude by discussing the findings of the review and framework, such as the multimodal nature of social VR being highlighted, and the importance of environmental context, and lastly provide recommendations for future research in social VR.</p
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