9 research outputs found

    Components and Functions of Crowdsourcing Systems – A Systematic Literature Review

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    Many organizations are now starting to introduce crowdsourcing as a new model of business to outsource tasks, which are traditionally performed by a small group of people, to an undefined large workforce. While the utilization of crowdsourcing offers a lot of advantages, the development of the required system carries some risks, which are reduced by establishing a profound theoretical foundation. Thus, this article strives to gain a better understanding of what crowdsourcing systems are and what typical design aspects are considered in the development of such systems. In this paper, the author conducted a systematic literature review in the domain of crowdsourcing systems. As a result, 17 definitions of crowdsourcing systems were found and categorized into four perspectives: the organizational, the technical, the functional, and the human-centric. In the second part of the results, the author derived and presented components and functions that are implemented in a crowdsourcing system

    Design and Evaluation of Crowd-sourcing Platforms Based on Users Confidence Judgments

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    Crowd-sourcing deals with solving problems by assigning them to a large number of non-experts called crowd using their spare time. In these systems, the final answer to the question is determined by summing up the votes obtained from the community. The popularity of using these systems has increased by facilitation of access to community members through mobile phones and the Internet. One of the issues raised in crowd-sourcing is how to choose people and how to collect answers. Usually, the separation of users is done based on their performance in a pre-test. Designing the pre-test for performance calculation is challenging; The pre-test questions should be chosen in a way that they test the characteristics in people related to the main questions. One of the ways to increase the accuracy of crowd-sourcing systems is to pay attention to people's cognitive characteristics and decision-making model to form a crowd and improve the estimation of the accuracy of their answers to questions. People can estimate the correctness of their responses while making a decision. The accuracy of this estimate is determined by a quantity called metacognition ability. Metacoginition is referred to the case where the confidence level is considered along with the answer to increase the accuracy of the solution. In this paper, by both mathematical and experimental analysis, we would answer the following question: Is it possible to improve the performance of the crowd-sourcing system by knowing the metacognition of individuals and recording and using the users' confidence in their answers

    Enhancing Automation and Interoperability in Enterprise Crowdsourcing Environments

