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A domain-independent model of suspense in narrative
Many computational models of narrative have focussed on the structure of the narrative world. Such models have been implemented in a wide variety of systems, often linked to characters’ goals and plans, where the goal of creating suspenseful stories is baked into the structure of each system. There is no portable, independently motivated idea of what makes a suspenseful story.
Our approach is instead to take the phenomenon of suspense as the starting point. We extend an existing psychological model of narrative by Brewer and Lichtenstein (1982) which postulates suspense, curiosity and surprise as the fundamental elements of entertaining stories. We build a formal model of these phenomena using structures we call narrative threads.
Narrative threads are a formal description of a reader’s expectations about what might happen next in a given story. Our model uses a measure for the imminence of the predicted conflict between narrative threads to create a suspense profile for a given story. We also identify two types of suspense: conflict-based and revelatory suspense.
We tested the validity of our model by asking participants to give step- by-step self-reported suspense levels on reading online story variants. The results show that the normalised average scores of participants (N = 46) are in agreement with the values predicted by our model to a high level of statistical significance.
Our model’s interface with storyworld knowledge is compatible with recent developments in automatic harvesting of world knowledge in the form of event chains such as Chambers and Jurafsky (2008). This means that it is in principle scalable. By disentangling suspense from specific narrative content and planning strategies, we arrive at a domain-independent model that can be reused within different narrative generation systems. We see our work as a signpost to encourage the further development of narrative models based on what we see as its fundamental ingredients
A model of suspense for narrative generation
Most work on automatic generation of narratives, and more specifically suspenseful narrative, has focused on detailed domain-specific modelling of character psychology and plot structure. Recent work on the automatic learning of narrative schemas suggests an alternative approach that exploits such schemas for modelling and measuring suspense. We propose a domain-independent model for tracking suspense in a story which can be used to predict the audience’s suspense response on a sentence-by-sentence basis at the content determination stage of narrative generation. The model lends itself as the theoretical foundation for a suspense module that is compatible with alternative narrative generation theories. The proposal is evaluated by human judges’ normalised average scores correlate strongly with predicted values
Geospatial Narratives and their Spatio-Temporal Dynamics: Commonsense Reasoning for High-level Analyses in Geographic Information Systems
The modelling, analysis, and visualisation of dynamic geospatial phenomena
has been identified as a key developmental challenge for next-generation
Geographic Information Systems (GIS). In this context, the envisaged
paradigmatic extensions to contemporary foundational GIS technology raises
fundamental questions concerning the ontological, formal representational, and
(analytical) computational methods that would underlie their spatial
information theoretic underpinnings.
We present the conceptual overview and architecture for the development of
high-level semantic and qualitative analytical capabilities for dynamic
geospatial domains. Building on formal methods in the areas of commonsense
reasoning, qualitative reasoning, spatial and temporal representation and
reasoning, reasoning about actions and change, and computational models of
narrative, we identify concrete theoretical and practical challenges that
accrue in the context of formal reasoning about `space, events, actions, and
change'. With this as a basis, and within the backdrop of an illustrated
scenario involving the spatio-temporal dynamics of urban narratives, we address
specific problems and solutions techniques chiefly involving `qualitative
abstraction', `data integration and spatial consistency', and `practical
geospatial abduction'. From a broad topical viewpoint, we propose that
next-generation dynamic GIS technology demands a transdisciplinary scientific
perspective that brings together Geography, Artificial Intelligence, and
Cognitive Science.
Keywords: artificial intelligence; cognitive systems; human-computer
interaction; geographic information systems; spatio-temporal dynamics;
computational models of narrative; geospatial analysis; geospatial modelling;
ontology; qualitative spatial modelling and reasoning; spatial assistance
systemsComment: ISPRS International Journal of Geo-Information (ISSN 2220-9964);
Special Issue on: Geospatial Monitoring and Modelling of Environmental
Change}. IJGI. Editor: Duccio Rocchini. (pre-print of article in press
Inferring Interpersonal Relations in Narrative Summaries
Characterizing relationships between people is fundamental for the
understanding of narratives. In this work, we address the problem of inferring
the polarity of relationships between people in narrative summaries. We
formulate the problem as a joint structured prediction for each narrative, and
present a model that combines evidence from linguistic and semantic features,
as well as features based on the structure of the social community in the text.
We also provide a clustering-based approach that can exploit regularities in
narrative types. e.g., learn an affinity for love-triangles in romantic
stories. On a dataset of movie summaries from Wikipedia, our structured models
provide more than a 30% error-reduction over a competitive baseline that
considers pairs of characters in isolation
Towards Learning ‘Self’ and Emotional Knowledge in Social and Cultural Human-Agent Interactions
Original article can be found at: http://www.igi-global.com/articles/details.asp?ID=35052 Copyright IGI. Posted by permission of the publisher.This article presents research towards the development of a virtual learning environment (VLE) inhabited by intelligent virtual agents (IVAs) and modeling a scenario of inter-cultural interactions. The ultimate aim of this VLE is to allow users to reflect upon and learn about intercultural communication and collaboration. Rather than predefining the interactions among the virtual agents and scripting the possible interactions afforded by this environment, we pursue a bottomup approach whereby inter-cultural communication emerges from interactions with and among autonomous agents and the user(s). The intelligent virtual agents that are inhabiting this environment are expected to be able to broaden their knowledge about the world and other agents, which may be of different cultural backgrounds, through interactions. This work is part of a collaborative effort within a European research project called eCIRCUS. Specifically, this article focuses on our continuing research concerned with emotional knowledge learning in autobiographic social agents.Peer reviewe
Sentiment Analysis for Words and Fiction Characters From The Perspective of Computational (Neuro-)Poetics
Two computational studies provide different sentiment analyses for text segments (e.g., ‘fearful’ passages) and figures (e.g., ‘Voldemort’) from the Harry Potter books (Rowling, 1997 - 2007) based on a novel simple tool called SentiArt. The tool uses vector space models together with theory-guided, empirically validated label lists to compute the valence of each word in a text by locating its position in a 2d emotion potential space spanned by the > 2 million words of the vector space model. After testing the tool’s accuracy with empirical data from a neurocognitive study, it was applied to compute emotional figure profiles and personality figure profiles (inspired by the so-called ‚big five’ personality theory) for main characters from the book series. The results of comparative analyses using different machine-learning classifiers (e.g., AdaBoost, Neural Net) show that SentiArt performs very well in predicting the emotion potential of text passages. It also produces plausible predictions regarding the emotional and personality profile of fiction characters which are correctly identified on the basis of eight character features, and it achieves a good cross-validation accuracy in classifying 100 figures into ‘good’ vs. ‘bad’ ones. The results are discussed with regard to potential applications of SentiArt in digital literary, applied reading and neurocognitive poetics studies such as the quantification of the hybrid hero potential of figures
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