2,697 research outputs found

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    A Hybrid Approach to Quality of Service Multicast Routing

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    Several multicast routing heuristics have been proposed to support multimedia services, both interactive and distribution, in high speed networks such as B-ISDN/ATM. Since such services may have large numbers of members and have real-time constraints, the objective of the heuristics is to minimise the multicast tree cost while maintaining a bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. We present a detailed analysis and evaluation of some of these heuristics which illustrate that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast/network combination. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the specific efficiency of a heuristics solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our proposal is supported by our evaluation results. We conclude by discussing the types of networks for which this method is most appropriate and identifying further work

    A Hybrid Approach to Quality of Service Multicast Routing in High Speed Networks

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    Multimedia services envisaged for high speed networks may have large numbers of users, require high volumes of network resources and have real-time delay constraints. For these reasons, several multicast routing heuristics that use two link metrics have been proposed with the objective of minimising multicast tree cost while maintaining a bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient. This thesis presents a detailed analysis and evaluation of these heuristics which illustrate that in some situations their average performance is prone to wide variance for a particular multicast in a specific network. It concludes that the efficiency of an heuristic solution depends on the topology of both the network and the multicast, which is difficult to predict. The integration of two heuristics with Dijkstras shortest path tree algorithm is proposed, to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. The evaluation results show good performance over a wide range of networks (flat and hierarchical) and multicast groups, within differing delay bounds. The more efficient the multicast tree is, the less stable it will be as multicast group membership changes. An efficient heuristic is extended to ensure multicast tree stability where multicast group membership is dynamic. This extension decreases the efficiency of the heuristics solutions, although they remain significantly cheaper than the worst case, a shortest delay path tree. This thesis also discusses how the hybrid and the extended heuristic might be applied to multicast routing protocols for the Internet and ATM Networks. Additionally, the behaviour of the heuristics is examined in networks that use a single link metric to calculate multicast trees and concludes one of the heuristics may be of benefit in such networks

    Combining Quality of Service and Topology Control in Directional Hybrid Wireless Networks

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    Recent advancements in information and communications technology are changing the information environment in both quantitative and qualitative measures. The developments in directional wireless capabilities necessitate the ability to model these new capabilities, especially in dynamic environments typical of military combat operations. This thesis establishes a foundation for the definition and consideration of the unique network characteristics and requirements introduced by this novel instance of the Network Design Problem (NDP). Developed are a Mixed-Integer Linear Program (MILP) formulation and two heuristic strategies for solving the NDP. A third solution strategy using the MILP formulation with a degree-constrained Minimum Spanning Tree starting solution is also considered. The performance of the various methods are evaluated on the basis of solution quality, computation time, and other network metrics via randomly generated data sets for several different problem sizes

    Topological Design of Survivable Networks

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    In the field of telecommunications there are several ways of establishing links between different physical places that must be connected according to the characteristics and the type of service they should provide. Two main considerations to be taken into account and which require the attention of the network planners are, in one hand the economic effort necessary to build the network, and in the other hand the resilience of the network to remain operative in the event of failure of any of its components. A third consideration, which is very important when quality of services required, such as video streaming or communications between real-time systems, is the diameter constrained reliability. In this thesis we study a set of problems that involve such considerations. Firstly, we model a new combinatorial optimization problem called Capacitated m-Two Node Survivable Star Problem (CmTNSSP). In such problem we optimize the costs of constructing a network composed of 2-node-connected components that converge in a central node and whose terminals can belong to these connected 2-node structures or be connected to them by simple edges. The CmTNSSP is a relaxation of the Capacitated Ring Star Problem (CmRSP), where the cycles of the latter can be replaced by arbitrary 2-node-connected graphs. According to previous studies, some of the structural properties of 2-node-connected graphs can be used to show a potential improvement in construction costs, over solutions that exclusively use cycles. Considering that the CmTNSSP belongs to the class of NP-Hard computational problems, a GRASP-VND metaheuristic was proposed and implemented for its approximate resolution, and a comparison of results was made between both problems (CmRSP and CmTNSSP) for a series of instances. Some local searches are based on exact Integer Linear Programming formulations. The results obtained show that the proposed metaheuristic reaches satisfactory levels of accuracy, attaining the global optimum in several instances. Next, we introduce the Capacitated m Ring Star Problem under Diameter Constrained Reliability (CmRSP-DCR) wherein DCR is considered as an additional restriction, limiting the number of hops between nodes of the CmRSP problem and establishing a minimum level of network reliability. This is especially useful in networks that should guarantee minimum delays and quality of service. The solutions found in this problem can be improved by applying some of the results obtained in the study of the CmTNSSP. Finally, we introduce a variant of the CmTNSSP named Capacitated Two-Node Survivable Tree Problem, motivated by another combinatorial optimization problem most recently treated in the literature, called Capacitated Ring Tree Problem (CRTP). In the CRTP, an additional restriction is added with respect to CmRSP, where the terminal nodes are of two different types and tree structures are also allowed. Each node in the CRTP may be connected exclusively in one cycle, or may be part of a cycle or a tree indistinctly, depending on the type of node. In the variant we introduced, the cycles are replaced by 2-node-connected structures. This study proposes and implements a GRASP-VND metaheuristic with specific local searches for this type of structures and adapts some of the exact local searches used in the resolution CmTNSSP. A comparison of the results between the optimal solutions obtained for the CRTP and the CTNSTP is made. The results achieved show the robustness and efficiency of the metaheuristi
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