2,568 research outputs found

    A multi-demand negotiation model based on fuzzy rules elicited via psychological experiments

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    This paper proposes a multi-demand negotiation model that takes the effect of human users’ psychological characteristics into consideration. Specifically, in our model each negotiating agent's preference over its demands can be changed, according to human users’ attitudes to risk, patience and regret, during the course of a negotiation. And the change of preference structures is determined by fuzzy logic rules, which are elicited through our psychological experiments. The applicability of our model is illustrated by using our model to solve a problem of political negotiation between two countries. Moreover, we do lots of theoretical and empirical analyses to reveal some insights into our model. In addition, to compare our model with existing ones, we make a survey on fuzzy logic based negotiation, and discuss the similarities and differences between our negotiation model and various consensus models

    An Empirical Evaluation of the Inferential Capacity of Defeasible Argumentation, Non-monotonic Fuzzy Reasoning and Expert Systems

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    Several non-monotonic formalisms exist in the field of Artificial Intelligence for reasoning under uncertainty. Many of these are deductive and knowledge-driven, and also employ procedural and semi-declarative techniques for inferential purposes. Nonetheless, limited work exist for the comparison across distinct techniques and in particular the examination of their inferential capacity. Thus, this paper focuses on a comparison of three knowledge-driven approaches employed for non-monotonic reasoning, namely expert systems, fuzzy reasoning and defeasible argumentation. A knowledge-representation and reasoning problem has been selected: modelling and assessing mental workload. This is an ill-defined construct, and its formalisation can be seen as a reasoning activity under uncertainty. An experimental work was performed by exploiting three deductive knowledge bases produced with the aid of experts in the field. These were coded into models by employing the selected techniques and were subsequently elicited with data gathered from humans. The inferences produced by these models were in turn analysed according to common metrics of evaluation in the field of mental workload, in specific validity and sensitivity. Findings suggest that the variance of the inferences of expert systems and fuzzy reasoning models was higher, highlighting poor stability. Contrarily, that of argument-based models was lower, showing a superior stability of its inferences across knowledge bases and under different system configurations. The originality of this research lies in the quantification of the impact of defeasible argumentation. It contributes to the field of logic and non-monotonic reasoning by situating defeasible argumentation among similar approaches of non-monotonic reasoning under uncertainty through a novel empirical comparison

    Evaluating the Impact of Defeasible Argumentation as a Modelling Technique for Reasoning under Uncertainty

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    Limited work exists for the comparison across distinct knowledge-based approaches in Artificial Intelligence (AI) for non-monotonic reasoning, and in particular for the examination of their inferential and explanatory capacity. Non-monotonicity, or defeasibility, allows the retraction of a conclusion in the light of new information. It is a similar pattern to human reasoning, which draws conclusions in the absence of information, but allows them to be corrected once new pieces of evidence arise. Thus, this thesis focuses on a comparison of three approaches in AI for implementation of non-monotonic reasoning models of inference, namely: expert systems, fuzzy reasoning and defeasible argumentation. Three applications from the fields of decision-making in healthcare and knowledge representation and reasoning were selected from real-world contexts for evaluation: human mental workload modelling, computational trust modelling, and mortality occurrence modelling with biomarkers. The link between these applications comes from their presumptively non-monotonic nature. They present incomplete, ambiguous and retractable pieces of evidence. Hence, reasoning applied to them is likely suitable for being modelled by non-monotonic reasoning systems. An experiment was performed by exploiting six deductive knowledge bases produced with the aid of domain experts. These were coded into models built upon the selected reasoning approaches and were subsequently elicited with real-world data. The numerical inferences produced by these models were analysed according to common metrics of evaluation for each field of application. For the examination of explanatory capacity, properties such as understandability, extensibility, and post-hoc interpretability were meticulously described and qualitatively compared. Findings suggest that the variance of the inferences produced by expert systems and fuzzy reasoning models was higher, highlighting poor stability. In contrast, the variance of argument-based models was lower, showing a superior stability of its inferences across different system configurations. In addition, when compared in a context with large amounts of conflicting information, defeasible argumentation exhibited a stronger potential for conflict resolution, while presenting robust inferences. An in-depth discussion of the explanatory capacity showed how defeasible argumentation can lead to the construction of non-monotonic models with appealing properties of explainability, compared to those built with expert systems and fuzzy reasoning. The originality of this research lies in the quantification of the impact of defeasible argumentation. It illustrates the construction of an extensive number of non-monotonic reasoning models through a modular design. In addition, it exemplifies how these models can be exploited for performing non-monotonic reasoning and producing quantitative inferences in real-world applications. It contributes to the field of non-monotonic reasoning by situating defeasible argumentation among similar approaches through a novel empirical comparison

