35,149 research outputs found

    A No-Go Theorem for Derandomized Parallel Repetition: Beyond Feige-Kilian

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    In this work we show a barrier towards proving a randomness-efficient parallel repetition, a promising avenue for achieving many tight inapproximability results. Feige and Kilian (STOC'95) proved an impossibility result for randomness-efficient parallel repetition for two prover games with small degree, i.e., when each prover has only few possibilities for the question of the other prover. In recent years, there have been indications that randomness-efficient parallel repetition (also called derandomized parallel repetition) might be possible for games with large degree, circumventing the impossibility result of Feige and Kilian. In particular, Dinur and Meir (CCC'11) construct games with large degree whose repetition can be derandomized using a theorem of Impagliazzo, Kabanets and Wigderson (SICOMP'12). However, obtaining derandomized parallel repetition theorems that would yield optimal inapproximability results has remained elusive. This paper presents an explanation for the current impasse in progress, by proving a limitation on derandomized parallel repetition. We formalize two properties which we call "fortification-friendliness" and "yields robust embeddings." We show that any proof of derandomized parallel repetition achieving almost-linear blow-up cannot both (a) be fortification-friendly and (b) yield robust embeddings. Unlike Feige and Kilian, we do not require the small degree assumption. Given that virtually all existing proofs of parallel repetition, including the derandomized parallel repetition result of Dinur and Meir, share these two properties, our no-go theorem highlights a major barrier to achieving almost-linear derandomized parallel repetition

    Parallel repetition for entangled k-player games via fast quantum search

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    We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a kk-player free game GG with entangled value val(G)=1ϵ\mathrm{val}^*(G) = 1 - \epsilon, the nn-fold repetition of GG has entangled value val(Gn)\mathrm{val}^*(G^{\otimes n}) at most (1ϵ3/2)Ω(n/sk4)(1 - \epsilon^{3/2})^{\Omega(n/sk^4)}, where ss is the answer length of any player. In contrast, the best known parallel repetition theorem for the classical value of two-player free games is val(Gn)(1ϵ2)Ω(n/s)\mathrm{val}(G^{\otimes n}) \leq (1 - \epsilon^2)^{\Omega(n/s)}, due to Barak, et al. (RANDOM 2009). This suggests the possibility of a separation between the behavior of entangled and classical free games under parallel repetition. Our second theorem handles the broader class of free games GG where the players can output (possibly entangled) quantum states. For such games, the repeated entangled value is upper bounded by (1ϵ2)Ω(n/sk2)(1 - \epsilon^2)^{\Omega(n/sk^2)}. We also show that the dependence of the exponent on kk is necessary: we exhibit a kk-player free game GG and n1n \geq 1 such that val(Gn)val(G)n/k\mathrm{val}^*(G^{\otimes n}) \geq \mathrm{val}^*(G)^{n/k}. Our analysis exploits the novel connection between communication protocols and quantum parallel repetition, first explored by Chailloux and Scarpa (ICALP 2014). We demonstrate that better communication protocols yield better parallel repetition theorems: our first theorem crucially uses a quantum search protocol by Aaronson and Ambainis, which gives a quadratic speed-up for distributed search problems. Finally, our results apply to a broader class of games than were previously considered before; in particular, we obtain the first parallel repetition theorem for entangled games involving more than two players, and for games involving quantum outputs.Comment: This paper is a significantly revised version of arXiv:1411.1397, which erroneously claimed strong parallel repetition for free entangled games. Fixed author order to alphabetica

    A parallel repetition theorem for all entangled games

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    The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Raz's classical parallel repetition theorem have been proved for many special classes of games. However, for general entangled games no parallel repetition theorem was known. We prove that the entangled value of a two-player game GG repeated nn times in parallel is at most cGn1/4lognc_G n^{-1/4} \log n for a constant cGc_G depending on GG, provided that the entangled value of GG is less than 1. In particular, this gives the first proof that the entangled value of a parallel repeated game must converge to 0 for all games whose entangled value is less than 1. Central to our proof is a combination of both classical and quantum correlated sampling.Comment: To appear in the 43rd International Colloquium on Automata, Languages, and Programming (ICALP

    Anchoring games for parallel repetition

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    Two major open problems regarding the parallel repetition of games are whether an analogue of Raz's parallel-repetition theorem holds for (a) games with more than two players, and (b) games with quantum players using entanglement. We make progress on both problems: we introduce a class of games we call anchored, and prove exponential-decay parallel repetition theorems for anchored games in the multiplayer and entangled-player settings. We introduce a simple transformation on games called anchoring and show that this transformation turns any game into an anchored game. Together, our parallel repetition theorem and our anchoring transformation provide a simple and efficient hardness-amplification technique in both the classical multiplayer and quantum settings

    Multiplayer Parallel Repetition for Expanding Games

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    We investigate the value of parallel repetition of one-round games with any number of players k>=2. It has been an open question whether an analogue of Raz\u27s Parallel Repetition Theorem holds for games with more than two players, i.e., whether the value of the repeated game decays exponentially with the number of repetitions. Verbitsky has shown, via a reduction to the density Hales-Jewett theorem, that the value of the repeated game must approach zero, as the number of repetitions increases. However, the rate of decay obtained in this way is extremely slow, and it is an open question whether the true rate is exponential as is the case for all two-player games. Exponential decay bounds are known for several special cases of multi-player games, e.g., free games and anchored games. In this work, we identify a certain expansion property of the base game and show all games with this property satisfy an exponential decay parallel repetition bound. Free games and anchored games satisfy this expansion property, and thus our parallel repetition theorem reproduces all earlier exponential-decay bounds for multiplayer games. More generally, our parallel repetition bound applies to all multiplayer games that are *connected* in a certain sense. We also describe a very simple game, called the GHZ game, that does not satisfy this connectivity property, and for which we do not know an exponential decay bound. We suspect that progress on bounding the value of this the parallel repetition of the GHZ game will lead to further progress on the general question

    On Fortification of Projection Games

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    A recent result of Moshkovitz \cite{Moshkovitz14} presented an ingenious method to provide a completely elementary proof of the Parallel Repetition Theorem for certain projection games via a construction called fortification. However, the construction used in \cite{Moshkovitz14} to fortify arbitrary label cover instances using an arbitrary extractor is insufficient to prove parallel repetition. In this paper, we provide a fix by using a stronger graph that we call fortifiers. Fortifiers are graphs that have both 1\ell_1 and 2\ell_2 guarantees on induced distributions from large subsets. We then show that an expander with sufficient spectral gap, or a bi-regular extractor with stronger parameters (the latter is also the construction used in an independent update \cite{Moshkovitz15} of \cite{Moshkovitz14} with an alternate argument), is a good fortifier. We also show that using a fortifier (in particular 2\ell_2 guarantees) is necessary for obtaining the robustness required for fortification.Comment: 19 page
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