3,088 research outputs found

    Computer-based tracking, analysis, and visualization of linguistically significant nonmanual events in American Sign Language (ASL)

    Full text link
    Our linguistically annotated American Sign Language (ASL) corpora have formed a basis for research to automate detection by computer of essential linguistic information conveyed through facial expressions and head movements. We have tracked head position and facial deformations, and used computational learning to discern specific grammatical markings. Our ability to detect, identify, and temporally localize the occurrence of such markings in ASL videos has recently been improved by incorporation of (1) new techniques for deformable model-based 3D tracking of head position and facial expressions, which provide significantly better tracking accuracy and recover quickly from temporary loss of track due to occlusion; and (2) a computational learning approach incorporating 2-level Conditional Random Fields (CRFs), suited to the multi-scale spatio-temporal characteristics of the data, which analyses not only low-level appearance characteristics, but also the patterns that enable identification of significant gestural components, such as periodic head movements and raised or lowered eyebrows. Here we summarize our linguistically motivated computational approach and the results for detection and recognition of nonmanual grammatical markings; demonstrate our data visualizations, and discuss the relevance for linguistic research; and describe work underway to enable such visualizations to be produced over large corpora and shared publicly on the Web

    A survey on mouth modeling and analysis for Sign Language recognition

    Get PDF
    © 2015 IEEE.Around 70 million Deaf worldwide use Sign Languages (SLs) as their native languages. At the same time, they have limited reading/writing skills in the spoken language. This puts them at a severe disadvantage in many contexts, including education, work, usage of computers and the Internet. Automatic Sign Language Recognition (ASLR) can support the Deaf in many ways, e.g. by enabling the development of systems for Human-Computer Interaction in SL and translation between sign and spoken language. Research in ASLR usually revolves around automatic understanding of manual signs. Recently, ASLR research community has started to appreciate the importance of non-manuals, since they are related to the lexical meaning of a sign, the syntax and the prosody. Nonmanuals include body and head pose, movement of the eyebrows and the eyes, as well as blinks and squints. Arguably, the mouth is one of the most involved parts of the face in non-manuals. Mouth actions related to ASLR can be either mouthings, i.e. visual syllables with the mouth while signing, or non-verbal mouth gestures. Both are very important in ASLR. In this paper, we present the first survey on mouth non-manuals in ASLR. We start by showing why mouth motion is important in SL and the relevant techniques that exist within ASLR. Since limited research has been conducted regarding automatic analysis of mouth motion in the context of ALSR, we proceed by surveying relevant techniques from the areas of automatic mouth expression and visual speech recognition which can be applied to the task. Finally, we conclude by presenting the challenges and potentials of automatic analysis of mouth motion in the context of ASLR

    3D Face Modelling, Analysis and Synthesis

    Get PDF
    Human faces have always been of a special interest to researchers in the computer vision and graphics areas. There has been an explosion in the number of studies around accurately modelling, analysing and synthesising realistic faces for various applications. The importance of human faces emerges from the fact that they are invaluable means of effective communication, recognition, behaviour analysis, conveying emotions, etc. Therefore, addressing the automatic visual perception of human faces efficiently could open up many influential applications in various domains, e.g. virtual/augmented reality, computer-aided surgeries, security and surveillance, entertainment, and many more. However, the vast variability associated with the geometry and appearance of human faces captured in unconstrained videos and images renders their automatic analysis and understanding very challenging even today. The primary objective of this thesis is to develop novel methodologies of 3D computer vision for human faces that go beyond the state of the art and achieve unprecedented quality and robustness. In more detail, this thesis advances the state of the art in 3D facial shape reconstruction and tracking, fine-grained 3D facial motion estimation, expression recognition and facial synthesis with the aid of 3D face modelling. We give a special attention to the case where the input comes from monocular imagery data captured under uncontrolled settings, a.k.a. \textit{in-the-wild} data. This kind of data are available in abundance nowadays on the internet. Analysing these data pushes the boundaries of currently available computer vision algorithms and opens up many new crucial applications in the industry. We define the four targeted vision problems (3D facial reconstruction &\& tracking, fine-grained 3D facial motion estimation, expression recognition, facial synthesis) in this thesis as the four 3D-based essential systems for the automatic facial behaviour understanding and show how they rely on each other. Finally, to aid the research conducted in this thesis, we collect and annotate a large-scale videos dataset of monocular facial performances. All of our proposed methods demonstarte very promising quantitative and qualitative results when compared to the state-of-the-art methods