    Network Analysis, Creative System Modelling and Decision Support: The NetSyMoD Approach

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    This paper presents the NetSyMoD approach – where NetSyMod stands for Network Analysis – Creative System Modelling – Decision Support. It represents the outcome of several years of research at FEEM in the field of natural resources management, environmental evaluation and decision-making, within the Natural Resources Management Research Programme. NetSyMoD is a flexible and comprehensive methodological framework, which uses a suite of support tools, aimed at facilitating the involvement of stakeholders or experts in decision-making processes. The main phases envisaged for the process are: (i) the identification of relevant actors, (ii) the analysis of social networks, (iii) the creative system modelling and modelling of the reality being considered (i.e. the local socio-economic and environmental system), and (iv) the analysis of alternative options available for the management of the specific case (e.g. alternative projects, plans, strategies). The strategies for participation are necessarily context-dependent, and thus not all the NetSyMod phases may be needed in every application. Furthermore, the practical solutions for their implementation may significantly differ from one case to another, depending not only on the context, but also on the available resources (human and financial). The various applications of NetSyMoD have nonetheless in common the same approach for problem analysis and communication within a group of actors, based upon the use of creative thinking techniques, the formalisation of human-environment relationships through the DPSIR framework, and the use of multi-criteria analysis through the mDSS software.Social Network, Integrated Analysis, Participatory Modelling, Decision Support

    Extending the combined use of scenarios and multi-criteria decision analysis for evaluating the robustness of strategic options

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    Deep uncertainty exists when there is disagreement on how to model inter-relationships between variables in the external/controllable and internal/controllable environment; how to specify probability distributions to represent threats; and/or how to value various consequences. The evaluation of strategic options under deep uncertainty involves structuring the decision problem, specifying options to address that problem, and assessing which options appear to consistently perform well by achieving desirable levels of performance across a range of futures. The integrated use of scenarios and Multi-Criteria Decision Analysis (MCDA) provides a framework for managing these issues, and is an area of growing interest. This thesis aims to explore such integrated use, suggesting a new method for combining MCDA and scenario planning, and to test such proposal through a multi-method research strategy involving case study, behavioural experiment and simulation. The proposal reflects the three key areas of confluence of scenarios and MCDA in the decision making process. The first is based on systematic generation of a larger scenario set, focused on extreme outcomes, for defining the boundaries of the decision problem. The second proposal is based on providing less scenario detail than the traditional narrative, in favour of explicitly considering how uncertainties affect positive and negative outcomes on key objectives. This backward logic seeks to better address the challenge of estimating the consequences of each option and the trade-offs involved. Finally, it is proposed that option selection be based on a concern for robustness through cost-equivalent regret. The empirical findings reflect that the key benefit of integration appears to be a mechanism to improve the efficiency of elicitation and the robustness of options. However, effective application of scenarios and MCDA requires awareness of the desired degree of accuracy required and risk attitude of decision makers

    A framework for managing global risk factors affecting construction cost performance

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    Poor cost performance of construction projects has been a major concern for both contractors and clients. The effective management of risk is thus critical to the success of any construction project and the importance of risk management has grown as projects have become more complex and competition has increased. Contractors have traditionally used financial mark-ups to cover the risk associated with construction projects but as competition increases and margins have become tighter they can no longer rely on this strategy and must improve their ability to manage risk. Furthermore, the construction industry has witnessed significant changes particularly in procurement methods with clients allocating greater risks to contractors. Evidence shows that there is a gap between existing risk management techniques and tools, mainly built on normative statistical decision theory, and their practical application by construction contractors. The main reason behind the lack of use is that risk decision making within construction organisations is heavily based upon experience, intuition and judgement and not on mathematical models. This thesis presents a model for managing global risk factors affecting construction cost performance of construction projects. The model has been developed using behavioural decision approach, fuzzy logic technology, and Artificial Intelligence technology. The methodology adopted to conduct the research involved a thorough literature survey on risk management, informal and formal discussions with construction practitioners to assess the extent of the problem, a questionnaire survey to evaluate the importance of global risk factors and, finally, repertory grid interviews aimed at eliciting relevant knowledge. There are several approaches to categorising risks permeating construction projects. This research groups risks into three main categories, namely organisation-specific, global and Acts of God. It focuses on global risk factors because they are ill-defined, less understood by contractors and difficult to model, assess and manage although they have huge impact on cost performance. Generally, contractors, especially in developing countries, have insufficient experience and knowledge to manage them effectively. The research identified the following groups of global risk factors as having significant impact on cost performance: estimator related, project related, fraudulent practices related, competition related, construction related, economy related and political related factors. The model was tested for validity through a panel of validators (experts) and crosssectional cases studies, and the general conclusion was that it could provide valuable assistance in the management of global risk factors since it is effective, efficient, flexible and user-friendly. The findings stress the need to depart from traditional approaches and to explore new directions in order to equip contractors with effective risk management tools

