1,935 research outputs found

    A Framework for Group Modeling in Agent-Based Pedestrian Crowd Simulations

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    Pedestrian crowd simulation explores crowd behaviors in virtual environments. It is extensively studied in many areas, such as safety and civil engineering, transportation, social science, entertainment industry and so on. As a common phenomenon in pedestrian crowds, grouping can play important roles in crowd behaviors. To achieve more realistic simulations, it is important to support group modeling in crowd behaviors. Nevertheless, group modeling is still an open and challenging problem. The influence of groups on the dynamics of crowd movement has not been incorporated into most existing crowd models because of the complexity nature of social groups. This research develops a framework for group modeling in agent-based pedestrian crowd simulations. The framework includes multiple layers that support a systematic approach for modeling social groups in pedestrian crowd simulations. These layers include a simulation engine layer that provides efficient simulation engines to simulate the crowd model; a behavior-based agent modeling layers that supports developing agent models using the developed BehaviorSim simulation software; a group modeling layer that provides a well-defined way to model inter-group relationships and intra-group connections among pedestrian agents in a crowd; and finally a context modeling layer that allows users to incorporate various social and psychological models into the study of social groups in pedestrian crowd. Each layer utilizes the layer below it to fulfill its functionality, and together these layers provide an integrated framework for supporting group modeling in pedestrian crowd simulations. To our knowledge this work is the first one to focus on a systematic group modeling approach for pedestrian crowd simulations. This systematic modeling approach allows users to create social group simulation models in a well-defined way for studying the effect of social and psychological factors on crowd’s grouping behavior. To demonstrate the capability of the group modeling framework, we developed an application of dynamic grouping for pedestrian crowd simulations

    Modeling, Evaluation, and Scale on Artificial Pedestrians: A Literature Review

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    Modeling pedestrian dynamics and their implementation in a computer are challenging and important issues in the knowledge areas of transportation and computer simulation. The aim of this article is to provide a bibliographic outlook so that the reader may have quick access to the most relevant works related to this problem. We have used three main axes to organize the article's contents: pedestrian models, validation techniques, and multiscale approaches. The backbone of this work is the classification of existing pedestrian models; we have organized the works in the literature under five categories, according to the techniques used for implementing the operational level in each pedestrian model. Then the main existing validation methods, oriented to evaluate the behavioral quality of the simulation systems, are reviewed. Furthermore, we review the key issues that arise when facing multiscale pedestrian modeling, where we first focus on the behavioral scale (combinations of micro and macro pedestrian models) and second on the scale size (from individuals to crowds). The article begins by introducing the main characteristics of walking dynamics and its analysis tools and concludes with a discussion about the contributions that different knowledge fields can make in the near future to this exciting area

    Time-continuous microscopic pedestrian models: an overview

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    We give an overview of time-continuous pedestrian models with a focus on data-driven modelling. Starting from pioneer, reactive force-based models we move forward to modern, active pedestrian models with sophisticated collision-avoidance and anticipation techniques through optimisation problems. The overview focuses on the mathematical aspects of the models and their different components. We include methods used for data-based calibration of model parameters, hybrid approaches incorporating neural networks, and purely data-based models fitted by deep learning. Some development perspectives of modelling paradigms we expect to grow in the coming years are outlined in the conclusion.Comment: 26 pages; chapter accepted for publication in Crowd Dynamics (vol. 4

    Parsimony versus reductionism: how can crowd psychology be introduced into computer simulation?

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    Computer simulations are increasingly being used to predict the behaviour of crowds. However, the models used are mainly based on video observations, not an understanding of human decision making. Theories of crowd psychology can elucidate the factors underpinning collective behaviour in human crowds. Yet, in contrast to psychology, computer science must rely upon mathematical formulations in order to implement algorithms and keep models manageable. Here we address the problems and possible solutions encountered when incorporating social psychological theories of collective behaviour in computer modelling. We identify that one primary issue is retaining parsimony in a model whilst avoiding reductionism by excluding necessary aspects of crowd psychology, such as the behaviour of groups. We propose cognitive heuristics as a potential avenue to create a parsimonious model that incorporates core concepts of collective behaviour derived from empirical research in crowd psychology

    Linear and nonlinear Model Predictive Control (MPC) for regulating pedestrian flows with discrete speed instructions

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    Airports, shopping malls, stadiums, and large venues in general, can become congested and chaotic at peak times or in emergency situations. Linear Model Predictive Control (MPC) is an effective technology in generating dynamic speed or distance instructions for regulating pedestrian flows, and constitutes a promising interventional technique to improve safety and evacuation time during emergency egress operations. We compare linear and nonlinear MPC controllers and study the influence of using continuous vs. discrete control actions. We aim to evaluate the efficacy of simple instructions that pedestrians can easily follow during evacuations. Linear and Nonlinear AutoRegressive eXogenous models (ARX and NLARX) for prediction are identified from input?output data from strategically designed microscopic evacuation simulations. A microscopic simulation framework is used to design and validate different MPC controllers tuned and refined using the identified models. We evaluate the prediction models? performance and study how the controlled variable type, density, or crowd-pressure, influences the controllers? performance. As a relevant contribution, we show that MPC control with discrete instructions is ideally suited to design and deploy practical pedestrian flow control systems. We found that an adequate size of the set of speed instructions is critical to obtain a good balance between controllability and performance, and that density output control is preferred over crowd-pressure.Universidad de Alcal

    IEEE Access Special Section Editorial: Big Data Technology and Applications in Intelligent Transportation

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    During the last few years, information technology and transportation industries, along with automotive manufacturers and academia, are focusing on leveraging intelligent transportation systems (ITS) to improve services related to driver experience, connected cars, Internet data plans for vehicles, traffic infrastructure, urban transportation systems, traffic collaborative management, road traffic accidents analysis, road traffic flow prediction, public transportation service plan, personal travel route plans, and the development of an effective ecosystem for vehicles, drivers, traffic controllers, city planners, and transportation applications. Moreover, the emerging technologies of the Internet of Things (IoT) and cloud computing have provided unprecedented opportunities for the development and realization of innovative intelligent transportation systems where sensors and mobile devices can gather information and cloud computing, allowing knowledge discovery, information sharing, and supported decision making. However, the development of such data-driven ITS requires the integration, processing, and analysis of plentiful information obtained from millions of vehicles, traffic infrastructures, smartphones, and other collaborative systems like weather stations and road safety and early warning systems. The huge amount of data generated by ITS devices is only of value if utilized in data analytics for decision-making such as accident prevention and detection, controlling road risks, reducing traffic carbon emissions, and other applications which bring big data analytics into the picture

    AGENT-BASED MODEL FOR MICROSIMULATION OF LARGE SCAL PEDESTRIAN CROWD

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    In this paper, we addresses the development of agent-based model for real-time simulation of large scale pedestrian crowds.Its focus is to produce realistic pedestrian navigation and path planning within the environment whilst maintaining real time frame rates.The main assumption of this work is that the navigational behaviors of pedestrians are modeled realistically through hierarchical motions in multi layers of path planning, local path determination and locomotion. The inter-relationship between these layers is defined.Our method can be easily combined with most current local collision-avoidance methods and we use two such methods as examples to highlight the potential of our approach. .We also demonstrate some simulation results of Guarder to show that it could efficiently simulate life like crowd behaviors in a large-scale and complex environment
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