7,604 research outputs found
Depth map compression via 3D region-based representation
In 3D video, view synthesis is used to create new virtual views between
encoded camera views. Errors in the coding of the depth maps introduce
geometry inconsistencies in synthesized views. In this paper, a new 3D plane
representation of the scene is presented which improves the performance of
current standard video codecs in the view synthesis domain. Two image segmentation
algorithms are proposed for generating a color and depth segmentation.
Using both partitions, depth maps are segmented into regions without
sharp discontinuities without having to explicitly signal all depth edges. The
resulting regions are represented using a planar model in the 3D world scene.
This 3D representation allows an efficient encoding while preserving the 3D
characteristics of the scene. The 3D planes open up the possibility to code
multiview images with a unique representation.Postprint (author's final draft
Rate-Distortion Analysis of Multiview Coding in a DIBR Framework
Depth image based rendering techniques for multiview applications have been
recently introduced for efficient view generation at arbitrary camera
positions. Encoding rate control has thus to consider both texture and depth
data. Due to different structures of depth and texture images and their
different roles on the rendered views, distributing the available bit budget
between them however requires a careful analysis. Information loss due to
texture coding affects the value of pixels in synthesized views while errors in
depth information lead to shift in objects or unexpected patterns at their
boundaries. In this paper, we address the problem of efficient bit allocation
between textures and depth data of multiview video sequences. We adopt a
rate-distortion framework based on a simplified model of depth and texture
images. Our model preserves the main features of depth and texture images.
Unlike most recent solutions, our method permits to avoid rendering at encoding
time for distortion estimation so that the encoding complexity is not
augmented. In addition to this, our model is independent of the underlying
inpainting method that is used at decoder. Experiments confirm our theoretical
results and the efficiency of our rate allocation strategy
Optimized Data Representation for Interactive Multiview Navigation
In contrary to traditional media streaming services where a unique media
content is delivered to different users, interactive multiview navigation
applications enable users to choose their own viewpoints and freely navigate in
a 3-D scene. The interactivity brings new challenges in addition to the
classical rate-distortion trade-off, which considers only the compression
performance and viewing quality. On the one hand, interactivity necessitates
sufficient viewpoints for richer navigation; on the other hand, it requires to
provide low bandwidth and delay costs for smooth navigation during view
transitions. In this paper, we formally describe the novel trade-offs posed by
the navigation interactivity and classical rate-distortion criterion. Based on
an original formulation, we look for the optimal design of the data
representation by introducing novel rate and distortion models and practical
solving algorithms. Experiments show that the proposed data representation
method outperforms the baseline solution by providing lower resource
consumptions and higher visual quality in all navigation configurations, which
certainly confirms the potential of the proposed data representation in
practical interactive navigation systems
Optimizing Lossy Compression Rate-Distortion from Automatic Online Selection between SZ and ZFP
With ever-increasing volumes of scientific data produced by HPC applications,
significantly reducing data size is critical because of limited capacity of
storage space and potential bottlenecks on I/O or networks in writing/reading
or transferring data. SZ and ZFP are the two leading lossy compressors
available to compress scientific data sets. However, their performance is not
consistent across different data sets and across different fields of some data
sets: for some fields SZ provides better compression performance, while other
fields are better compressed with ZFP. This situation raises the need for an
automatic online (during compression) selection between SZ and ZFP, with a
minimal overhead. In this paper, the automatic selection optimizes the
rate-distortion, an important statistical quality metric based on the
signal-to-noise ratio. To optimize for rate-distortion, we investigate the
principles of SZ and ZFP. We then propose an efficient online, low-overhead
selection algorithm that predicts the compression quality accurately for two
compressors in early processing stages and selects the best-fit compressor for
each data field. We implement the selection algorithm into an open-source
library, and we evaluate the effectiveness of our proposed solution against
plain SZ and ZFP in a parallel environment with 1,024 cores. Evaluation results
on three data sets representing about 100 fields show that our selection
algorithm improves the compression ratio up to 70% with the same level of data
distortion because of very accurate selection (around 99%) of the best-fit
compressor, with little overhead (less than 7% in the experiments).Comment: 14 pages, 9 figures, first revisio
BIT-RATE ALLOCATION BETWEEN TEXTURE AND DEPTH: INFLUENCE OF DATA SEQUENCE CHARACTERISTICS
International audienceThis paper questions the existence of factors influencing the quality of the synthesized views, in the context of multi-view video plus depth coding (MVC). The issue of bit-rate allocation between texture and depth data in MVC is still open, despite the many efforts already raised for the development of optimization techniques. The originality of this study lies in the investigation of direct relationships between the best bit-rate allocation, in terms of objective quality of synthesized views, and the sequence characteristics (entropy of depth maps, depth complexity and camera baseline distance, background/foreground contrast areas). The results confirm our assumptions regarding the impact of the sequence features on the bit-rate allocation. The results and the limitations of the study are also discussed
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