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    The last couple of years have seen a fascinating evolution. While the early Web predominantly focused on human consumption of Web content, the widespread dissemination of social software and Web 2.0 technologies enabled new forms of collaborative content creation and problem solving. These new forms often utilize the principles of collective intelligence, a phenomenon that emerges from a group of people who either cooperate or compete with each other to create a result that is better or more intelligent than any individual result (Leimeister, 2010; Malone, Laubacher, & Dellarocas, 2010). Crowdsourcing has recently gained attention as one of the mechanisms that taps into the power of web-enabled collective intelligence (Howe, 2008). Brabham (2013) defines it as “an online, distributed problem-solving and production model that leverages the collective intelligence of online communities to serve specific organizational goals” (p. xix). Well-known examples of crowdsourcing platforms are Wikipedia, Amazon Mechanical Turk, or InnoCentive. Since the emergence of the term crowdsourcing in 2006, one popular misconception is that crowdsourcing relies largely on an amateur crowd rather than a pool of professional skilled workers (Brabham, 2013). As this might be true for low cognitive tasks, such as tagging a picture or rating a product, it is often not true for complex problem-solving and creative tasks, such as developing a new computer algorithm or creating an impressive product design. This raises the question of how to efficiently allocate an enterprise crowdsourcing task to appropriate members of the crowd. The sheer number of crowdsourcing tasks available at crowdsourcing intermediaries makes it especially challenging for workers to identify a task that matches their skills, experiences, and knowledge (Schall, 2012, p. 2). An explanation why the identification of appropriate expert knowledge plays a major role in crowdsourcing is partly given in Condorcet’s jury theorem (Sunstein, 2008, p. 25). The theorem states that if the average participant in a binary decision process is more likely to be correct than incorrect, then as the number of participants increases, the higher the probability is that the aggregate arrives at the right answer. When assuming that a suitable participant for a task is more likely to give a correct answer or solution than an improper one, efficient task recommendation becomes crucial to improve the aggregated results in crowdsourcing processes. Although some assumptions of the theorem, such as independent votes, binary decisions, and homogenous groups, are often unrealistic in practice, it illustrates the importance of an optimized task allocation and group formation that consider the task requirements and workers’ characteristics. Ontologies are widely applied to support semantic search and recommendation mechanisms (Middleton, De Roure, & Shadbolt, 2009). However, little research has investigated the potentials and the design of an ontology for the domain of enterprise crowdsourcing. The author of this thesis argues in favor of enhancing the automation and interoperability of an enterprise crowdsourcing environment with the introduction of a semantic vocabulary in form of an expressive but easy-to-use ontology. The deployment of a semantic vocabulary for enterprise crowdsourcing is likely to provide several technical and economic benefits for an enterprise. These benefits were the main drivers in efforts made during the research project of this thesis: 1. Task allocation: With the utilization of the semantics, requesters are able to form smaller task-specific crowds that perform tasks at lower costs and in less time than larger crowds. A standardized and controlled vocabulary allows requesters to communicate specific details about a crowdsourcing activity within a web page along with other existing displayed information. This has advantages for both contributors and requesters. On the one hand, contributors can easily and precisely search for tasks that correspond to their interests, experiences, skills, knowledge, and availability. On the other hand, crowdsourcing systems and intermediaries can proactively recommend crowdsourcing tasks to potential contributors (e.g., based on their social network profiles). 2. Quality control: Capturing and storing crowdsourcing data increases the overall transparency of the entire crowdsourcing activity and thus allows for a more sophisticated quality control. Requesters are able to check the consistency and receive appropriate support to verify and validate crowdsourcing data according to defined data types and value ranges. Before involving potential workers in a crowdsourcing task, requesters can also judge their trustworthiness based on previous accomplished tasks and hence improve the recruitment process. 3. Task definition: A standardized set of semantic entities supports the configuration of a crowdsourcing task. Requesters can evaluate historical crowdsourcing data to get suggestions for equal or similar crowdsourcing tasks, for example, which incentive or evaluation mechanism to use. They may also decrease their time to configure a crowdsourcing task by reusing well-established task specifications of a particular type. 4. Data integration and exchange: Applying a semantic vocabulary as a standard format for describing enterprise crowdsourcing activities allows not only crowdsourcing systems inside but also crowdsourcing intermediaries outside the company to extract crowdsourcing data from other business applications, such as project management, enterprise resource planning, or social software, and use it for further processing without retyping and copying the data. Additionally, enterprise or web search engines may exploit the structured data and provide enhanced search, browsing, and navigation capabilities, for example, clustering similar crowdsourcing tasks according to the required qualifications or the offered incentives.:Summary: Hetmank, L. (2014). Enhancing Automation and Interoperability in Enterprise Crowdsourcing Environments (Summary). Article 1: Hetmank, L. (2013). Components and Functions of Crowdsourcing Systems – A Systematic Literature Review. In 11th International Conference on Wirtschaftsinformatik (WI). Leipzig. Article 2: Hetmank, L. (2014). A Synopsis of Enterprise Crowdsourcing Literature. In 22nd European Conference on Information Systems (ECIS). Tel Aviv. Article 3: Hetmank, L. (2013). Towards a Semantic Standard for Enterprise Crowdsourcing – A Scenario-based Evaluation of a Conceptual Prototype. In 21st European Conference on Information Systems (ECIS). Utrecht. Article 4: Hetmank, L. (2014). Developing an Ontology for Enterprise Crowdsourcing. In Multikonferenz Wirtschaftsinformatik (MKWI). Paderborn. Article 5: Hetmank, L. (2014). An Ontology for Enhancing Automation and Interoperability in Enterprise Crowdsourcing Environments (Technical Report). Retrieved from http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-155187

    Computer Music Composition using Crowdsourcing and Genetic Algorithms

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    When genetic algorithms (GA) are used to produce music, the results are limited by a fitness bottleneck problem. To create effective music, the GA needs to be thoroughly trained by humans, but this takes extensive time and effort. Applying online collective intelligence or crowdsourcing to train a musical GA is one approach to solve the fitness bottleneck problem. The hypothesis was that when music was created by a GA trained by a crowdsourced group and music was created by a GA trained by a small group, the crowdsourced music would be more effective and musically sound. When a group of reviewers and composers evaluated the music, the crowdsourced songs scored slightly higher overall than the songs from the small-group songs, but with the small number of evaluators, the difference was not statistically significant