    Deep Learning for Head Pose Estimation: A Survey

    Get PDF
    Head pose estimation (HPE) is an active and popular area of research. Over the years, many approaches have constantly been developed, leading to a progressive improvement in accuracy; nevertheless, head pose estimation remains an open research topic, especially in unconstrained environments. In this paper, we will review the increasing amount of available datasets and the modern methodologies used to estimate orientation, with a special attention to deep learning techniques. We will discuss the evolution of the feld by proposing a classifcation of head pose estimation methods, explaining their advantages and disadvantages, and highlighting the diferent ways deep learning techniques have been used in the context of HPE. An in-depth performance comparison and discussion is presented at the end of the work. We also highlight the most promising research directions for future investigations on the topic

    Facial Expression Analysis under Partial Occlusion: A Survey

    Full text link
    Automatic machine-based Facial Expression Analysis (FEA) has made substantial progress in the past few decades driven by its importance for applications in psychology, security, health, entertainment and human computer interaction. The vast majority of completed FEA studies are based on non-occluded faces collected in a controlled laboratory environment. Automatic expression recognition tolerant to partial occlusion remains less understood, particularly in real-world scenarios. In recent years, efforts investigating techniques to handle partial occlusion for FEA have seen an increase. The context is right for a comprehensive perspective of these developments and the state of the art from this perspective. This survey provides such a comprehensive review of recent advances in dataset creation, algorithm development, and investigations of the effects of occlusion critical for robust performance in FEA systems. It outlines existing challenges in overcoming partial occlusion and discusses possible opportunities in advancing the technology. To the best of our knowledge, it is the first FEA survey dedicated to occlusion and aimed at promoting better informed and benchmarked future work.Comment: Authors pre-print of the article accepted for publication in ACM Computing Surveys (accepted on 02-Nov-2017

    Face modeling for face recognition in the wild.

    Get PDF
    Face understanding is considered one of the most important topics in computer vision field since the face is a rich source of information in social interaction. Not only does the face provide information about the identity of people, but also of their membership in broad demographic categories (including sex, race, and age), and about their current emotional state. Facial landmarks extraction is the corner stone in the success of different facial analyses and understanding applications. In this dissertation, a novel facial modeling is designed for facial landmarks detection in unconstrained real life environment from different image modalities including infra-red and visible images. In the proposed facial landmarks detector, a part based model is incorporated with holistic face information. In the part based model, the face is modeled by the appearance of different face part(e.g., right eye, left eye, left eyebrow, nose, mouth) and their geometric relation. The appearance is described by a novel feature referred to as pixel difference feature. This representation is three times faster than the state-of-art in feature representation. On the other hand, to model the geometric relation between the face parts, the complex Bingham distribution is adapted from the statistical community into computer vision for modeling the geometric relationship between the facial elements. The global information is incorporated with the local part model using a regression model. The model results outperform the state-of-art in detecting facial landmarks. The proposed facial landmark detector is tested in two computer vision problems: boosting the performance of face detectors by rejecting pseudo faces and camera steering in multi-camera network. To highlight the applicability of the proposed model for different image modalities, it has been studied in two face understanding applications which are face recognition from visible images and physiological measurements for autistic individuals from thermal images. Recognizing identities from faces under different poses, expressions and lighting conditions from a complex background is an still unsolved problem even with accurate detection of landmark. Therefore, a learning similarity measure is proposed. The proposed measure responds only to the difference in identities and filter illuminations and pose variations. similarity measure makes use of statistical inference in the image plane. Additionally, the pose challenge is tackled by two new approaches: assigning different weights for different face part based on their visibility in image plane at different pose angles and synthesizing virtual facial images for each subject at different poses from single frontal image. The proposed framework is demonstrated to be competitive with top performing state-of-art methods which is evaluated on standard benchmarks in face recognition in the wild. The other framework for the face understanding application, which is a physiological measures for autistic individual from infra-red images. In this framework, accurate detecting and tracking Superficial Temporal Arteria (STA) while the subject is moving, playing, and interacting in social communication is a must. It is very challenging to track and detect STA since the appearance of the STA region changes over time and it is not discriminative enough from other areas in face region. A novel concept in detection, called supporter collaboration, is introduced. In support collaboration, the STA is detected and tracked with the help of face landmarks and geometric constraint. This research advanced the field of the emotion recognition
    corecore