3,656 research outputs found

    A Framework for Extended Reality System Development in Manufacturing

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    This paper presents a framework for developing extended reality (XR) systems within manufacturing context. The aim of this study is to develop a systematic framework to improve the usability and user acceptance of future XR systems. So that manufacturing industry can move from the “wow effect” of XR demonstrators into the stage whereas XR systems can be successfully integrated and improve the conventional work routines. It is essential to ensure the usability and user acceptance of XR systems for the wider adoption in manufacturing. The proposed framework was developed through six case studies that covered different XR system developments for different application areas of manufacturing. The framework consists of five iterative phases: (1) requirements analysis, (2) solution selection, (3) data preparation, (4) system implementation and (5) system evaluation. It is validated through one empirical case and seven identified previous studies, which partly aligned with the proposed framework. The proposed framework provides a clear guideline on the steps needed to integrate XR in manufacturing and it extends the XR usage with increased usability and user acceptance. Furthermore, it strengthens the importance of user-centered approach for XR system development in manufacturing

    Virtual reality for assembly methods prototyping: a review

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    Assembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others. Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process. Virtual reality technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (Ritchie et al. in Proc I MECH E Part B J Eng 213(5):461–474, 1999). This would allow evaluations of an assembler’s ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches. Finally, critical requirements and directions for future research are presented

    Quality-aware model-driven service engineering

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    Service engineering and service-oriented architecture as an integration and platform technology is a recent approach to software systems integration. Quality aspects ranging from interoperability to maintainability to performance are of central importance for the integration of heterogeneous, distributed service-based systems. Architecture models can substantially influence quality attributes of the implemented software systems. Besides the benefits of explicit architectures on maintainability and reuse, architectural constraints such as styles, reference architectures and architectural patterns can influence observable software properties such as performance. Empirical performance evaluation is a process of measuring and evaluating the performance of implemented software. We present an approach for addressing the quality of services and service-based systems at the model-level in the context of model-driven service engineering. The focus on architecture-level models is a consequence of the black-box character of services

    Evaluating the utility of multi-user VR in product development

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    Verifying the design of a mechanical product typically requires a physical mockup. Virtual reality can avoid this by letting workers experience real-size design inspections avoiding to waste time and money to produce physical and potentially still faulty assets. Multi-user environments have been studied to verify the utility of virtual reality in performing design reviews for maintainability. The main features required in such software have been determined. A systematic literature review on the state of the art usages of virtual reality for design inspections and industrial training completes the thesis

    Digital factory – virtual reality environments for industrial training and maintenance

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    This study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive and immersive human–computer interface, which can be an efficient tool for industrial training and maintenance services. The outcomes from this study suggested that use of the VR platform for training and maintenance of complex industrial tasks should be encouraged and use of the VR platform for that purpose should be further evaluated. This paper highlighted the generic concept of the application of virtual reality technique within the digital factory to industrial maintenance and to build a low-cost VR application for a training and maintenance system. An application case on virtual reality technique in a power plant operations and maintenance is demonstrated within the scope of this research. Overall research implications on virtual reality concept in industrial applications are concluded with future research directions.fi=vertaisarvioitu|en=peerReviewed

    Orquestração de um pipeline de ferramentas para apoio ao ensino

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    The variety and nature of tools that are nowadays used on both academic and professional contexts have been increasing over the past few years. With the non stopping evolving cycle that technology suffers on a daily basis, this is a consequence that will be even more noticeable in a not so distant future. As a result, several problems have emerged. How to handle all of the crucial tools in a simple and reliable way? How to structure that process so it can scale, in order to apply it whenever the tools are being used by several people? Services specialization, such as microservices, taking advantage of the core tools features, allows the automation of almost all the needed configurations required. This thesis focus on the design and implementation of a solution that enhances the ease and efficiency of creating and configuring working environments either of students or workers, being, however, more focused on the academic environment. To achieve this, a prototype tool has been developed, which consists in several services that when combined together are capable of creating and configuring a software development integration pipeline. The prototype is responsive to a certain configuration input and handles all the tasks needed in between the configuration steps, keeping the resulting pipeline always up to date.A variedade e natureza das ferramentas que são hoje em dia utilizadas tanto em contextos académicos como profissionais têm vindo a aumentar nos últimos anos. Com o constante ciclo evolutivo que a tecnologia sofre diariamente, este aumento é um fator que será ainda mais percetível num futuro próximo. Por conseguinte, vários problemas têm surgido. Como lidar com todas as ferramentas cruciais de uma forma simples e fiável? Como estruturar esse processo para que possa ser escalado, a fim de o aplicar a situações em que as ferramentas estejam a ser utilizadas por várias pessoas? A especialização em serviços, surgindo aqui o conceito de microserviços, aproveitando algumas das funcionalidades oferecidas por parte das ferramentas, permite a automação de quase todas as configurações necessárias. Esta tese tem como foco a conceção e implementação de uma solução que torne mais simples e eficiente o processo de criação e configuração de ambientes de trabalho, quer de estudantes quer de trabalhadores dando, no entanto, mais foco à vertente académica. Para o conseguir, foi desenvolvido um protótipo, que consiste em vários serviços que, quando combinados, são capazes de criar e configurar uma pipeline de integração de software. O protótipo tem como input uma determinada estrutura de dados e trata de todas as tarefas necessárias entre as etapas de configuração, mantendo assim a pipeline sempre atualizada. Esta tese relata todo o processo envolvido na elaboração da solução final em cima descrita, estando inerentes as fases de estudo acerca dos conceitos fulcrais ao problema, análise de valor e de negócio, proposta de design, implementação e avaliação da solução desejada

    Managing evolution and change in web-based teaching and learning environments

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    The state of the art in information technology and educational technologies is evolving constantly. Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution and change affect educators and developers of computer-based teaching and learning environments alike – both often being unprepared to respond effectively. A large number of educational systems are designed and developed without change and evolution in mind. We will present our approach to the design and maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution and change for these systems and for the educators and developers responsible for their implementation and deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the objective of raising an awareness of this issue of evolution and change in computer-supported teaching and learning environments. This discussion leads towards the establishment of a development and management framework for teaching and learning systems
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