173 research outputs found

    Orchestrating Service Migration for Low Power MEC-Enabled IoT Devices

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    Multi-Access Edge Computing (MEC) is a key enabling technology for Fifth Generation (5G) mobile networks. MEC facilitates distributed cloud computing capabilities and information technology service environment for applications and services at the edges of mobile networks. This architectural modification serves to reduce congestion, latency, and improve the performance of such edge colocated applications and devices. In this paper, we demonstrate how reactive service migration can be orchestrated for low-power MEC-enabled Internet of Things (IoT) devices. Here, we use open-source Kubernetes as container orchestration system. Our demo is based on traditional client-server system from user equipment (UE) over Long Term Evolution (LTE) to the MEC server. As the use case scenario, we post-process live video received over web real-time communication (WebRTC). Next, we integrate orchestration by Kubernetes with S1 handovers, demonstrating MEC-based software defined network (SDN). Now, edge applications may reactively follow the UE within the radio access network (RAN), expediting low-latency. The collected data is used to analyze the benefits of the low-power MEC-enabled IoT device scheme, in which end-to-end (E2E) latency and power requirements of the UE are improved. We further discuss the challenges of implementing such schemes and future research directions therein

    Design, Implementation, and Performance Analysis of In-Home Video based Monitoring System for Patients with Dementia

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    Dementia is a major public health problem affecting 35 million people in USA. The caregivers of dementia patients experience many types of physical and psychological stress while dealing with disruptive behaviors of dementia patients. This will also result in frequent hospitalizations and re-admissions. In this project we design, implement, and measure the performance of an advanced video based monitoring system to aide the caregivers in managing the behavioral symptoms of dementia patients. The caregivers will be able to easily capture and share the antecedents, consequences, and the function of behavior, through a video clip, and get the real-time feedback from clinical experts. Overall the system will help in reducing the hospital admission/readmission, improve the quality of life for caregivers, and in general result in reduced cost of health care systems. System is developed using python scripts, open source web frameworks, FFmpeg tool chain, and commercial off-the-shelf IP camera and mini-PC. WebRTC is used for video based coaching of caregivers. A framework has been developed to evaluate the storage and retrieval latency of video clips to public and On-premise clouds, video streaming performance in LAN and WLAN environments, and WebRTC performance in different types of access networks. InstaGENIrack, a GENI rack in KU is used as on-premise cloud infrastructure for the evaluation. OpenSSL utilities are employed for secured transport and storage of captured video clips. We conducted the trials in Google fiber ISP in Kansas city, and compared the performance with other traditional ISPs

    The Bits of Silence : Redundant Traffic in VoIP

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    Human conversation is characterized by brief pauses and so-called turn-taking behavior between the speakers. In the context of VoIP, this means that there are frequent periods where the microphone captures only background noise – or even silence whenever the microphone is muted. The bits transmitted from such silence periods introduce overhead in terms of data usage, energy consumption, and network infrastructure costs. In this paper, we contribute by shedding light on these costs for VoIP applications. We systematically measure the performance of six popular mobile VoIP applications with controlled human conversation and acoustic setup. Our analysis demonstrates that significant savings can indeed be achievable - with the best performing silence suppression technique being effective on 75% of silent pauses in the conversation in a quiet place. This results in 2-5 times data savings, and 50-90% lower energy consumption compared to the next better alternative. Even then, the effectiveness of silence suppression can be sensitive to the amount of background noise, underlying speech codec, and the device being used. The codec characteristics and performance do not depend on the network type. However, silence suppression makes VoIP traffic network friendly as much as VoLTE traffic. Our results provide new insights into VoIP performance and offer a motivation for further enhancements, such as performance-aware codec selection, that can significantly benefit a wide variety of voice assisted applications, as such intelligent home assistants and other speech codec enabled IoT devices.Peer reviewe

