84 research outputs found

    Model-based evaluation of cell phone menu interaction

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    Using participatory activities with seniors to critique, build, and evaluate mobile phones

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    Optimizing Human Performance in Mobile Text Entry

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    Although text entry on mobile phones is abundant, research strives to achieve desktop typing performance "on the go". But how can researchers evaluate new and existing mobile text entry techniques? How can they ensure that evaluations are conducted in a consistent manner that facilitates comparison? What forms of input are possible on a mobile device? Do the audio and haptic feedback options with most touchscreen keyboards affect performance? What influences users' preference for one feedback or another? Can rearranging the characters and keys of a keyboard improve performance? This dissertation answers these questions and more. The developed TEMA software allows researchers to evaluate mobile text entry methods in an easy, detailed, and consistent manner. Many in academia and industry have adopted it. TEMA was used to evaluate a typical QWERTY keyboard with multiple options for audio and haptic feedback. Though feedback did not have a significant effect on performance, a survey revealed that users' choice of feedback is influenced by social and technical factors. Another study using TEMA showed that novice users entered text faster using a tapping technique than with a gesture or handwriting technique. This motivated rearranging the keys and characters to create a new keyboard, MIME, that would provide better performance for expert users. Data on character frequency and key selection times were gathered and used to design MIME. A longitudinal user study using TEMA revealed an entry speed of 17 wpm and a total error rate of 1.7% for MIME, compared to 23 wpm and 5.2% for QWERTY. Although MIME's entry speed did not surpass QWERTY's during the study, it is projected to do so after twelve hours of practice. MIME's error rate was consistently low and significantly lower than QWERTY's. In addition, participants found MIME more comfortable to use, with some reporting hand soreness after using QWERTY for extended periods

    During and After Event Analysis of Cell Phone Talking and Texting-A Driving Simulator Study

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    A number of studies have been done in the field of driver distraction, specifically on the use of cell phone for either conversation or texting while driving. However, till now, researchers have focused on the driving performance of drivers when they were actually engaged in the task, i.e. during the texting or phone conversation event. The primary objective of this study is to analyze the post event effect of cell phone usage in order to verify whether the distracting effect lingers on after the actual event had ceased. The research utilizes a driving simulator study of thirty-six participants to test whether a significant decrease in driver performance occurs during and after cell phone usage (texting and conversation). The standard deviations of lane position and mean velocity was used as dependent measures to represent lateral and longitudinal control of the vehicle respectively. Linear mixed model with subject as a random factor and F-test for the equality of variance were used as statistical measures. The results from the study suggest that there was no significant decrease in driver performance during and after the cell phone conversation both laterally and longitudinally. On the contrary, during the texting event, a significant decrease in driver performance was observed both in the lateral and longitudinal control of the vehicle. The diminishing effect of texting on longitudinal control ceased immediately after the texting event but the diminishing effect of texting on lateral control lingered on for an average of 3.388 seconds. The number of text messages exchanged did not affect the magnitude and duration of the diminished lateral control. This indicates that the distraction and subsequent elevated crash risk of texting while driving linger on even after the texting event has ceased. Such finding has safety and policy implications in the fight to reduce distracted driving

    Integrating Usability Models into Pervasive Application Development

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    This thesis describes novel processes in two important areas of human-computer interaction (HCI) and demonstrates ways to combine these in appropriate ways. First, prototyping plays an essential role in the development of complex applications. This is especially true if a user-centred design process is followed. We describe and compare a set of existing toolkits and frameworks that support the development of prototypes in the area of pervasive computing. Based on these observations, we introduce the EIToolkit that allows the quick generation of mobile and pervasive applications, and approaches many issues found in previous works. Its application and use is demonstrated in several projects that base on the architecture and an implementation of the toolkit. Second, we present novel results and extensions in user modelling, specifically for predicting time to completion of tasks. We extended established concepts such as the Keystroke-Level Model to novel types of interaction with mobile devices, e.g. using optical markers and gestures. The design, creation, as well as a validation of this model are presented in some detail in order to show its use and usefulness for making usability predictions. The third part is concerned with the combination of both concepts, i.e. how to integrate user models into the design process of pervasive applications. We first examine current ways of developing and show generic approaches to this problem. This leads to a concrete implementation of such a solution. An innovative integrated development environment is provided that allows for quickly developing mobile applications, supports the automatic generation of user models, and helps in applying these models early in the design process. This can considerably ease the process of model creation and can replace some types of costly user studies.Diese Dissertation beschreibt neuartige Verfahren in zwei wichtigen Bereichen der Mensch-Maschine-Kommunikation und erlĂ€utert Wege, diese geeignet zu verknĂŒpfen. Zum einen spielt die Entwicklung von Prototypen insbesondere bei der Verwendung von benutzerzentrierten Entwicklungsverfahren eine besondere Rolle. Es werden daher auf der einen Seite eine ganze Reihe vorhandener Arbeiten vorgestellt und verglichen, die die Entwicklung prototypischer Anwendungen speziell im Bereich des Pervasive Computing unterstĂŒtzen. Ein eigener Satz an Werkzeugen und Komponenten wird prĂ€sentiert, der viele der herausgearbeiteten Nachteile und Probleme solcher existierender Projekte aufgreift und entsprechende Lösungen anbietet. Mehrere Beispiele und eigene Arbeiten werden beschrieben, die auf dieser Architektur basieren und entwickelt wurden. Auf der anderen Seite werden neue Forschungsergebnisse prĂ€sentiert, die Erweiterungen von Methoden in der Benutzermodellierung speziell im Bereich der AbschĂ€tzung von Interaktionszeiten beinhalten. Mit diesen in der Dissertation entwickelten Erweiterungen können etablierte Konzepte wie das Keystroke-Level Model auf aktuelle und neuartige Interaktionsmöglichkeiten mit mobilen GerĂ€ten angewandt werden. Der Entwurf, das Erstellen sowie eine Validierung der Ergebnisse dieser Erweiterungen werden detailliert dargestellt. Ein dritter Teil beschĂ€ftigt sich mit Möglichkeiten die beiden beschriebenen Konzepte, zum einen Prototypenentwicklung im Pervasive Computing und zum anderen Benutzermodellierung, geeignet zu kombinieren. Vorhandene AnsĂ€tze werden untersucht und generische Integrationsmöglichkeiten beschrieben. Dies fĂŒhrt zu konkreten Implementierungen solcher Lösungen zur Integration in vorhandene Umgebungen, als auch in Form einer eigenen Applikation spezialisiert auf die Entwicklung von Programmen fĂŒr mobile GerĂ€te. Sie erlaubt das schnelle Erstellen von Prototypen, unterstĂŒtzt das automatische Erstellen spezialisierter Benutzermodelle und ermöglicht den Einsatz dieser Modelle frĂŒh im Entwicklungsprozess. Dies erleichtert die Anwendung solcher Modelle und kann Aufwand und Kosten fĂŒr entsprechende Benutzerstudien einsparen

