467 research outputs found
Augmented reality usage for prototyping speed up
The first part of the article describes our approach for solution of this
problem by means of Augmented Reality. The merging of the real world model and
digital objects allows streamline the work with the model and speed up the
whole production phase significantly. The main advantage of augmented reality
is the possibility of direct manipulation with the scene using a portable
digital camera. Also adding digital objects into the scene could be done using
identification markers placed on the surface of the model. Therefore it is not
necessary to work with special input devices and lose the contact with the real
world model. Adjustments are done directly on the model. The key problem of
outlined solution is the ability of identification of an object within the
camera picture and its replacement with the digital object. The second part of
the article is focused especially on the identification of exact position and
orientation of the marker within the picture. The identification marker is
generalized into the triple of points which represents a general plane in
space. There is discussed the space identification of these points and the
description of representation of their position and orientation be means of
transformation matrix. This matrix is used for rendering of the graphical
objects (e. g. in OpenGL and Direct3D).Comment: Keywords: augmented reality, prototyping, pose estimation,
transformation matri
A novel haptic model and environment for maxillofacial surgical operation planning and manipulation
This paper presents a practical method and a new haptic model to support manipulations of bones and their segments during the planning of a surgical operation in a virtual environment using a haptic interface. To perform an effective dental surgery it is important to have all the operation related information of the patient available beforehand in order to plan the operation and avoid any complications. A haptic interface with a virtual and accurate patient model to support the planning of bone cuts is therefore critical, useful and necessary for the surgeons. The system proposed uses DICOM images taken from a digital tomography scanner and creates a mesh model of the filtered skull, from which the jaw bone can be isolated for further use. A novel solution for cutting the bones has been developed and it uses the haptic tool to determine and define the bone-cutting plane in the bone, and this new approach creates three new meshes of the original model. Using this approach the computational power is optimized and a real time feedback can be achieved during all bone manipulations. During the movement of the mesh cutting, a novel friction profile is predefined in the haptical system to simulate the force feedback feel of different densities in the bone
Virtual reality for assembly methods prototyping: a review
Assembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others. Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process. Virtual reality technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (Ritchie et al. in Proc I MECH E Part B J Eng 213(5):461–474, 1999). This would allow evaluations of an assembler’s ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches. Finally, critical requirements and directions for future research are presented
Combining Dynamic Modeling With Geometric Constraint Management to Support Low Clearance Virtual Manual Assembly
This research presents a novel approach to virtual assembly that combines dynamic modeling with geometric constraint-based modeling to support low clearance manual assembly of CAD models. This is made possible by utilizing the boundary representation solid model data available in most contemporary CAD representations, which enables (a) accurate collision/physics calculations on exact model definitions, and (b) access to geometric features. Application of geometric constraints during run-time, aid the designer during assembly of the virtual models. The feasibility of the approach is demonstrated using a pin and hole assembly example. Results that demonstrate the method give the user the ability to assemble parts without requiring extensive CAD preprocessing and without over constraining the user to arrive at predetermined final part orientations. Assembly is successful with diametral clearance as low as 0.0001 mm, as measured between a 26 mm diameter hole and pin
A 6-DOF haptic manipulation system to verify assembly procedures on CAD models
During the design phase of products and before going into production, it is
necessary to verify the presence of mechanical plays, tolerances, and
encumbrances on production mockups. This work introduces a multi-modal system
that allows verifying assembly procedures of products in Virtual Reality
starting directly from CAD models. Thus leveraging the costs and speeding up
the assessment phase in product design. For this purpose, the design of a novel
6-DOF Haptic device is presented. The achieved performance of the system has
been validated in a demonstration scenario employing state-of-the-art
volumetric rendering of interaction forces together with a stereoscopic
visualization setup
A hybrid method for haptic feedback to support manual virtual product assembly
The purpose of this research is to develop methods to support manual virtual assembly using haptic (force) feedback in a virtual environment. The results of this research will be used in an engineering framework for assembly simulation, training, and maintenance. The key research challenge is to advance the ability of users to assemble complex, low clearance CAD parts as they exist digitally without the need to create expensive physical prototypes. The proposed method consists of a Virtual Reality (VR) system that combines voxel collision detection and boundary representation methods into a hybrid algorithm containing the necessary information for both force feedback and constraint recognition. The key to this approach will be successfully developing the data structure and logic needed to switch between collision detection and constraint recognition while maintaining a haptic refresh rate of 1000 Hz.
VR is a set of unique technologies that support human-centered computer interaction. Experience with current VR systems that simulate low clearance assembly operations with haptic feedback indicate that such systems are highly desirable tools in the evaluation of preliminary designs, as well as virtual training and maintenance processes. This work will result in a novel interface for assembly methods prototyping, and an interface that will allow intuitive interaction with parts based on a powerful combination of analytical, visual and haptic tools
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