103 research outputs found

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Simulation and data analysis of peer-to-peer traffic for live video streaming

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    Evaluating and testing changes or configurations to peer-to-peer systems or even understanding their behaviour can be complicated. One approach is to simulate a large peer-to-peer system and visualise the results. In this master's thesis a study is performed to understand how an actual implementation of a hybrid peer-to-peer live video streaming system behaves and performs under different scenarios. The behaviour and performance of a hybrid live video streaming system consisting of an unstructured mesh-pull-based P2P network and a classic content delivery network solution is studied by simulating the system with different scenarios such as flash crowds and flash disconnects. The simulation system includes a network model taking latency and bandwidth into consideration. As expected the mesh-based system performed well under user churn. Although the system consisted of approximately 80% free-riders the utilisation of the content distribution network was reduced by 95% on average. The data analysis was successful in improving the system's overall performance. Furthermore, the visualisations and data analysis were used to understand the system's behaviour

    Contributions to the Resilience of Peer-To-Peer Video Streaming against Denial-of-Service Attacks

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    Um die ständig wachsenden Anforderungen zur Übertragung von Live Video Streams im Internet zu erfüllen werden kosteneffektive und resourceneffiziente Lösungen benötigt. Eine adäquate Lösung bietet die Peer-to-Peer (P2P) Streaming Architektur an, welche bereits heute in unterschiedlichsten Systemen zum Einsatz kommt. Solche Systeme erfordern von der Streaming Quelle nur moderate Bandbreiten, da die Nutzer (bzw. Peers) ihre eigene Bandbreite zur Verbreitung des Streams einbringen. Dazu werden die Peers oberhalb der Internetarchitektur zu einem Overlay verbunden. Das geplante Verlassen, sowie der ungewollte Absturz von Peers (genannt Churn) kann das Overlay schädigen und den Empfang einiger Peers unterbrechen. Weitaus kritischer sind Angriffe auf die Verfügbarkeit des Systems indem relevante Knoten des Overlays von Angreifern attackiert werden, um die Verteilung des Streams gezielt zu stören. Um Overlays zu konstruieren, die robust gegenüber Churn sind, nutzen so genannte pull-basierte P2P Streaming Systeme eine Mesh Topologie um jeden Peer über mehrere Pfade mit der Quelle zu verbinden. Peers fordern regelmäßig Teile des Videos, sog. Chunks, von ihren Partnern im Overlay an. Selbst wenn einige Partner plötzlich nicht mehr im System verfügbar sind kann ein Peer alle Chunks von den verbleibenden Nachbarn beziehen. Um dies zu ermöglichen tauschen Peers regelmäßig sog. Buffer Maps aus. Diese kleinen Pakete enthalten Informationen über die Verfügbarkeit von Chunks im Puffer eines Peers. Um dadurch entstehende Latenzen und den zusätzlichen Mehraufwand zu reduzieren wurden hybride Systeme entwickelt. Ein solches System beginnt pull-basiert und formt mit der Zeit einen Baum aus einer kleinen Untermenge aller Peers um Chunks ohne explizite Anfrage weiterzuleiten. Unglücklicherweise sind sowohl pull-basierte, als auch hybride Systeme anfällig gegenüber Denial-of-Service Angriffen (DoS). Insbesondere fehlen Maßnahmen zur Abschwächung von DoS Angriffen auf die Partner der Quelle. Die genannten Angriffe werden weiterhin dadurch erleichtert, dass die Identität der Quelle-nahen Knoten akkurat aus den ausgetauschten Buffer Maps extrahiert werden kann. Hybride Systeme sind außerdem anfällig für Angriffe auf den zugrundeliegenden Baum. Aufgrund der schwerwiegenden Auswirkungen von DoS Angriffen auf pull-basierte, sowie hybride Systeme stellen wir drei Gegenmaßnahmen vor. Zuerst entwickeln wir das Striping Schema zur Abschwächung von DoS Angriffen auf die Partner der Quelle. Hierbei werden Peers dazu angeregt ihre Chunk-Anfragen an unterschiedliche Partner zu senden. Als zweites entwickeln wir das SWAP Schema, welches Peers dazu bringt proaktiv ihre Partner zu wechseln um Angreifer daran zu hindern die Quellenahe zu identifizieren. Als drittes entwickeln wir RBCS, einen widerstandsfähigen Baum zur Abschwächung von DoS Angriffen auf hybride Systeme. Da bisher kein Simulator für die faire Evaluation von P2P-basierten Live Video Streaming Algorithmen verfügbar war, entwickeln wir OSSim, ein generalisiertes Simulations-Framework für P2P-basiertes Video Streaming. Des weiteren entwickeln wir etliche Angreifermodelle sowie neuartige Resilienzmetriken on OSSim. Ausgiebige Simulationsstudien zeigen, dass die entwickelten Schemata signifikant die Widerstandsfähigkeit von pull-basierten und hybriden Systemen gegenüber Churn und DoS Angriffen erhöhen.The constantly growing demand to watch live videos over the Internet requires streaming systems to be cost-effective and resource-efficient. The Peer-to-Peer (P2P) streaming architecture has been a viable solution with various deployed systems to date. The system only requires a modest amount of bandwidth from the streaming source, since users (or peers) contribute their bandwidth to disseminate video streams. To enable this, the system interconnects peers into an overlay. However, churn–meaning the leaving and failing of peers–can break the overlay, making peers unable to receive the stream. More severely, an adversary aiming to sabotage the system can attack relevant nodes on the overlay, disrupting the stream delivery. To construct an overlay robust to churn, pull-based P2P streaming systems use a mesh topology to provide each peer with multiple paths to the source. Peers regularly request video chunks from their partners in the overlay. Therefore, even if some partners are suddenly absent, due to churn, a peer still can request chunks from its remaining partners. To enable this, peers periodically exchange buffer maps, small packets containing the availability information of peers’ video buffers. To reduce latency and overhead caused by the periodic buffer map exchange and chunk requests, hybrid systems have been proposed. A hybrid system bootstraps from a pull-based one and gradually forms a tree backbone consisting of a small subset of peers to deliver chunks without requests. Unfortunately, both pull-based and hybrid systems lack measures to mitigate Denial-of-Service (DoS) attacks on head nodes (or the source’s partners). More critically, they can be identified accurately by inferring exchanged buffer maps. Furthermore, hybrid systems are vulnerable to DoS attacks on their backbones. Since DoS attacks can badly affect both pull-based and hybrid systems, we introduce three countermeasures. First, we develop the striping scheme to mitigate DoS attacks targeting head nodes. The scheme enforces peers to diversify their chunk requests. Second, to prevent attackers from identifying head nodes, we develop the SWAP scheme, which enforces peers to proactively change their partners. Third, we develop RBCS, a resilient backbone, to mitigate DoS attacks on hybrid systems. Since a simulator for a fair evaluation is unavailable so far, we develop OSSim, a general-purpose simulation framework for P2P video streaming. Furthermore, we develop several attacker models and novel resilience metrics in OSSim. Extensive simulation studies show that the developed schemes significantly improve the resilient of pull-based and hybrid systems to both churn and DoS attacks