    Non-Intrusive Continuous User Authentication for Mobile Devices

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    The modern mobile device has become an everyday tool for users and business. Technological advancements in the device itself and the networks that connect them have enabled a range of services and data access which have introduced a subsequent increased security risk. Given the latter, the security requirements need to be re-evaluated and authentication is a key countermeasure in this regard. However, it has traditionally been poorly served and would benefit from research to better understand how authentication can be provided to establish sufficient trust. This thesis investigates the security requirements of mobile devices through literature as well as acquiring the user’s perspectives. Given the findings it proposes biometric authentication as a means to establish a more trustworthy approach to user authentication and considers the applicability and topology considerations. Given the different risk and requirements, an authentication framework that offers transparent and continuous is developed. A thorough end-user evaluation of the model demonstrates many positive aspects of transparent authentication. The technical evaluation however, does raise a number of operational challenges that are difficult to achieve in a practical deployment. The research continues to model and simulate the operation of the framework in an controlled environment seeking to identify and correlate the key attributes of the system. Based upon these results and a number of novel adaptations are proposed to overcome the operational challenges and improve upon the impostor detection rate. The new approach to the framework simplifies the approach significantly and improves upon the security of the system, whilst maintaining an acceptable level of usability

    Protecting the infrastructure: 3rd Australian information warfare & security conference 2002

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    The conference is hosted by the We-B Centre (working with a-business) in the School of Management Information System, the School of Computer & Information Sciences at Edith Cowan University. This year\u27s conference is being held at the Sheraton Perth Hotel in Adelaide Terrace, Perth. Papers for this conference have been written by a wide range of academics and industry specialists. We have attracted participation from both national and international authors and organisations. The papers cover many topics, all within the field of information warfare and its applications, now and into the future. The papers have been grouped into six streams: ‱ Networks ‱ IWAR Strategy ‱ Security ‱ Risk Management ‱ Social/Education ‱ Infrastructur

    An intelligent multimodal interface for in-car communication systems

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    In-car communication systems (ICCS) are becoming more frequently used by drivers. ICCS are used in order to minimise the driving distraction due to using a mobile phone while driving. Several usability studies of ICCS utilising speech user interfaces (SUIs) have identified usability issues that can affect the workload, performance, satisfaction and user experience of the driver. This is due to current speech technologies which can be a source of errors that may frustrate the driver and negatively affect the user experience. The aim of this research was to design a new multimodal interface that will manage the interaction between an ICCS and the driver. Unlike the current ICCS, it should make more voice input available, so as to support tasks (e.g. sending text messages; browsing the phone book, etc), which still require a cognitive workload from the driver. An adaptive multimodal interface was proposed in order to address current ICCS issues. The multimodal interface used both speech and manual input; however only the speech channel is used as output. This was done in order to minimise the visual distraction that graphical user interfaces or haptics devices can cause with current ICCS. The adaptive interface was designed to minimise the cognitive distraction of the driver. The adaptive interface ensures that whenever the distraction level of the driver is high, any information communication is postponed. After the design and the implementation of the first version of the prototype interface, called MIMI, a usability evaluation was conducted in order to identify any possible usability issues. Although voice dialling was found to be problematic, the results were encouraging in terms of performance, workload and user satisfaction. The suggestions received from the participants to improve the system usability were incorporated in the next implementation of MIMI. The adaptive module was then implemented to reduce driver distraction based on the driver‟s current context. The proposed architecture showed encouraging results in terms of usability and safety. The adaptive behaviour of MIMI significantly contributed to the reduction of cognitive distraction, because drivers received less information during difficult driving situations
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