    An Observation Framework for Recognising Learning Evidence in 3D Collaborative Virtual Environments

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    Immersive environments such as 3D virtual spaces enable collaborative learning and facilitate better connections between students, virtually. Learners do acquire new knowledge or skills while practising collaborative activities in such spaces. However, recognising evidence of learning to assess students is a critical issue which must be considered when organising learning activities in virtual environments. Although there is extensive coverage in the empirical literature regarding assessing learning in real-world classrooms, there is a lack of research focused on identifying learning evidence and assessing students who are performing educational activities within virtual worlds. This thesis aims to fill this research gap, exploit the affordances of immersive environments, and investigate appropriate methods for identifying users’ performance within these. This research proposes a computational framework, and a number of virtual observation models, for classifying learning evidence in immersive environments – and then maps all these elements to an appropriate learning design. In order to implement the computational framework required, the research includes the construction of a proof-of-concept prototype. The prototype employs virtual observation components and applies fuzzy logic and multi-agents approaches in order to assess students’ performance in real-time; this is from a number of different perspectives and based on multiple pedagogical frameworks. The present study also goes on to evaluate the research framework proposed by putting together a large number of educational sessions which are then carried out in a virtual world. These evaluation sessions involve both student and expert participants collaborating together to validate the model used. Subsequently, the thesis discusses the findings from the experimental sessions and their broader significance for the research area. Overall, the results strongly supported the effectiveness and usefulness of using the proposed virtual observation method when assessing collaborative students performing within immersive environments

    Complex negotiations in multi-agent systems

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    Los sistemas multi-agente (SMA) son sistemas distribuidos donde entidades autónomas llamadas agentes, ya sean humanos o software, persiguen sus propios objetivos. El paradigma de SMA ha sido propuesto como la aproximación de modelo apropiada para aplicaciones como el comercio electrónico, los sistemas multi-robot, aplicaciones de seguridad, etc. En la comunidad de SMA, la visión de sistemas multi-agente abiertos, donde agentes heterogéneos pueden entrar y salir del sistema dinámicamente, ha cobrado fuerza como paradigma de modelado debido a su relación conceptual con tecnologías como la Web, la computación grid, y las organizaciones virtuales. Debido a la heterogeneidad de los agentes, y al hecho de dirigirse por sus propios objetivos, el conflicto es un fenómeno candidato a aparecer en los sistemas multi-agente. En los últimos años, el término tecnologías del acuerdo ha sido usado para referirse a todos aquellos mecanismos que, directa o indirectamente, promueven la resolución de conflictos en sistemas computacionales como los sistemas multi-agente. Entre las tecnologías del acuerdo, la negociación automática ha sido propuesta como uno de los mecanismos clave en la resolución de conflictos debido a su uso análogo en la resolución de conflictos entre humanos. La negociación automática consiste en el intercambio automático de propuestas llevado a cabo por agentes software en nombre de sus usuarios. El objetivo final es conseguir un acuerdo con todas las partes involucradas. Pese a haber sido estudiada por la Inteligencia Artificial durante años, distintos problemas todavía no han sido resueltos por la comunidad científica todavía. El principal objetivo de esta tesis es proponer modelos de negociación para escenarios complejos donde la complejidad deriva de (1) las limitaciones computacionales o (ii) la necesidad de representar las preferencias de múltiples individuos. En la primera parte de esta tesis proponemos un modelo de negociación bilateral para el problema deSánchez Anguix, V. (2013). Complex negotiations in multi-agent systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/21570Palanci
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