4 research outputs found

    Architectural and mobility management designs in internet-based infrastructure wireless mesh networks

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    Wireless mesh networks (WMNs) have recently emerged to be a cost-effective solution to support large-scale wireless Internet access. They have numerous ap- plications, such as broadband Internet access, building automation, and intelligent transportation systems. One research challenge for Internet-based WMNs is to design efficient mobility management techniques for mobile users to achieve seamless roam- ing. Mobility management includes handoff management and location management. The objective of this research is to design new handoff and location management techniques for Internet-based infrastructure WMNs. Handoff management enables a wireless network to maintain active connections as mobile users move into new service areas. Previous solutions on handoff manage- ment in infrastructure WMNs mainly focus on intra-gateway mobility. New handoff issues involved in inter-gateway mobility in WMNs have not been properly addressed. Hence, a new architectural design is proposed to facilitate inter-gateway handoff man- agement in infrastructure WMNs. The proposed architecture is designed to specifi- cally address the special handoff design challenges in Internet-based WMNs. It can facilitate parallel executions of handoffs from multiple layers, in conjunction with a data caching mechanism which guarantees minimum packet loss during handoffs. Based on the proposed architecture, a Quality of Service (QoS) handoff mechanism is also proposed to achieve QoS requirements for both handoff and existing traffic before and after handoffs in the inter-gateway WMN environment. Location management in wireless networks serves the purpose of tracking mobile users and locating them prior to establishing new communications. Existing location management solutions proposed for single-hop wireless networks cannot be directly applied to Internet-based WMNs. Hence, a dynamic location management framework in Internet-based WMNs is proposed that can guarantee the location management performance and also minimize the protocol overhead. In addition, a novel resilient location area design in Internet-based WMNs is also proposed. The formation of the location areas can adapt to the changes of both paging load and service load so that the tradeoff between paging overhead and mobile device power consumption can be balanced, and at the same time, the required QoS performance of existing traffic is maintained. Therefore, together with the proposed handoff management design, efficient mobility management can be realized in Internet-based infrastructure WMNs

    Mobility Management and Congestion Control in Wireless Mesh Networks

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    Today, wireless mesh networks are increasingly popular. In order to be better adapted to the increasing number of offered services in telecommunications, many Quality of Service (QoS) problems are being considered. Some of the important issues are: admission control, congestion control, and handoff management of the network. Our research focuses on those issues individually and combining them together in order to find solutions to enhance the quality of service provided to each user as demanded in their SLA. A novel Markov Decision-based Admission Control and Routing (MDACR) algorithm is proposed. The MDACR algorithm finds a sub-optimal solution using the value iteration method. Admission rate increases for both types of user associations (handoff and new user association request), which is addressed by a proposed multi-homing admission and routing algorithm. This algorithm associates the user with two different access points. This is beneficial in a highly congested network, which permits a new routing metric to assure seamless handoff in the network. When a user is moving, MDACR algorithm finds a maximally jointed route with the old route, which decreases the handoff delay. Another aspect is considered in order to improve the QoS in WMN, which is the congestion control, a novel proactive approach is proposed. Where a Variable Order Markov (VOM) prediction model is introduced to predict the congestion status in each link in the network, a new route is established for the traffic based on the output of the VOM model, and the transmission rate is adjusted based on the link congestion status to increase the overall user satisfaction. Sub-optimal model is introduced and solved using Lagrange method. Based on the predicted link congestion, rerouting algorithm is implemented in order to insure load balancing and to mitigate congestion over WMN network. Our ultimate goal is to improve the QoS in WMN by dealing individually with the issues stated above and try to combine them together and provide QoS framework which deals with many types of services

    Immersive interconnected virtual and augmented reality : a 5G and IoT perspective

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    Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality
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