    A crowdsourcing based mobile image translation and knowledge sharing service

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    Travelers in countries that use an unfamiliar script cannot use pocket translators or online translation services to understand menus, maps, signs and other important information, because they are unable to write the text they see. Solutions based on optical character recognition provide very limited performance in real-world situations and for complex scripts such as Chinese and Japanese. In this paper, we propose an alternative image translation solution based on crowdsourcing. A large number of human workers on mobile terminals are used to carry out the tasks of image recognition, translation and quality assurance. Compared to purely technical solutions, this human computation approach is also able to account for context and non-textual cues, and provide higher level information to the end-user. In this paper, we describe a preliminary user study to create a model of end-user requirements

    A crowdsourcing based mobile image translation and knowledge sharing service

    No full text
    Travelers in countries that use an unfamiliar script cannot use pocket translators or online translation services to understand menus, maps, signs and other important information, because they are unable to write the text they see. Solutions based on optical character recognition provide very limited performance in real-world situations and for complex scripts such as Chinese and Japanese. In this paper, we propose an alternative image translation solution based on crowdsourcing. A large number of human workers on mobile terminals are used to carry out the tasks of image recognition, translation and quality assurance. Compared to purely technical solutions, this human computation approach is also able to account for context and non-textual cues, and provide higher level information to the end-user. In this paper, we describe a preliminary user study to create a model of end-user requirements

    Feasibility investigation of crowdsourcing-based product design and development for manufacturing

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    In the era of Industry 4.0, to help manufacturers make quick response to rapidly changing market and customer needs, this research explores the feasibility of realizing benefits of crowdsourcing in product design and development from a lifecycle point of view through investigations on product design quality control and crowdsourcing technology theories, product design lifecycle information modelling, and simulation platform prototyping. It intends to help manufacturers create a product-service ecosystem to deliver values to all involved stakeholders of a PDD process. This study started with building up the theoretical foundation of product design quality control in crowdsourcing design environment. Then, key crowdsourcing technologies for realizing a lifecycle PDD process on a crowdsourcing platform while enabling the design quality were explored. Thirdly, a multi-layer product design lifecycle information model was developed to accommodate all design related information in a PDD process and the identified information at each design phase and the relationships and interactions among information entities were evaluated by case studies and ORM modelling method, respectively. Finally, two crowdsourcing platform prototypes based on the PDLIM were developed to test their effectiveness in communicating design information among stakeholders and delivering value to them. The proposed research made contributions to knowledge through the following improvements/advancements: (1) understanding of key factors affecting product design quality in crowdsourcing design environments, (2) a technical foundation of crowdsourcing technologies for PDD process, (3) a novel product design lifecycle information model accommodating design information in crowdsourcing environments, and (4) guidelines on developing intermediary and integrated crowdsourcing platforms for PDD

    Proceedings der 11. Internationalen Tagung Wirtschaftsinformatik (WI2013) - Band 1

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    The two volumes represent the proceedings of the 11th International Conference on Wirtschaftsinformatik WI2013 (Business Information Systems). They include 118 papers from ten research tracks, a general track and the Student Consortium. The selection of all submissions was subject to a double blind procedure with three reviews for each paper and an overall acceptance rate of 25 percent. The WI2013 was organized at the University of Leipzig between February 27th and March 1st, 2013 and followed the main themes Innovation, Integration and Individualization.:Track 1: Individualization and Consumerization Track 2: Integrated Systems in Manufacturing Industries Track 3: Integrated Systems in Service Industries Track 4: Innovations and Business Models Track 5: Information and Knowledge ManagementDie zweibändigen Tagungsbände zur 11. Internationalen Tagung Wirtschaftsinformatik (WI2013) enthalten 118 Forschungsbeiträge aus zehn thematischen Tracks der Wirtschaftsinformatik, einem General Track sowie einem Student Consortium. Die Selektion der Artikel erfolgte nach einem Double-Blind-Verfahren mit jeweils drei Gutachten und führte zu einer Annahmequote von 25%. Die WI2013 hat vom 27.02. - 01.03.2013 unter den Leitthemen Innovation, Integration und Individualisierung an der Universität Leipzig stattgefunden.:Track 1: Individualization and Consumerization Track 2: Integrated Systems in Manufacturing Industries Track 3: Integrated Systems in Service Industries Track 4: Innovations and Business Models Track 5: Information and Knowledge Managemen
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