31,027 research outputs found
A multimodal smartphone interface for active perception by visually impaired
The diffuse availability of mobile devices, such as smartphones and tablets, has the potential to bring substantial benefits to the people with sensory impairments. The solution proposed in this paper is part of an ongoing effort to create an accurate obstacle and hazard detector for the visually impaired, which is embedded in a hand-held device. In particular, it presents a proof of concept for a multimodal interface to control the orientation of a smartphone's camera, while being held by a person, using a combination of vocal messages, 3D sounds and vibrations. The solution, which is to be evaluated experimentally by users, will enable further research in the area of active vision with human-in-the-loop, with potential application to mobile assistive devices for indoor navigation of visually impaired people
Perceptual impact of environmental factors in sighted and visually impaired individuals
To a visually impaired individual the physical world presents many challenges. For a person with impaired sight, wayfinding through a complex environment is fraught with dangers, both actual and imagined. The current generation of mobility aids have the possibility of addressing a broad range of physical issues through technological solutions. The perception of difficulty however, can mean that many visually impaired individuals are fearful or uncomfortable about independent mobility or travel. In this context it becomes necessary to discover exactly what environments, environmental factors or items constitute a âperception of difficultyâ in the individuals mental landscape and may trigger a negative response before they interact with the physical environment. This paper reports on research, which sought to ascertain what levels of perceptual difficulties specific environments and factors presented to individuals. The research was conducted with both visually impaired and sighted groups and compared differences and similarities in perceptual difficulty between these two groups
Working Effectively with People who are Blind or Visually Impaired
This brochure on peoples who are blind or visually impaired and The Americans with Disabilities Act (ADA) is one of a series on human resources practices and workplace accommodations for persons with disabilities edited by Susanne M. BruyĂšre, Ph.D., CRC, SPHR, Director, Program on Employment and Disability, School of Industrial and Labor Relations â Extension Division, Cornell University. Cornell University was funded in the early 1990âs by the U.S. Department of Education National Institute on Disability and Rehabilitation Research as a National Materials Development Project on the employment provisions (Title I) of the ADA (Grant #H133D10155). These updates, and the development of new brochures, have been funded by Cornellâs Program on Employment and Disability
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Enactivism and ethnomethodological conversation analysis as tools for expanding Universal Design for Learning: the case of visually impaired mathematics students
Blind and visually impaired mathematics students must rely on accessible materials such as tactile diagrams to learn mathematics. However, these compensatory materials are frequently found to offer students inferior opportunities for engaging in mathematical practice and do not allow sensorily heterogenous students to collaborate. Such prevailing problems of access and interaction are central concerns of Universal Design for Learning (UDL), an engineering paradigm for inclusive participation in cultural praxis like mathematics. Rather than directly adapt existing artifacts for broader usage, UDL process begins by interrogating the praxis these artifacts serve and then radically re-imagining tools and ecologies to optimize usability for all learners. We argue for the utility of two additional frameworks to enhance UDL efforts: (a) enactivism, a cognitive-sciences view of learning, knowing, and reasoning as modal activity; and (b) ethnomethodological conversation analysis (EMCA), which investigates participantsâ multimodal methods for coordinating action and meaning. Combined, these approaches help frame the design and evaluation of opportunities for heterogeneous students to learn mathematics collaboratively in inclusive classrooms by coordinating perceptuo-motor solutions to joint manipulation problems. We contextualize the thesis with a proposal for a pluralist design for proportions, in which a pair of students jointly operate an interactive technological device
Automatically Adapting Home Lighting to Assist Visually Impaired Children
For visually impaired children, activities like finding everyday items, locating favourite toys and moving around the home can be challenging. Assisting them during these activities is important because it promotes independence and encourages them to use and develop their remaining visual function. We describe our work towards a system that adapts the lighting conditions at home to help visually impaired children with everyday tasks. We discuss scenarios that show how they may benefit from adaptive lighting, report on our progress and describe our planned future work and evaluation
Design and User Satisfaction of Interactive Maps for Visually Impaired People
Multimodal interactive maps are a solution for presenting spatial information
to visually impaired people. In this paper, we present an interactive
multimodal map prototype that is based on a tactile paper map, a multi-touch
screen and audio output. We first describe the different steps for designing an
interactive map: drawing and printing the tactile paper map, choice of
multi-touch technology, interaction technologies and the software architecture.
Then we describe the method used to assess user satisfaction. We provide data
showing that an interactive map - although based on a unique, elementary,
double tap interaction - has been met with a high level of user satisfaction.
Interestingly, satisfaction is independent of a user's age, previous visual
experience or Braille experience. This prototype will be used as a platform to
design advanced interactions for spatial learning
Investigating design issues of context-aware mobile guides for people with visual impairments
While mobile wayfinding systems for visually impaired people offer huge potential, most insufficiently address the differences between visual impairments and contextual environments, and offer very little context-awareness - usability issues of which are vital in supporting independent mobility. Participants experiencing a loss of central vision, loss of peripheral vision, and total vision loss made up three groups. Our multidisciplinary model of context was used to design a user study, which involved asking participants to walk to pre-determined outdoor and indoor landmarks. Significant differences were found between groups relating to information requirements, and the environmental cues encoded and used to orientate and navigate. The study also found differences between indoor and outdoor contexts. It was concluded that what is meaningful to one form of visual impairment is incidental to another. These issues need to be captured and accounted for if wayfinding systems are to be usable
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