21,839 research outputs found

    A framework for P2P application development

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    Although Peer-to-Peer (P2P) computing has become increasingly popular over recent years, there still exist only a very small number of application domains that have exploited it on a large scale. This can be attributed to a number of reasons including the rapid evolution of P2P technologies, coupled with their often-complex nature. This paper describes an implemented abstraction framework that seeks to aid developers in building P2P applications. A selection of example P2P applications that have been developed using this framework are also presented

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator

    Flexible peer selection mechanisms for future Internet applications

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    This paper focuses on the development of solutions able to enhance the peer selection semantics supported by P2P based applications. The proposed framework relies on the concept of a flexible P2P tracker able to support multiple versatile peer selection procedures that might be activated and configured during the application lifetime. The devised flexible tracker may also resort to additional cross-layer informations provided by the network level or other external entities. Using a BitTorrentlike P2P approach as a case study, the proposed solution fosters the capabilities of P2P applications to differentiate, benefit or penalize specific peers, also giving ground for the development of advanced applications based on the P2P paradigm.(undefined

    A framework for highly reconfigurable P2P trackers

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    The increasing use of Peer to Peer (P2P) applications, usually ruled by selfish behaviors, is posing new challenges to the research community. As contributions of this work we firstly devise a general framework underpinning the development of highly reconfigurable P2P trackers. Following that, a novel tracker architecture is proposed and several illustrative and enhanced tracker configurations are described. As result, the devised solution turns possible that flexible, programmable and adaptive peer selection mechanisms can be introduced at the P2P application level. The proposed solution assumes the general framework of one of the most popular P2P solutions, in this case a BitTorrent-like approach. As illustrative examples of the proposed framework capabilities, several straightforward and easy to deploy tracker configuration examples are presented, including methods for qualitative differentiation of swarm peers and advanced P2P Traffic Engineering mechanisms fostering the collaboration efforts between ISPs and P2P applications. Both the framework and the devised tracker configurations are validated resorting to simulation experiments.(undefined

    Estimating and controlling the traffic Impact of a collaborative P2P system

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    Nowadays, P2P applications are commonly used in the Internet being an important paradigm for the development of distinct services. However, the dissemination of P2P applications also entails some important challenges that should be carefully addressed. In particular, some of the important coexistence problems existing between P2P applications and Internet Service Providers (ISPs) are mainly motivated by the inherent P2P dynamics which cause traffic to scatter across the network links in an unforeseeable way. In this context, this work proposes a collaborative framework of a Bit- Torrent like system. Using the proposed framework and based on the exchange of valuable information between the application and network levels, some novel techniques are proposed allowing to estimate and control the traffic impact that the P2P system will have on the links of the underlying network infrastructure. Both the framework and the presented techniques were tested resorting to simulation. The results clearly corroborate the viability and effectiveness of the formulated methods

    Exploiting P2P in the Creation of Game Worlds

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    Peer-to-peer networks are a promising platform for supporting entirely decentralized, distributed multi-user gaming; however, multi-player games typically require highly predictable performance from the underlying network. This is at odds with the inherently unreliable nature of peer-to-peer environments. Existing approaches to providing peer-to-peer support for multi-player gaming focus on compensating for the unpredictability of the underlying network. We propose that rather than trying to compensate for these factors, they can be exploited together with information about the peer-to-peer network in order to address the problem of maintaining a novel gaming experience in the absence of a central authority. In order to explore our proposition, we model the measurable properties of P2P networks within a distributed multi-player game – NetWorld. We do this in such a way that the heterogeneous and unpredictable nature of the peer-to-peer environment becomes a positive part of the player’s experience

    A schema-based P2P network to enable publish-subscribe for multimedia content in open hypermedia systems

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    Open Hypermedia Systems (OHS) aim to provide efficient dissemination, adaptation and integration of hyperlinked multimedia resources. Content available in Peer-to-Peer (P2P) networks could add significant value to OHS provided that challenges for efficient discovery and prompt delivery of rich and up-to-date content are successfully addressed. This paper proposes an architecture that enables the operation of OHS over a P2P overlay network of OHS servers based on semantic annotation of (a) peer OHS servers and of (b) multimedia resources that can be obtained through the link services of the OHS. The architecture provides efficient resource discovery. Semantic query-based subscriptions over this P2P network can enable access to up-to-date content, while caching at certain peers enables prompt delivery of multimedia content. Advanced query resolution techniques are employed to match different parts of subscription queries (subqueries). These subscriptions can be shared among different interested peers, thus increasing the efficiency of multimedia content dissemination

    Online cooperation learning environment : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, New Zealand

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    This project aims to create an online cooperation learning environment for students who study the same paper. Firstly, the whole class will be divided into several tutorial peer groups. One tutorial group includes five to seven students. The students can discuss with each other in the same study group, which is assigned by the lecturer. This is achieved via an online cooperation learning environment application (OCLE), which consists of a web based J2EE application and a peer to peer (P2P) java application, cooperative learning tool (CLT). It can reduce web server traffic significantly during online tutorial discussion time
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