    Performance Evaluation And Anomaly detection in Mobile BroadBand Across Europe

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    With the rapidly growing market for smartphones and user’s confidence for immediate access to high-quality multimedia content, the delivery of video over wireless networks has become a big challenge. It makes it challenging to accommodate end-users with flawless quality of service. The growth of the smartphone market goes hand in hand with the development of the Internet, in which current transport protocols are being re-evaluated to deal with traffic growth. QUIC and WebRTC are new and evolving standards. The latter is a unique and evolving standard explicitly developed to meet this demand and enable a high-quality experience for mobile users of real-time communication services. QUIC has been designed to reduce Web latency, integrate security features, and allow a highquality experience for mobile users. Thus, the need to evaluate the performance of these rising protocols in a non-systematic environment is essential to understand the behavior of the network and provide the end user with a better multimedia delivery service. Since most of the work in the research community is conducted in a controlled environment, we leverage the MONROE platform to investigate the performance of QUIC and WebRTC in real cellular networks using static and mobile nodes. During this Thesis, we conduct measurements ofWebRTC and QUIC while making their data-sets public to the interested experimenter. Building such data-sets is very welcomed with the research community, opening doors to applying data science to network data-sets. The development part of the experiments involves building Docker containers that act as QUIC and WebRTC clients. These containers are publicly available to be used candidly or within the MONROE platform. These key contributions span from Chapter 4 to Chapter 5 presented in Part II of the Thesis. We exploit data collection from MONROE to apply data science over network data-sets, which will help identify networking problems shifting the Thesis focus from performance evaluation to a data science problem. Indeed, the second part of the Thesis focuses on interpretable data science. Identifying network problems leveraging Machine Learning (ML) has gained much visibility in the past few years, resulting in dramatically improved cellular network services. However, critical tasks like troubleshooting cellular networks are still performed manually by experts who monitor the network around the clock. In this context, this Thesis contributes by proposing the use of simple interpretable ML algorithms, moving away from the current trend of high-accuracy ML algorithms (e.g., deep learning) that do not allow interpretation (and hence understanding) of their outcome. We prefer having lower accuracy since we consider it interesting (anomalous) the scenarios misclassified by the ML algorithms, and we do not want to miss them by overfitting. To this aim, we present CIAN (from Causality Inference of Anomalies in Networks), a practical and interpretable ML methodology, which we implement in the form of a software tool named TTrees (from Troubleshooting Trees) and compare it to a supervised counterpart, named STress (from Supervised Trees). Both methodologies require small volumes of data and are quick at training. Our experiments using real data from operational commercial mobile networks e.g., sampled with MONROE probes, show that STrees and CIAN can automatically identify and accurately classify network anomalies—e.g., cases for which a low network performance is not justified by operational conditions—training with just a few hundreds of data samples, hence enabling precise troubleshooting actions. Most importantly, our experiments show that a fully automated unsupervised approach is viable and efficient. In Part III of the Thesis which includes Chapter 6 and 7. In conclusion, in this Thesis, we go through a data-driven networking roller coaster, from performance evaluating upcoming network protocols in real mobile networks to building methodologies that help identify and classify the root cause of networking problems, emphasizing the fact that these methodologies are easy to implement and can be deployed in production environments.This work has been supported by IMDEA Networks InstitutePrograma de Doctorado en Multimedia y Comunicaciones por la Universidad Carlos III de Madrid y la Universidad Rey Juan CarlosPresidente: Matteo Sereno.- Secretario: Antonio de la Oliva Delgado.- Vocal: Raquel Barco Moren

    Design and implement a new mechanism for audio, video and screen recording based on WebRTC technology

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    Many years ago, Flash was essential in browsers to interact with the user media devices, such as a microphone and camera. Today, Web Real-Time Communication (WebRTC) technology has come to substitute the flash, so browsers do not need the flash to access media devices or establish their communication. However, WebRTC standards do not express precisely how browsers can record audios, videos or screen instead of describing getUserMedia API that enables a browser to access microphone and camera. The prime objective of this research is to create a new WebRTC recording mechanism to record audios, videos, and screen using Google Chrome, Firefox, and Opera. This experiment applied through Ethernet and Wireless of the Internet and 4G networks. Also, the recording mechanism of this research was obtained based on JavaScript Library for audio, video, screen (2D and 3D animation) recording. Besides, different audio and video codecs in Chrome, Firefox and Opera were utilised, such as VP8, VP9, and H264 for video, and Opus codec for audio. Not only but also, various bitrates (100 bytes bps, 1 Kbps, 100 Kbps, 1 MB bps, and 1 GB bps), different resolutions (1080p, 720p, 480p, and HD (3840* 2160)), and various frame-rates (fps) 5, 15, 24, 30 and 60 were considered and tested. Besides, an evaluation of recording mechanism, Quality of Experience (QoE) through actual users, resources, such as CPU performance was also done. In this paper, a novel implementation was accomplished over different networks, different browsers, various audio and video codecs, many peers, opening one or multi browsers at the same time, keep the streaming active as much as the user needs, save the record, using only audio and/or video recording as conferencing with full screen, etc

    Pando: Personal Volunteer Computing in Browsers

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    The large penetration and continued growth in ownership of personal electronic devices represents a freely available and largely untapped source of computing power. To leverage those, we present Pando, a new volunteer computing tool based on a declarative concurrent programming model and implemented using JavaScript, WebRTC, and WebSockets. This tool enables a dynamically varying number of failure-prone personal devices contributed by volunteers to parallelize the application of a function on a stream of values, by using the devices' browsers. We show that Pando can provide throughput improvements compared to a single personal device, on a variety of compute-bound applications including animation rendering and image processing. We also show the flexibility of our approach by deploying Pando on personal devices connected over a local network, on Grid5000, a French-wide computing grid in a virtual private network, and seven PlanetLab nodes distributed in a wide area network over Europe.Comment: 14 pages, 12 figures, 2 table

    Performance Analysis of WebRTC-based Video Streaming over Power Constrained Platforms

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    This work analyses the use of the WebRTC framework on resource-constrained platforms. WebRTC is a consolidated solution for real-time video streaming, and it is an appealing solution in a wide range of application scenarios. We focus our attention on those in which power consumption, size and weight are of paramount importance because of size, weight and power requirements, such as the use case of unmanned aerial vehicles delivering real-time video streams overWebRTC to peers on the ground. The testbed described in this work shows that the power consumption can be reduced by changing WebRTC default settings while maintaining comparable video quality
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