69 research outputs found

    Calibrated and Partially Calibrated Semi-Generalized Homographies

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    In this paper, we propose the first minimal solutions for estimating the semi-generalized homography given a perspective and a generalized camera. The proposed solvers use five 2D-2D image point correspondences induced by a scene plane. One of them assumes the perspective camera to be fully calibrated, while the other solver estimates the unknown focal length together with the absolute pose parameters. This setup is particularly important in structure-from-motion and image-based localization pipelines, where a new camera is localized in each step with respect to a set of known cameras and 2D-3D correspondences might not be available. As a consequence of a clever parametrization and the elimination ideal method, our approach only needs to solve a univariate polynomial of degree five or three. The proposed solvers are stable and efficient as demonstrated by a number of synthetic and real-world experiments

    Pose Estimation for Vehicle-mounted Cameras via Horizontal and Vertical Planes

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    We propose two novel solvers for estimating the egomotion of a calibrated camera mounted to a moving vehicle from a single affine correspondence via recovering special homographies. For the first class of solvers, the sought plane is expected to be perpendicular to one of the camera axes. For the second class, the plane is orthogonal to the ground with unknown normal, e.g., it is a building facade. Both methods are solved via a linear system with a small coefficient matrix, thus, being extremely efficient. Both the minimal and over-determined cases can be solved by the proposed methods. They are tested on synthetic data and on publicly available real-world datasets. The novel methods are more accurate or comparable to the traditional algorithms and are faster when included in state of the art robust estimators

    Globally Optimal Relative Pose Estimation with Gravity Prior

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    Smartphones, tablets and camera systems used, e.g., in cars and UAVs, are typically equipped with IMUs (inertial measurement units) that can measure the gravity vector accurately. Using this additional information, the yy-axes of the cameras can be aligned, reducing their relative orientation to a single degree-of-freedom. With this assumption, we propose a novel globally optimal solver, minimizing the algebraic error in the least-squares sense, to estimate the relative pose in the over-determined case. Based on the epipolar constraint, we convert the optimization problem into solving two polynomials with only two unknowns. Also, a fast solver is proposed using the first-order approximation of the rotation. The proposed solvers are compared with the state-of-the-art ones on four real-world datasets with approx. 50000 image pairs in total. Moreover, we collected a dataset, by a smartphone, consisting of 10933 image pairs, gravity directions, and ground truth 3D reconstructions

    Efficient Min-cost Flow Tracking with Bounded Memory and Computation

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    This thesis is a contribution to solving multi-target tracking in an optimal fashion for real-time demanding computer vision applications. We introduce a challenging benchmark, recorded with our autonomous driving platform AnnieWAY. Three main challenges of tracking are addressed: Solving the data association (min-cost flow) problem faster than standard solvers, extending this approach to an online setting, and making it real-time capable by a tight approximation of the optimal solution

    Sparse Monocular Scene Reconstruction Using Rolling Voxel Maps

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    We present a method for creating 3D obstacle maps in real-time using only a monocular camera and an inertial measurement unit (IMU). We track a large amount of sparse features in the image frame. Then, given scale-accurate pose estimates from a front-end visual-inertial odometry (VIO) algorithm, we estimate the inverse depth to each of the tracked features using a keyframe-based feature-only bundle adjustment. These features are then accumulated within a probabilistic robocentric 3D voxel map that rolls as the camera moves. This local rolling voxel map provides a simple scene representation within which obstacle avoidance planning can easily be done. Our system is capable of running at camera frame rate on a laptop CPU
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