221 research outputs found
Multihomed mobile network architecture
IP mobility ensures network reachability and session continuity while IPv6 networks are on the move. In the Network Mobility (NEMO) model, the potential for NEMO Mobile Routers (MRs) to interconnect and extend Internet connectivity allows the formation Nested NEMO networks. With MANEMO, nested MRs can be efficiently interconnected in a tree-based structure with Internet access being maintained via a designated Gateway. However, this only supports single-homed Internet connectivity. With the span of wireless access technologies and the popularity of multi-interfaced devices, multihoming support in this scenario becomes critical. A Nested Mobile Network with heterogeneous available Internet access options would allow better overall network performance and optimal utilisation of available resources. In this paper, we present the Multihomed Mobile Network Architecture (MMNA), a comprehensive multihomed mobility solution. It provides a multihoming management mechanism for Gateway Discovery and Selection on top of a multihomed mobility model integrating different mobility and multihoming protocols. It enables a complex nested multihomed topology to be established with multiple gateways supporting heterogeneous Internet access. The results demonstrate that the proposed solution achieves better overall throughput, load sharing, and link failure recovery
Enhanced Mobility Solution In Mobile Ipv6 Network
The performance of Network Mobility (NEMO) used to manage network mobility does
not provide satisfactory result in terms of delay, throughput and session continuity when
dealing with multihomed mobile network. Enhanced Mobility Solution in Mobile IPv6
Network is extremely complex; the study addressed the multihoming issues of MIPV6
Networks on the basis of NEMO Basic Support, analyzes the benefits of multihoming
and discusses implementation issues of all classes of multihoming possibilities.
Additionally, Policy-based routing, as one of the multihoming benefits, is studied in
particular.
A framework based on policy based routing protocol was proposed for handling both the
inbound and the outbound traffic on a mobile network, under specified policies which
consider packet characteristics, current network situation and user preferences. The
interface selection algorithm was based on NEMO implementation structure using a
technique of mutihoming which was extended to MIPv6 concepts The outcome of this research work are: a designed policy protocol for policy messages
communication between the Mobile Router and the Home Agent, the framework is
simulated using Network Simulator (NS2) with an extension of mobiwan, the result
shows the end to end delay, average end to end delay, overhead, optimal routing path,
average inter-packet latency and throughput of the developed system. The information
from the analysis of the result shows that the enhanced solution has drastically reduced
average packet delay to minimum with 72.5 %( 0.040s to 0.011s), and end-end delay with
75 %( 0.020s to 0.005s) compared with NEMO solution. Overhead in the mobile network
was maintained by 10bytes per nested level by keeping the session.
The solution is important by enterprises in making decision to acquire internet
connectivity for the purpose of connectivity redundancy and traffic load distribution
optimization. This result is very important for time sensitive application that requires
stable network condition
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Towards an architecture to support complex multihomed mobility scenarios
In this paper, we present the Multihomed Mobile Network Architecture (MMNA), a comprehensive multihomed mobility solution for complex nested mobility scenarios. It provides a multihoming management mechanism for gateway discovery and selection, on top of an efficient multihomed mobility model integrating different mobility and multihoming protocols. We describe how the MMNA was experimentally implemented and evaluated in a testbed setup. We first validated the capabilities of the solution in terms of different multihoming features, namely load sharing, link failure recovery, and preference setting. We then examined the effectiveness and feasibility of the MMNA solution considering a use case example of a search and rescue scenario. The results highlight the practicality and advantages of deploying the MMNA solution into realistic scenarios
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Game theory for dynamic spectrum sharing cognitive radio
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel University on 21 June 2010.âGame Theoryâ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces âONâ and âOFFâ when needed to control the mobile nodeâs energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the sellerâs revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results
Mobile-IP ad-hoc network MPLS-based with QoS support.
The support for Quality of Service (QoS) is the main focus of this thesis. Major issues and challenges for Mobile-IP Ad-Hoc Networks (MANETs) to support QoS in a multi-layer manner are considered discussed and investigated through simulation setups. Different parameters contributing to the subjective measures of QoS have been considered and consequently, appropriate testbeds were formed to measure these parameters and compare them to other schemes to check for superiority. These parameters are: Maximum Round-Trip Delay (MRTD), Minimum Bandwidth Guaranteed (MBG), Bit Error Rate (BER), Packet Loss Ratio (PER), End-To-End Delay (ETED), and Packet Drop Ratio (PDR) to name a few. For network simulations, NS-II (Network Simulator Version II) and OPNET simulation software systems were used.Dept. of Electrical and Computer Engineering. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2005 .A355. Source: Masters Abstracts International, Volume: 44-03, page: 1444. Thesis (M.Sc.)--University of Windsor (Canada), 2005
Efficient mobility and multihoming support for mountain rescue
Introducing an IP-based communication system into the mountain rescue domain would enable carrying out search and rescue missions in an effective way. With efficient mobility and multihoming support, a Mountain Rescue Team would be able to establish more effective and reliable Internet communication. In this paper, we present the Multihomed Mobile Network Architecture (MMNA), a comprehensive multihomed mobility solution for complex nested mobility scenarios. It provides a multihoming management mechanism for gateway discovery and selection, on top of an efficient multihomed mobility model integrating different mobility and multihoming protocols. The design of the MMNA solution is first presented. We then describe how the MMNA was experimentally implemented and evaluated in a testbed setup to examine its effectiveness and feasibility considering a use case example of a mountain rescue scenario. The results highlight the practicality and advantages of deploying the MMNA into such a critical real-world scenario
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