17,177 research outputs found
Out-Of-Place debugging: a debugging architecture to reduce debugging interference
Context. Recent studies show that developers spend most of their programming
time testing, verifying and debugging software. As applications become more and
more complex, developers demand more advanced debugging support to ease the
software development process.
Inquiry. Since the 70's many debugging solutions were introduced. Amongst
them, online debuggers provide a good insight on the conditions that led to a
bug, allowing inspection and interaction with the variables of the program.
However, most of the online debugging solutions introduce \textit{debugging
interference} to the execution of the program, i.e. pauses, latency, and
evaluation of code containing side-effects.
Approach. This paper investigates a novel debugging technique called
\outofplace debugging. The goal is to minimize the debugging interference
characteristic of online debugging while allowing online remote capabilities.
An \outofplace debugger transfers the program execution and application state
from the debugged application to the debugger application, both running in
different processes.
Knowledge. On the one hand, \outofplace debugging allows developers to debug
applications remotely, overcoming the need of physical access to the machine
where the debugged application is running. On the other hand, debugging happens
locally on the remote machine avoiding latency. That makes it suitable to be
deployed on a distributed system and handle the debugging of several processes
running in parallel.
Grounding. We implemented a concrete out-of-place debugger for the Pharo
Smalltalk programming language. We show that our approach is practical by
performing several benchmarks, comparing our approach with a classic remote
online debugger. We show that our prototype debugger outperforms by a 1000
times a traditional remote debugger in several scenarios. Moreover, we show
that the presence of our debugger does not impact the overall performance of an
application.
Importance. This work combines remote debugging with the debugging experience
of a local online debugger. Out-of-place debugging is the first online
debugging technique that can minimize debugging interference while debugging a
remote application. Yet, it still keeps the benefits of online debugging ( e.g.
step-by-step execution). This makes the technique suitable for modern
applications which are increasingly parallel, distributed and reactive to
streams of data from various sources like sensors, UI, network, etc
Holistic debugging - enabling instruction set simulation for software quality assurance
We present holistic debugging, a novel method for observing execution of complex and distributed software. It builds on an instruction set simulator, which provides reproducible experiments and non-intrusive probing of state in a distributed system. Instruction set simulators, however, only provide low-level information, so a holistic debugger contains a translation framework that maps this information to higher abstraction level observation tools, such as source code debuggers. We have created Nornir, a proof-of-concept holistic debugger, built on the simulator Simics. For each observed process in the simulated system, Nornir creates an abstraction translation stack, with virtual machine translators that map machine-level storage contents (e.g. physical memory, registers) provided by Simics, to application-level data (e.g. virtual memory contents) by parsing the data structures of operating systems and virtual machines. Nornir includes a modified version of the GNU debugger (GDB), which supports non-intrusive symbolic debugging of distributed applications. Nornir's main interface is a debugger shepherd, a programmable interface that controls multiple debuggers, and allows users to coherently inspect the entire state of heterogeneous, distributed applications. It provides a robust observation platform for construction of new observation tools
Distributed debugging and tumult
A description is given of Tumult (Twente university multicomputer) and its operating system, along with considerations about parallel debugging, examples of parallel debuggers, and the proposed debugger for Tumult. Problems related to debugging distributed systems and solutions found in other distributed debuggers are discussed. The following are the main features of the debugger: it is event based, using a monitor for intercepting these events; record and reply are the main debugging techniques; preprocessing of events is done by programmable filters; the user interface is graphical, using grouping as the main abstraction mechanism. Parts of the debugger, as well as initial versions of the global and local event managers, have been implemented. A slow serial link between the front-end processor and the Tumult system has been replaced by a fast SCSI communication link. The user interface is partly textual, partly graphical. The languages used to implement the debugger are Modula-2 and C. The X Window System and OSF/Motif are used for the graphical user interfac
On debugging in a parallel system
In this paper a description is given of a partly implemented parallel debugger for the Twente University Multicomputer (TUMULT). The system's basic method for exchange of data is message passing. Experience has learned that most programming errors in application software are made in calls to the kernel and the interprocess communication. The debugger is intended to be used for locating bugs at this level in the application software. It is assumed that basic blocks of the debuggee can be debugged using a traditional sequential sourcelevel debugger
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