14,349 research outputs found
Adaptive Computation of the Swap-Insert Correction Distance
The Swap-Insert Correction distance from a string of length to
another string of length on the alphabet is the minimum
number of insertions, and swaps of pairs of adjacent symbols, converting
into . Contrarily to other correction distances, computing it is NP-Hard in
the size of the alphabet. We describe an algorithm computing this distance
in time within , where there are occurrences of
in , occurrences of in , and where
measures the
difficulty of the instance. The difficulty is bounded by above by various
terms, such as the length of the shortest string , and by the maximum number
of occurrences of a single character in . Those results illustrate how, in
many cases, the correction distance between two strings can be easier to
compute than in the worst case scenario.Comment: 16 pages, no figures, long version of the extended abstract accepted
to SPIRE 201
An Algorithmic Argument for Nonadaptive Query Complexity Lower Bounds on Advised Quantum Computation
This paper employs a powerful argument, called an algorithmic argument, to
prove lower bounds of the quantum query complexity of a multiple-block ordered
search problem in which, given a block number i, we are to find a location of a
target keyword in an ordered list of the i-th block. Apart from much studied
polynomial and adversary methods for quantum query complexity lower bounds, our
argument shows that the multiple-block ordered search needs a large number of
nonadaptive oracle queries on a black-box model of quantum computation that is
also supplemented with advice. Our argument is also applied to the notions of
computational complexity theory: quantum truth-table reducibility and quantum
truth-table autoreducibility.Comment: 16 pages. An extended abstract will appear in the Proceedings of the
29th International Symposium on Mathematical Foundations of Computer Science,
Lecture Notes in Computer Science, Springer-Verlag, Prague, August 22-27,
200
Oracle Complexity Classes and Local Measurements on Physical Hamiltonians
The canonical problem for the class Quantum Merlin-Arthur (QMA) is that of
estimating ground state energies of local Hamiltonians. Perhaps surprisingly,
[Ambainis, CCC 2014] showed that the related, but arguably more natural,
problem of simulating local measurements on ground states of local Hamiltonians
(APX-SIM) is likely harder than QMA. Indeed, [Ambainis, CCC 2014] showed that
APX-SIM is P^QMA[log]-complete, for P^QMA[log] the class of languages decidable
by a P machine making a logarithmic number of adaptive queries to a QMA oracle.
In this work, we show that APX-SIM is P^QMA[log]-complete even when restricted
to more physical Hamiltonians, obtaining as intermediate steps a variety of
related complexity-theoretic results.
We first give a sequence of results which together yield P^QMA[log]-hardness
for APX-SIM on well-motivated Hamiltonians: (1) We show that for NP, StoqMA,
and QMA oracles, a logarithmic number of adaptive queries is equivalent to
polynomially many parallel queries. These equalities simplify the proofs of our
subsequent results. (2) Next, we show that the hardness of APX-SIM is preserved
under Hamiltonian simulations (a la [Cubitt, Montanaro, Piddock, 2017]). As a
byproduct, we obtain a full complexity classification of APX-SIM, showing it is
complete for P, P^||NP, P^||StoqMA, or P^||QMA depending on the Hamiltonians
employed. (3) Leveraging the above, we show that APX-SIM is P^QMA[log]-complete
for any family of Hamiltonians which can efficiently simulate spatially sparse
Hamiltonians, including physically motivated models such as the 2D Heisenberg
model.
Our second focus considers 1D systems: We show that APX-SIM remains
P^QMA[log]-complete even for local Hamiltonians on a 1D line of 8-dimensional
qudits. This uses a number of ideas from above, along with replacing the "query
Hamiltonian" of [Ambainis, CCC 2014] with a new "sifter" construction.Comment: 38 pages, 3 figure
Succinct progress measures for solving parity games
The recent breakthrough paper by Calude et al. has given the first algorithm
for solving parity games in quasi-polynomial time, where previously the best
algorithms were mildly subexponential. We devise an alternative
quasi-polynomial time algorithm based on progress measures, which allows us to
reduce the space required from quasi-polynomial to nearly linear. Our key
technical tools are a novel concept of ordered tree coding, and a succinct tree
coding result that we prove using bounded adaptive multi-counters, both of
which are interesting in their own right
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