3,882 research outputs found

    A multi-modal architecture for cellular phones

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    Concentrated Ground Plane Booster Antenna Technology for Multiband Operation in Handset Devices

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    The current demand in the handset antenna field requires multiband antennas due to the existence of multiple communication standards and the emergence of new ones. At the same time, antennas with reduced dimensions are strongly required in order to be easily integrated. In this sense, the paper proposes a compact radiating system that uses two non-resonant elements to properly excite the ground plane to solve the abovementioned shortcomings by minimizing the required Printed Circuit Board (PCB) area while ensuring a multiband performance. These non-resonant elements are called here ground plane boosters since they excite an efficient mode of the ground plane. The proposed radiating system comprises two ground plane boosters of small dimensions of 5 mm x 5 mm x 5 mm. One is in charge of the low frequency region (0.824-0.960 GHz) and the other is in charge of the high frequency region (1.710-2.170 GHz). With the aim of achieving a compact configuration, the two boosters are placed close to each other in a corner of the ground plane of a handset device (concentrated architecture). Several experiments related to the coupling between boosters have been carried out in two different platforms (barphone and smartphone), and the best position and the required matching network are presented. The novel proposal achieves multiband performance at GSM850/900/1800/1900 and UMTS

    The Ubiquitous Interactor - Device Independent Access to Mobile Services

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    The Ubiquitous Interactor (UBI) addresses the problems of design and development that arise around services that need to be accessed from many different devices. In UBI, the same service can present itself with different user interfaces on different devices. This is done by separating interaction between users and services from presentation. The interaction is kept the same for all devices, and different presentation information is provided for different devices. This way, tailored user interfaces for many different devices can be created without multiplying development and maintenance work. In this paper we describe the system design of UBI, the system implementation, and two services implemented for the system: a calendar service and a stockbroker service

    Map++: A Crowd-sensing System for Automatic Map Semantics Identification

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    Digital maps have become a part of our daily life with a number of commercial and free map services. These services have still a huge potential for enhancement with rich semantic information to support a large class of mapping applications. In this paper, we present Map++, a system that leverages standard cell-phone sensors in a crowdsensing approach to automatically enrich digital maps with different road semantics like tunnels, bumps, bridges, footbridges, crosswalks, road capacity, among others. Our analysis shows that cell-phones sensors with humans in vehicles or walking get affected by the different road features, which can be mined to extend the features of both free and commercial mapping services. We present the design and implementation of Map++ and evaluate it in a large city. Our evaluation shows that we can detect the different semantics accurately with at most 3% false positive rate and 6% false negative rate for both vehicle and pedestrian-based features. Moreover, we show that Map++ has a small energy footprint on the cell-phones, highlighting its promise as a ubiquitous digital maps enriching service.Comment: Published in the Eleventh Annual IEEE International Conference on Sensing, Communication, and Networking (IEEE SECON 2014

    Engineering Multimedia-Aware Personalized Ubiquitous Services

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    Ubiquitous computing focusing on users and tasks instead of devices and singular applications is an attractive vision for the future. Especially the idea of nomadic, mobile users poses new challenges on hardware and software. Mobile devices provide vastly different presentation capabilities and need to integrate into heterogeneous environments. Network bandwidth is far from being constant and services may be available only when online. This paper presents MUNDO, an infrastructure for ubiquitous computing that addresses these challenges. The infrastructure is intended to be non-monolithic with its parts supporting mobile computing using multi-modal user interfaces, mobile data delivery, and ad-hoc communication and networking
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