    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicación sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin común. La distribución de video representa la aplicación más desafiante, dadas las limitaciones de ancho de banda. Existen básicamente tres servicios de video. El más simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducción. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en línea. El último servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultáneamente. En esta tesis se estudian aspectos de diseño para la distribución de video en vivo y bajo demanda. Se presenta un análisis matemático de estabilidad y capacidad de arquitecturas de distribución bajo demanda híbridas, asistidas por pares. Los pares inician descargas concurrentes de múltiples contenidos, y se desconectan cuando lo desean. Se predice la evolución esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinístico de fluidos. Un sub-modelo de descargas secuenciales (no simultáneas) es globalmente y estructuralmente estable, independientemente de los parámetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teóricamente que la filosofía híbrida de cooperación entre pares siempre desempeña mejor que la tecnología pura basada en cliente-servidor

    A Survey on Adaptive Multimedia Streaming

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    Internet was primarily designed for one to one applications like electronic mail, reliable file transfer etc. However, the technological growth in both hardware and software industry have written in unprecedented success story of the growth of Internet and have paved the paths of modern digital evolution. In today’s world, the internet has become the way of life and has penetrated in its every domain. It is nearly impossible to list the applications which make use of internet in this era however, all these applications are data intensive and data may be textual, audio or visual requiring improved techniques to deal with these. Multimedia applications are one of them and have witnessed unprecedented growth in last few years. A predominance of that is by virtue of different video streaming applications in daily life like games, education, entertainment, security etc. Due to the huge demand of multimedia applications, heterogeneity of demands and limited resource availability there is a dire need of adaptive multimedia streaming. This chapter provides the detail discussion over different adaptive multimedia streaming mechanism over peer to peer network

    AngelCast: cloud-based peer-assisted live streaming using optimized multi-tree construction

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    Increasingly, commercial content providers (CPs) offer streaming solutions using peer-to-peer (P2P) architectures, which promises significant scalabil- ity by leveraging clients’ upstream capacity. A major limitation of P2P live streaming is that playout rates are constrained by clients’ upstream capac- ities – typically much lower than downstream capacities – which limit the quality of the delivered stream. To leverage P2P architectures without sacri- ficing quality, CPs must commit additional resources to complement clients’ resources. In this work, we propose a cloud-based service AngelCast that enables CPs to complement P2P streaming. By subscribing to AngelCast, a CP is able to deploy extra resources (angel), on-demand from the cloud, to maintain a desirable stream quality. Angels do not download the whole stream, nor are they in possession of it. Rather, angels only relay the minimal fraction of the stream necessary to achieve the desired quality. We provide a lower bound on the minimum angel capacity needed to maintain a desired client bit-rate, and develop a fluid model construction to achieve it. Realizing the limitations of the fluid model construction, we design a practical multi- tree construction that captures the spirit of the optimal construction, and avoids its limitations. We present a prototype implementation of AngelCast, along with experimental results confirming the feasibility of our service.Supported in part by NSF awards #0720604, #0735974, #0820138, #0952145, #1012798 #1012798 #1430145 #1414119. (0720604 - NSF; 0735974 - NSF; 0820138 - NSF; 0952145 - NSF; 1012798 - NSF; 1430145 - NSF; 1414119 - NSF
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