391,256 research outputs found

    Challenging the role of implicit processes in probabilistic category learning

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    Considerable interest in the hypothesis that different cognitive tasks recruit qualitatively distinct processing systems has led to the proposal of separate explicit (declarative) and implicit (procedural) systems. A popular probabilistic category learning task known as the weather prediction task is said to be ideally suited to examine this distinction because its two versions, '' observation '' and '' feedback,'' are claimed to recruit the declarative and procedural systems, respectively. In two experiments, we found results that were inconsistent with this interpretation. In Experiment 1, a concurrent memory task had a detrimental effect on the implicit (feedback) version of the task. In Experiment 2, participants displayed comparable and accurate insight into the task and their judgment processes in the feedback and observation versions. These findings have important implications for the study of probabilistic category learning in both normal and patient populations

    Shared Control Policies and Task Learning for Hydraulic Earth-Moving Machinery

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    This thesis develops a shared control design framework for improving operator efficiency and performance on hydraulic excavation tasks. The framework is based on blended shared control (BSC), a technique whereby the operator’s command input is continually augmented by an assistive controller. Designing a BSC control scheme is subdivided here into four key components. Task learning utilizes nonparametric inverse reinforcement learning to identify the underlying goal structure of a task as a sequence of subgoals directly from the demonstration data of an experienced operator. These subgoals may be distinct points in the actuator space or distributions overthe space, from which the operator draws a subgoal location during the task. The remaining three steps are executed on-line during each update of the BSC controller. In real-time, the subgoal prediction step involves utilizing the subgoal decomposition from the learning process in order to predict the current subgoal of the operator. Novel deterministic and probabilistic prediction methods are developed and evaluated for their ease of implementation and performance against manually labeled trial data. The control generation component involves computing polynomial trajectories to the predicted subgoal location or mean of the subgoal distribution, and computing a control input which tracks those trajectories. Finally, the blending law synthesizes both inputs through a weighted averaging of the human and control input, using a blending parameter which can be static or dynamic. In the latter case, mapping probabilistic quantities such as the maximum a posteriori probability or statistical entropy to the value of the dynamic blending parameter may yield a more intelligent control assistance, scaling the intervention according to the confidence of the prediction. A reduced-scale (1/12) fully hydraulic excavator model was instrumented for BSC experimentation, equipped with absolute position feedback of each hydraulic actuator. Experiments were conducted using a standard operator control interface and a common earthmoving task: loading a truck from a pile. Under BSC, operators experienced an 18% improvement in mean digging efficiency, defined as mass of material moved per cycle time. Effects of BSC vary with regard to pure cycle time, although most operators experienced a reduced mean cycle time

    In silico case studies of compliant robots: AMARSI deliverable 3.3

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    In the deliverable 3.2 we presented how the morphological computing ap- proach can significantly facilitate the control strategy in several scenarios, e.g. quadruped locomotion, bipedal locomotion and reaching. In particular, the Kitty experimental platform is an example of the use of morphological computation to allow quadruped locomotion. In this deliverable we continue with the simulation studies on the application of the different morphological computation strategies to control a robotic system

    Learning Redundant Motor Tasks With and Without Overlapping Dimensions: Facilitation and Interference Effects

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    Prior learning of a motor skill creates motor memories that can facilitate or interfere with learning of new, but related, motor skills. One hypothesis of motor learning posits that for a sensorimotor task with redundant degrees of freedom, the nervous system learns the geometric structure of the task and improves performance by selectively operating within that task space. We tested this hypothesis by examining if transfer of learning between two tasks depends on shared dimensionality between their respective task spaces. Human participants wore a data glove and learned to manipulate a computer cursor by moving their fingers. Separate groups of participants learned two tasks: a prior task that was unique to each group and a criterion task that was common to all groups. We manipulated the mapping between finger motions and cursor positions in the prior task to define task spaces that either shared or did not share the task space dimensions (x-y axes) of the criterion task. We found that if the prior task shared task dimensions with the criterion task, there was an initial facilitation in criterion task performance. However, if the prior task did not share task dimensions with the criterion task, there was prolonged interference in learning the criterion task due to participants finding inefficient task solutions. These results show that the nervous system learns the task space through practice, and that the degree of shared task space dimensionality influences the extent to which prior experience transfers to subsequent learning of related motor skills

    Affordances for learning in a non-linear narrative medium

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    A multimedia CD makes an impressive resource for the scholar-researcher, but students unfamiliar with the subject-matter may not always work so effectively with such a resource. Without any narrative structure, how does the novice cope? The paper describes how we are investigating the design features that 'afford' activities that generate learning: What are the design features that encourage students to practise the role of the scholar? What encourages them to explore, but also to reflect on their analysis of the data they find? What kind of learning takes place when students are allowed to explore at will? The paper goes on to compare the learning experiences of students using commercial CDs with those using material with contrasting designs, in an attempt to identify the design features that afford constructive learning activities. It concludes with an interpretation of the findings, comparing them with work in related educational media, and situating the findings in the context of a conversational framework for learning

    Deep Reinforcement Learning for Tensegrity Robot Locomotion

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    Tensegrity robots, composed of rigid rods connected by elastic cables, have a number of unique properties that make them appealing for use as planetary exploration rovers. However, control of tensegrity robots remains a difficult problem due to their unusual structures and complex dynamics. In this work, we show how locomotion gaits can be learned automatically using a novel extension of mirror descent guided policy search (MDGPS) applied to periodic locomotion movements, and we demonstrate the effectiveness of our approach on tensegrity robot locomotion. We evaluate our method with real-world and simulated experiments on the SUPERball tensegrity robot, showing that the learned policies generalize to changes in system parameters, unreliable sensor measurements, and variation in environmental conditions, including varied terrains and a range of different gravities. Our experiments demonstrate that our method not only learns fast, power-efficient feedback policies for rolling gaits, but that these policies can succeed with only the limited onboard sensing provided by SUPERball's accelerometers. We compare the learned feedback policies to learned open-loop policies and hand-engineered controllers, and demonstrate that the learned policy enables the first continuous, reliable locomotion gait for the real SUPERball robot. Our code and other supplementary materials are available from http://rll.berkeley.edu/drl_tensegrityComment: International Conference on Robotics and Automation (ICRA), 2017. Project website link is http://rll.berkeley.edu/drl_tensegrit

    The Structured Process Modeling Method (SPMM) : what is the best way for me to construct a process model?

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    More and more organizations turn to the construction of process models to support strategical and operational tasks. At the same time, reports indicate quality issues for a considerable part of these models, caused by modeling errors. Therefore, the research described in this paper investigates the development of a practical method to determine and train an optimal process modeling strategy that aims to decrease the number of cognitive errors made during modeling. Such cognitive errors originate in inadequate cognitive processing caused by the inherent complexity of constructing process models. The method helps modelers to derive their personal cognitive profile and the related optimal cognitive strategy that minimizes these cognitive failures. The contribution of the research consists of the conceptual method and an automated modeling strategy selection and training instrument. These two artefacts are positively evaluated by a laboratory experiment covering multiple modeling sessions and involving a total of 149 master students at Ghent University
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